/ohos5.0/docs/en/application-dev/reference/apis-arkgraphics2d/ |
H A D | _o_h___drawing___gpu_context_options.md | 20 …aching) | Whether to allow path mask textures to be cached. The value **true** means to allow the … 34 Whether to allow path mask textures to be cached. The value **true** means to allow the path mask t…
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/ohos5.0/foundation/graphic/graphic_3d/lume/Lume_3D/src/ecs/components/ |
H A D | material_component_manager.cpp | 226 void MapTextureSlots(array_view<MaterialComponent::TextureInfo> textures, size_t baseOffset, in MapTextureSlots() argument 240 if (newIndex < BASE_NS::countof(tmp) && oldIndex < textures.size()) { in MapTextureSlots() 241 tmp[newIndex] = BASE_NS::move(textures[oldIndex]); in MapTextureSlots() 247 std::move(std::begin(tmp), std::end(tmp), std::begin(textures)); in MapTextureSlots() 363 … DECL_NAMED_PROPERTY2(normal, textures[MaterialComponent::TextureIndex::NORMAL], "Normal Map", 0) 364 … DECL_NAMED_PROPERTY2(material, textures[MaterialComponent::TextureIndex::MATERIAL], "Material", 0) 365 … DECL_NAMED_PROPERTY2(emissive, textures[MaterialComponent::TextureIndex::EMISSIVE], "Emissive", 0) 370 … DECL_NAMED_PROPERTY2(clearcoatNormal, textures[MaterialComponent::TextureIndex::CLEARCOAT_NORMAL], 372 DECL_NAMED_PROPERTY2(sheen, textures[MaterialComponent::TextureIndex::SHEEN], "Sheen", 0) 1081 MapTextureSlots(data_.textures, offsetof(MaterialComponent, textures), in operator =() [all …]
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/ohos5.0/foundation/graphic/graphic_3d/lume/scenewidgetplugin/plugin/src/ |
H A D | material_impl.cpp | 343 auto it = std::find(textures.begin(), textures.end(), existingInfo); in GetTextureInfoByIndex() 344 if (it == textures.end()) { in GetTextureInfoByIndex() 346 textures.push_back(existingInfo); in GetTextureInfoByIndex() 351 for (auto& info : textures) { in GetTextureInfoByIndex() 391 textures.push_back(info); in BindTextureSlot() 1032 BASE_NS::vector<SCENE_NS::ITextureInfo::Ptr> textures; in SynchronizeInputsFromMetadata() local 1041 int textureSlotIndex = textures.size(); in SynchronizeInputsFromMetadata() 1066 textures.push_back(info); in SynchronizeInputsFromMetadata() 1068 textures.push_back(nullptr); in SynchronizeInputsFromMetadata() 1083 std::sort(textures.begin(), textures.end(), [](const auto& a, const auto& b) { in SynchronizeInputsFromMetadata() [all …]
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H A D | scene_holder.cpp | 1207 entity = handle->textures[index].image; in GetImageEntity() 1860 handle->textures[index].image = imageEntity; in SetTexture() 2270 … handle->textures[index].sampler = ecs_->GetEntityManager().GetReferenceCounted(entity); in SetSampler()
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/ohos5.0/foundation/graphic/graphic_3d/lume/Lume_3D/assets/3d/shaders/shader/ |
H A D | core3d_dm_fw.shader | 49 "textures" : [ 113 "textures" : [ 179 "textures": [ 236 "textures" : [ 302 "textures": [
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H A D | core3d_dm_fw_reflection_plane.shader | 43 "textures": [
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/ohos5.0/foundation/graphic/graphic_3d/lume/Lume_3D/src/gltf/ |
H A D | gltf2_exporter.cpp | 990 materialDesc.textures[MaterialComponent::TextureIndex::BASE_COLOR].factor; in ExportGltfMaterialMetallicRoughness() 994 materialDesc.textures[MaterialComponent::TextureIndex::MATERIAL].factor.z; in ExportGltfMaterialMetallicRoughness() 996 materialDesc.textures[MaterialComponent::TextureIndex::MATERIAL].factor.y; in ExportGltfMaterialMetallicRoughness() 1039 if ((materialDesc.textures[MaterialComponent::TextureIndex::SHEEN].factor.x > 0.0f) || in ExportGltfMaterialSheen() 1040 (materialDesc.textures[MaterialComponent::TextureIndex::SHEEN].factor.y > 0.0f) || in ExportGltfMaterialSheen() 1084 materialDesc.textures[MaterialComponent::TextureIndex::BASE_COLOR].factor; in ExportGltfMaterialSpecularGlossiness() 1088 materialDesc.textures[MaterialComponent::TextureIndex::MATERIAL].factor; in ExportGltfMaterialSpecularGlossiness() 1092 materialDesc.textures[MaterialComponent::TextureIndex::MATERIAL].factor.w; in ExportGltfMaterialSpecularGlossiness() 1102 materialDesc.textures[MaterialComponent::TextureIndex::BASE_COLOR].factor; in ExportGltfMaterialUnlit() 2034 for (auto const& texture : data.textures) { in ExportTextures() [all …]
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H A D | gltf2_importer.cpp | 425 return importResult.data.textures[index]; in GetImportedTextureHandle() 1295 for (size_t i = 0; i < data.textures.size(); ++i) { in ResolveReferencedImages() 1296 const GLTF2::Texture& texture = *(data.textures[i]); in ResolveReferencedImages() 1623 desc.textures[MaterialComponent::TextureIndex::SPECULAR].factor = in FillSpecular() 2599 result_.data.textures.clear(); in ImportGLTF() 2640 result_.data.textures.clear(); in ImportGLTFAsync() 3127 result_.data.textures.resize(data_->textures.size(), {}); in PrepareImageTasks() 3170 for (size_t i = 0; i < data_->textures.size(); ++i) { in PrepareImageTasks() 3175 const GLTF2::Texture& texture = *(data_->textures[i]); in PrepareImageTasks() 3539 result_.data.textures = result.data.textures; in ImportResources() [all …]
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H A D | data.h | 55 BASE_NS::vector<BASE_NS::unique_ptr<GLTF2::Texture>> textures; in CORE3D_BEGIN_NAMESPACE() member
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H A D | gltf2_loader.cpp | 758 if (info.index != GLTF_INVALID_INDEX && info.index < loadResult.data->textures.size()) { in ParseTextureInfo() 759 info.texture = loadResult.data->textures[info.index].get(); in ParseTextureInfo() 888 loadResult.data->textures.push_back(move(texture)); in ParseTexture() 2396 for (TextureContainer::iterator textureIt = loadResult.data->textures.begin(); in PrimitiveAttributes() 2397 textureIt != loadResult.data->textures.end(); ++textureIt) { in PrimitiveAttributes()
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/ohos5.0/docs/en/application-dev/reference/apis-arkui/arkui-ts/ |
H A D | ts-basic-components-mediacachedimage-sys.md | 37 | sources | URI array, indicating the textures to be stitched.| 38 | column | Column size, indicating the number of textures to be stitched in each row. |
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/ohos5.0/foundation/graphic/graphic_3d/lume/Lume_3D/api/3d/ecs/components/ |
H A D | material_component.h | 256 …DEFINE_ARRAY_PROPERTY(TextureInfo, TextureIndex::TEXTURE_COUNT, textures, "", PropertyFlags::IS_HI…
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/ohos5.0/foundation/graphic/graphic_2d/frameworks/opengl_wrapper/include/ |
H A D | gl1_entries.in | 184 HOOK_API_ENTRY(void, glDeleteTextures, GLsizei n, const GLuint *textures) 185 CALL_HOOK_API(glDeleteTextures, n, textures) 244 HOOK_API_ENTRY(void, glGenTextures, GLsizei n, GLuint *textures) 245 CALL_HOOK_API(glGenTextures, n, textures)
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H A D | gl2_entries.in | 100 HOOK_API_ENTRY(void, glDeleteTextures, GLsizei n, const GLuint *textures) 101 CALL_HOOK_API(glDeleteTextures, n, textures) 160 HOOK_API_ENTRY(void, glGenTextures, GLsizei n, GLuint *textures) 161 CALL_HOOK_API(glGenTextures, n, textures)
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H A D | gl1ext_entries.in | 418 HOOK_API_ENTRY(void, glExtGetTexturesQCOM, GLuint *textures, GLint maxTextures, GLint *numTextures) 419 CALL_HOOK_API(glExtGetTexturesQCOM, textures, maxTextures, numTextures)
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H A D | gl32_entries.in | 100 HOOK_API_ENTRY(void, glDeleteTextures, GLsizei n, const GLuint *textures) 101 CALL_HOOK_API(glDeleteTextures, n, textures) 160 HOOK_API_ENTRY(void, glGenTextures, GLsizei n, GLuint *textures) 161 CALL_HOOK_API(glGenTextures, n, textures)
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H A D | gl2ext_entries.in | 592 …rriers, const GLuint *buffers, GLuint numTextureBarriers, const GLuint *textures, const GLenum *sr… 593 …lWaitSemaphoreEXT, semaphore, numBufferBarriers, buffers, numTextureBarriers, textures, srcLayouts) 595 …rriers, const GLuint *buffers, GLuint numTextureBarriers, const GLuint *textures, const GLenum *ds… 596 …ignalSemaphoreEXT, semaphore, numBufferBarriers, buffers, numTextureBarriers, textures, dstLayouts) 1528 HOOK_API_ENTRY(void, glExtGetTexturesQCOM, GLuint *textures, GLint maxTextures, GLint *numTextures) 1529 CALL_HOOK_API(glExtGetTexturesQCOM, textures, maxTextures, numTextures)
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/ohos5.0/foundation/graphic/graphic_3d/lume/Lume_3D/src/ecs/systems/ |
H A D | render_system.cpp | 606 for (const MaterialComponent::TextureInfo& info : materialDesc.textures) { in MaterialHandles() 662 if (matComp.textures[MaterialComponent::TextureIndex::CLEARCOAT].factor.x > 0.0f) { in RenderMaterialFlagsFromMaterialValues() 665 if ((matComp.textures[MaterialComponent::TextureIndex::SHEEN].factor.x > 0.0f) || in RenderMaterialFlagsFromMaterialValues() 666 (matComp.textures[MaterialComponent::TextureIndex::SHEEN].factor.y > 0.0f) || in RenderMaterialFlagsFromMaterialValues() 667 (matComp.textures[MaterialComponent::TextureIndex::SHEEN].factor.z > 0.0f)) { in RenderMaterialFlagsFromMaterialValues() 674 if (matComp.textures[MaterialComponent::TextureIndex::TRANSMISSION].factor.x > 0.0f) { in RenderMaterialFlagsFromMaterialValues() 710 const auto& base = matComp.textures[MaterialComponent::TextureIndex::BASE_COLOR]; in ValidateInputColor() 715 const auto& mat = matComp.textures[MaterialComponent::TextureIndex::MATERIAL]; in ValidateInputColor() 739 const auto& tex = matDesc.textures[idx]; in InputMaterialUniformsFromMaterialComponent() 751 const auto& tex = matDesc.textures[MaterialComponent::TextureIndex::BASE_COLOR]; in InputMaterialUniformsFromMaterialComponent() [all …]
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/ohos5.0/foundation/graphic/graphic_3d/lume/Lume_3D/api/3d/loaders/ |
H A D | intf_scene_loader.h | 66 BASE_NS::vector<CORE_NS::EntityReference> textures; member
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/ohos5.0/foundation/graphic/graphic_3d/lume/Lume_3D/api/3d/gltf/ |
H A D | gltf.h | 128 BASE_NS::vector<CORE_NS::EntityReference> textures; member
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/ohos5.0/docs/en/application-dev/faqs/ |
H A D | faqs-graphics.md | 130 You can generate a texture through each thread, and then combine the textures into a buffer.
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/ohos5.0/docs/en/application-dev/graphics3d/ |
H A D | arkgraphics3D-scene.md | 6 …e of an object, and generally has attributes such as meshes, materials, textures, and animations. …
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/ohos5.0/docs/en/application-dev/ui/ |
H A D | arkts-user-defined.md | 26 …nts with custom nodes. It also allows builder content to be exported as textures, facilitating sam…
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/ohos5.0/foundation/graphic/graphic_3d/3d_widget_adapter/core/src/lume/ |
H A D | lume_common.cpp | 1275 desc.textures[CORE3D_NS::MaterialComponent::TextureIndex::MATERIAL] in LoadCustGeometry() 1277 desc.textures[CORE3D_NS::MaterialComponent::TextureIndex::MATERIAL] in LoadCustGeometry()
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/ohos5.0/foundation/graphic/graphic_3d/lume/Lume_3D/src/util/ |
H A D | scene_util.cpp | 367 … matComponent.textures[MaterialComponent::TextureIndex::CLEARCOAT_ROUGHNESS].image = in CreateReflectionPlaneObjectFromEntity()
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