Searched refs:sfail (Results 1 – 3 of 3) sorted by relevance
/ohos5.0/foundation/graphic/graphic_2d/frameworks/opengl_wrapper/include/ |
H A D | gl2_entries.in | 313 HOOK_API_ENTRY(void, glStencilOpSeparate, GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass) 314 CALL_HOOK_API(glStencilOpSeparate, face, sfail, dpfail, dppass)
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H A D | gl32_entries.in | 313 HOOK_API_ENTRY(void, glStencilOpSeparate, GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass) 314 CALL_HOOK_API(glStencilOpSeparate, face, sfail, dpfail, dppass)
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/ohos5.0/foundation/graphic/graphic_2d/interfaces/kits/napi/graphic/webgl/src/ |
H A D | webgl_rendering_context_base.cpp | 1673 GLenum sfail = 0; in StencilOpSeparate() local 1674 tie(succ, sfail) = NVal(env, funcArg[NARG_POS::SECOND]).ToGLenum(); in StencilOpSeparate() 1676 sfail = WebGLRenderingContextBase::KEEP; in StencilOpSeparate() 1689 face, sfail, dpfail, dppass); in StencilOpSeparate() 1690 glStencilOpSeparate(face, sfail, dpfail, dppass); in StencilOpSeparate()
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