1 /*
2  * Copyright (c) 2024 Huawei Device Co., Ltd.
3  * Licensed under the Apache License, Version 2.0 (the "License");
4  * you may not use this file except in compliance with the License.
5  * You may obtain a copy of the License at
6  *
7  *     http://www.apache.org/licenses/LICENSE-2.0
8  *
9  * Unless required by applicable law or agreed to in writing, software
10  * distributed under the License is distributed on an "AS IS" BASIS,
11  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
12  * See the License for the specific language governing permissions and
13  * limitations under the License.
14  */
15 #include "SceneDataMapDbAdapter.h"
16 
ClearMapByBundleName(const std::string & bundleName)17 void SceneDataMapDbAdapter::ClearMapByBundleName(const std::string& bundleName)
18 {
19     for (std::map<int32_t, std::string>::iterator it = pidBundleMap.begin(); it != pidBundleMap.end();) {
20         if (it->second == bundleName) {
21             it = pidBundleMap.erase(it);
22         } else {
23             it++;
24         }
25     }
26 }
27 
SaveAppIdIntoMap(const int32_t & appId,const std::string & bundleName)28 void SceneDataMapDbAdapter::SaveAppIdIntoMap(const int32_t& appId, const std::string& bundleName)
29 {
30     if (appId > 0) {
31         if (!pidBundleMap.count(appId)) {
32             pidBundleMap.insert(std::make_pair(appId, bundleName));
33         } else {
34             pidBundleMap[appId] = bundleName;
35         }
36     }
37 }
38