1 /* 2 * Copyright (c) 2024 Huawei Device Co., Ltd. 3 * Licensed under the Apache License, Version 2.0 (the "License"); 4 * you may not use this file except in compliance with the License. 5 * You may obtain a copy of the License at 6 * 7 * http://www.apache.org/licenses/LICENSE-2.0 8 * 9 * Unless required by applicable law or agreed to in writing, software 10 * distributed under the License is distributed on an "AS IS" BASIS, 11 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 12 * See the License for the specific language governing permissions and 13 * limitations under the License. 14 */ 15 #include "SceneDataMapDbAdapter.h" 16 ClearMapByBundleName(const std::string & bundleName)17void SceneDataMapDbAdapter::ClearMapByBundleName(const std::string& bundleName) 18 { 19 for (std::map<int32_t, std::string>::iterator it = pidBundleMap.begin(); it != pidBundleMap.end();) { 20 if (it->second == bundleName) { 21 it = pidBundleMap.erase(it); 22 } else { 23 it++; 24 } 25 } 26 } 27 SaveAppIdIntoMap(const int32_t & appId,const std::string & bundleName)28void SceneDataMapDbAdapter::SaveAppIdIntoMap(const int32_t& appId, const std::string& bundleName) 29 { 30 if (appId > 0) { 31 if (!pidBundleMap.count(appId)) { 32 pidBundleMap.insert(std::make_pair(appId, bundleName)); 33 } else { 34 pidBundleMap[appId] = bundleName; 35 } 36 } 37 } 38