1 /* 2 * Copyright (c) 2020-2021 Huawei Device Co., Ltd. 3 * Licensed under the Apache License, Version 2.0 (the "License"); 4 * you may not use this file except in compliance with the License. 5 * You may obtain a copy of the License at 6 * 7 * http://www.apache.org/licenses/LICENSE-2.0 8 * 9 * Unless required by applicable law or agreed to in writing, software 10 * distributed under the License is distributed on an "AS IS" BASIS, 11 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 12 * See the License for the specific language governing permissions and 13 * limitations under the License. 14 */ 15 16 #include "dfx/ui_view_bounds.h" 17 18 #if ENABLE_DEBUG 19 #include "core/render_manager.h" 20 21 namespace OHOS { GetInstance()22UIViewBounds* UIViewBounds::GetInstance() 23 { 24 static UIViewBounds instance; 25 return &instance; 26 } 27 SetShowState(bool show)28void UIViewBounds::SetShowState(bool show) 29 { 30 if (showViewBounds_ != show) { 31 showViewBounds_ = show; 32 // when state changed, need redraw all view in screen 33 RenderManager::GetInstance().RefreshScreen(); 34 } 35 } 36 } // namespace OHOS 37 #endif // ENABLE_DEBUG 38