1 /*
2  * Copyright (c) 2020-2021 Huawei Device Co., Ltd.
3  * Licensed under the Apache License, Version 2.0 (the "License");
4  * you may not use this file except in compliance with the License.
5  * You may obtain a copy of the License at
6  *
7  *     http://www.apache.org/licenses/LICENSE-2.0
8  *
9  * Unless required by applicable law or agreed to in writing, software
10  * distributed under the License is distributed on an "AS IS" BASIS,
11  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
12  * See the License for the specific language governing permissions and
13  * limitations under the License.
14  */
15 
16 #include "dfx/ui_view_bounds.h"
17 
18 #if ENABLE_DEBUG
19 #include "core/render_manager.h"
20 
21 namespace OHOS {
GetInstance()22 UIViewBounds* UIViewBounds::GetInstance()
23 {
24     static UIViewBounds instance;
25     return &instance;
26 }
27 
SetShowState(bool show)28 void UIViewBounds::SetShowState(bool show)
29 {
30     if (showViewBounds_ != show) {
31         showViewBounds_ = show;
32         // when state changed, need redraw all view in screen
33         RenderManager::GetInstance().RefreshScreen();
34     }
35 }
36 } // namespace OHOS
37 #endif // ENABLE_DEBUG
38