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Searched refs:RuntimeShader (Results 1 – 22 of 22) sorted by relevance

/aosp14/frameworks/base/packages/SystemUI/animation/src/com/android/systemui/surfaceeffects/shaders/
H A DSolidColorShader.kt18 import android.graphics.RuntimeShader
21 class SolidColorShader(color: Int) : RuntimeShader(SHADER) {
H A DSparkleShader.kt19 import android.graphics.RuntimeShader
32 class SparkleShader : RuntimeShader(SPARKLE_SHADER) {
/aosp14/frameworks/base/packages/SystemUI/src/com/android/systemui/biometrics/
H A DDwellRippleShader.kt20 import android.graphics.RuntimeShader
36 class DwellRippleShader internal constructor() : RuntimeShader(SHADER) {
/aosp14/frameworks/base/tests/HwAccelerationTest/src/com/android/test/hwui/
H A DRippleActivity.java26 import android.graphics.RuntimeShader;
63 RuntimeShader mRuntimeShader;
112 mRuntimeShader = new RuntimeShader(sSkSL); in RippleView()
H A DRenderEffectViewActivity.kt27 import android.graphics.RuntimeShader
33 private val mDropsShader = RuntimeShader(dropsAGSL)
H A DBitmapTransitionView.kt26 import android.graphics.RuntimeShader
44 private val mShader = RuntimeShader(AGSL)
H A DColorFiltersMutateActivity.java33 import android.graphics.RuntimeShader;
54 private final RuntimeShader mRuntimeShader;
86 mRuntimeShader = new RuntimeShader(sSkSL); in BitmapsView()
H A DStretchShaderActivity.java29 import android.graphics.RuntimeShader;
56 private RuntimeShader mRuntimeShader;
72 mRuntimeShader = new RuntimeShader(SKSL); in onCreate()
/aosp14/frameworks/base/packages/SystemUI/animation/src/com/android/systemui/surfaceeffects/turbulencenoise/
H A DTurbulenceNoiseShader.kt18 import android.graphics.RuntimeShader
28 RuntimeShader(if (useFractal) FRACTAL_NOISE_SHADER else SIMPLEX_NOISE_SHADER) {
/aosp14/frameworks/base/graphics/java/android/graphics/drawable/
H A DRippleShader.java20 import android.graphics.RuntimeShader;
23 final class RippleShader extends RuntimeShader {
/aosp14/frameworks/base/graphics/java/android/graphics/
H A DRuntimeShader.java246 public class RuntimeShader extends Shader { class
251 RuntimeShader.class.getClassLoader(), nativeGetFinalizer());
270 public RuntimeShader(@NonNull String shader) { in RuntimeShader() method in RuntimeShader
H A DRenderEffect.java303 @NonNull RuntimeShader shader, @NonNull String uniformShaderName) { in createRuntimeShaderEffect()
H A DRecordingCanvas.java231 @ColorInt int color, RuntimeShader shader) { in drawRipple()
H A DBaseCanvas.java744 } else if (shader instanceof RuntimeShader && onHwFeatureInSwMode()) { in throwIfHasHwFeaturesInSwMode()
/aosp14/frameworks/base/packages/SystemUI/animation/src/com/android/systemui/surfaceeffects/ripple/
H A DRippleShader.kt18 import android.graphics.RuntimeShader
37 RuntimeShader(buildShader(rippleShape)) {
/aosp14/frameworks/base/libs/hwui/jni/
H A DRenderEffect.cpp153 sk_sp<SkImageFilter> filter = SkImageFilters::RuntimeShader(*builder, name.c_str(), nullptr); in createRuntimeShaderEffect()
/aosp14/frameworks/base/boot/
H A Dboot-image-profile.txt6671 …ndroid/graphics/CanvasProperty;Landroid/graphics/CanvasProperty;ILandroid/graphics/RuntimeShader;)V
6820 HSPLandroid/graphics/RuntimeShader$NoImagePreloadHolder;-><clinit>()V
6821 HSPLandroid/graphics/RuntimeShader;-><init>(Ljava/lang/String;)V
6822 HSPLandroid/graphics/RuntimeShader;->createNativeInstance(JZ)J
6823 HSPLandroid/graphics/RuntimeShader;->getNativeShaderBuilder()J
6824 HSPLandroid/graphics/RuntimeShader;->setFloatUniform(Ljava/lang/String;FF)V
6825 HSPLandroid/graphics/RuntimeShader;->setFloatUniform(Ljava/lang/String;FFFFI)V
6826 HSPLandroid/graphics/RuntimeShader;->setInputShader(Ljava/lang/String;Landroid/graphics/Shader;)V
6827 HSPLandroid/graphics/RuntimeShader;->setUniform(Ljava/lang/String;[FZ)V
24946 Landroid/graphics/RuntimeShader$NoImagePreloadHolder;
[all …]
H A Dpreloaded-classes2162 android.graphics.RuntimeShader$NoImagePreloadHolder
2163 android.graphics.RuntimeShader
/aosp14/frameworks/base/config/
H A Dboot-image-profile.txt6674 …ndroid/graphics/CanvasProperty;Landroid/graphics/CanvasProperty;ILandroid/graphics/RuntimeShader;)V
6823 HSPLandroid/graphics/RuntimeShader$NoImagePreloadHolder;-><clinit>()V
6824 HSPLandroid/graphics/RuntimeShader;-><init>(Ljava/lang/String;)V
6825 HSPLandroid/graphics/RuntimeShader;->createNativeInstance(JZ)J
6826 HSPLandroid/graphics/RuntimeShader;->getNativeShaderBuilder()J
6827 HSPLandroid/graphics/RuntimeShader;->setFloatUniform(Ljava/lang/String;FF)V
6828 HSPLandroid/graphics/RuntimeShader;->setFloatUniform(Ljava/lang/String;FFFFI)V
6829 HSPLandroid/graphics/RuntimeShader;->setInputShader(Ljava/lang/String;Landroid/graphics/Shader;)V
6830 HSPLandroid/graphics/RuntimeShader;->setUniform(Ljava/lang/String;[FZ)V
35053 Landroid/graphics/RuntimeShader$NoImagePreloadHolder;
[all …]
H A Dpreloaded-classes2166 android.graphics.RuntimeShader$NoImagePreloadHolder
2167 android.graphics.RuntimeShader
/aosp14/frameworks/base/tools/aapt2/integration-tests/CommandTests/
H A Dandroid-33.jarAndroidManifest.xml META-INF/ META-INF/MANIFEST.MF NOTICES/ NOTICES/libcore ...
/aosp14/frameworks/base/core/api/
H A Dcurrent.txt16528 …hics.RenderEffect createRuntimeShaderEffect(@NonNull android.graphics.RuntimeShader, @NonNull Stri…
16604 public class RuntimeShader extends android.graphics.Shader {
16605 ctor public RuntimeShader(@NonNull String);