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Searched refs:setFloatUniform (Results 1 – 17 of 17) sorted by relevance

/aosp14/frameworks/base/graphics/java/android/graphics/drawable/
H A DRippleShader.java140 setFloatUniform("in_maxRadius", radius * 2.3f); in setRadius()
144 setFloatUniform("in_origin", x, y); in setOrigin()
148 setFloatUniform("in_touch", x, y); in setTouch()
152 setFloatUniform("in_progress", progress); in setProgress()
159 setFloatUniform("in_noisePhase", phase * 0.001f); in setNoisePhase()
167 setFloatUniform("in_tCircle1", in setNoisePhase()
170 setFloatUniform("in_tCircle2", in setNoisePhase()
173 setFloatUniform("in_tCircle3", in setNoisePhase()
177 setFloatUniform("in_tRotation1", in setNoisePhase()
180 setFloatUniform("in_tRotation2", in setNoisePhase()
[all …]
/aosp14/frameworks/base/packages/SystemUI/animation/src/com/android/systemui/surfaceeffects/turbulencenoise/
H A DTurbulenceNoiseShader.kt98 setFloatUniform("in_gridNum", gridNumber)
107 setFloatUniform("in_pixelDensity", pixelDensity)
126 setFloatUniform("in_opacity", opacity)
131 setFloatUniform("in_size", width, height)
132 setFloatUniform("in_aspectRatio", width / max(height, 0.001f))
153 setFloatUniform("in_lumaMatteBlendFactor", lumaMatteBlendFactor)
154 setFloatUniform("in_lumaMatteOverallBrightness", lumaMatteOverallBrightness)
165 setFloatUniform("in_inverseLuma", if (inverse) -1f else 1f)
181 setFloatUniform("in_noiseMove", noiseOffsetX, noiseOffsetY, noiseOffsetZ)
/aosp14/frameworks/base/packages/SystemUI/src/com/android/systemui/biometrics/
H A DDwellRippleShader.kt100 setFloatUniform("in_origin", value.x.toFloat(), value.y.toFloat())
109 setFloatUniform("in_radius",
111 setFloatUniform("in_blur", MathUtils.lerp(1f, 0.7f, value))
120 setFloatUniform("in_distortion_strength", value)
129 setFloatUniform("in_time", field)
130 setFloatUniform("in_phase1", field * 3f + 0.367f)
131 setFloatUniform("in_phase2", field * 7.2f * 1.531f)
/aosp14/frameworks/base/packages/SystemUI/animation/src/com/android/systemui/surfaceeffects/ripple/
H A DRippleShader.kt197 setFloatUniform("in_center", x, y)
223 setFloatUniform("in_fadeRing", getFade(baseRingFadeParams, value))
224 setFloatUniform("in_fadeFill", getFade(centerFillFadeParams, value))
235 setFloatUniform("in_thickness", rippleSize.currentHeight * 0.5f)
237 setFloatUniform(
241 setFloatUniform("in_blur", lerp(1.25f, 0.5f, value))
248 setFloatUniform("in_time", value)
266 setFloatUniform("in_sparkle_strength", value)
273 setFloatUniform("in_distort_radial", 75 * rawProgress * value)
274 setFloatUniform("in_distort_xy", 75 * value)
[all …]
/aosp14/frameworks/base/graphics/java/android/graphics/
H A DRuntimeShader.java333 public void setFloatUniform(@NonNull String uniformName, float value) { in setFloatUniform() method in RuntimeShader
334 setFloatUniform(uniformName, value, 0.0f, 0.0f, 0.0f, 1); in setFloatUniform()
344 public void setFloatUniform(@NonNull String uniformName, float value1, float value2) { in setFloatUniform() method in RuntimeShader
345 setFloatUniform(uniformName, value1, value2, 0.0f, 0.0f, 2); in setFloatUniform()
356 public void setFloatUniform(@NonNull String uniformName, float value1, float value2, in setFloatUniform() method in RuntimeShader
358 setFloatUniform(uniformName, value1, value2, value3, 0.0f, 3); in setFloatUniform()
369 public void setFloatUniform(@NonNull String uniformName, float value1, float value2, in setFloatUniform() method in RuntimeShader
371 setFloatUniform(uniformName, value1, value2, value3, value4, 4); in setFloatUniform()
382 public void setFloatUniform(@NonNull String uniformName, @NonNull float[] values) { in setFloatUniform() method in RuntimeShader
386 private void setFloatUniform(@NonNull String uniformName, float value1, float value2, in setFloatUniform() method in RuntimeShader
H A DMesh.java184 public void setFloatUniform(@NonNull String uniformName, float value) { in setFloatUniform() method in Mesh
185 setFloatUniform(uniformName, value, 0.0f, 0.0f, 0.0f, 1); in setFloatUniform()
197 public void setFloatUniform(@NonNull String uniformName, float value1, float value2) { in setFloatUniform() method in Mesh
198 setFloatUniform(uniformName, value1, value2, 0.0f, 0.0f, 2); in setFloatUniform()
212 public void setFloatUniform( in setFloatUniform() method in Mesh
214 setFloatUniform(uniformName, value1, value2, value3, 0.0f, 3); in setFloatUniform()
228 public void setFloatUniform( in setFloatUniform() method in Mesh
230 setFloatUniform(uniformName, value1, value2, value3, value4, 4); in setFloatUniform()
242 public void setFloatUniform(@NonNull String uniformName, @NonNull float[] values) { in setFloatUniform() method in Mesh
246 private void setFloatUniform( in setFloatUniform() method in Mesh
/aosp14/frameworks/base/tests/HwAccelerationTest/src/com/android/test/hwui/
H A DStretchShaderActivity.java360 mRuntimeShader.setFloatUniform("uMaxStretchIntensity", mMaxStretchIntensity); in updateShader()
362 mRuntimeShader.setFloatUniform("uDistanceStretchedX", distanceStretchedX); in updateShader()
363 mRuntimeShader.setFloatUniform("uDistanceStretchedY", distanceStretchedY); in updateShader()
364 mRuntimeShader.setFloatUniform("uDistDiffX", diffX); in updateShader()
365 mRuntimeShader.setFloatUniform("uDistDiffY", diffY); in updateShader()
366 mRuntimeShader.setFloatUniform("uOverscrollX", normOverScrollDistX); in updateShader()
367 mRuntimeShader.setFloatUniform("uOverscrollY", normOverScrollDistY); in updateShader()
368 mRuntimeShader.setFloatUniform("uScrollX", uScrollX); in updateShader()
369 mRuntimeShader.setFloatUniform("uScrollY", uScrollY); in updateShader()
370 mRuntimeShader.setFloatUniform("viewportWidth", width); in updateShader()
[all …]
H A DRenderEffectViewActivity.kt70 mDropsShader.setFloatUniform("elapsedSeconds",
72 mDropsShader.setFloatUniform("viewDimensions", viewWidth, viewHeight)
H A DColorFiltersMutateActivity.java87 mRuntimeShader.setFloatUniform("param1", mShaderParam1); in BitmapsView()
180 mRuntimeShader.setFloatUniform("param1", mShaderParam1); in setShaderParam1()
H A DBitmapTransitionView.kt97 mShader.setFloatUniform("progress", mCurrentProgress)
H A DRippleActivity.java113 mRuntimeShader.setFloatUniform("in_maxRadius", MAX_RADIUS); in RippleView()
H A DMeshLargeActivity.java115 mesh.setFloatUniform("test", 1.0f, 2.0f); in onDraw()
/aosp14/frameworks/base/packages/SystemUI/animation/src/com/android/systemui/surfaceeffects/shaders/
H A DSparkleShader.kt76 setFloatUniform("in_time", time)
95 setFloatUniform("in_pixelate", pixelateAmount)
/aosp14/frameworks/base/tools/aapt2/integration-tests/CommandTests/
H A Dandroid-33.jarAndroidManifest.xml META-INF/ META-INF/MANIFEST.MF NOTICES/ NOTICES/libcore ...
/aosp14/frameworks/base/core/api/
H A Dcurrent.txt15821 method public void setFloatUniform(@NonNull String, float);
15822 method public void setFloatUniform(@NonNull String, float, float);
15823 method public void setFloatUniform(@NonNull String, float, float, float);
15824 method public void setFloatUniform(@NonNull String, float, float, float, float);
15825 method public void setFloatUniform(@NonNull String, @NonNull float[]);
16609 method public void setFloatUniform(@NonNull String, float);
16610 method public void setFloatUniform(@NonNull String, float, float);
16611 method public void setFloatUniform(@NonNull String, float, float, float);
16612 method public void setFloatUniform(@NonNull String, float, float, float, float);
16613 method public void setFloatUniform(@NonNull String, @NonNull float[]);
/aosp14/frameworks/base/boot/
H A Dboot-image-profile.txt6824 HSPLandroid/graphics/RuntimeShader;->setFloatUniform(Ljava/lang/String;FF)V
6825 HSPLandroid/graphics/RuntimeShader;->setFloatUniform(Ljava/lang/String;FFFFI)V
/aosp14/frameworks/base/config/
H A Dboot-image-profile.txt6827 HSPLandroid/graphics/RuntimeShader;->setFloatUniform(Ljava/lang/String;FF)V
6828 HSPLandroid/graphics/RuntimeShader;->setFloatUniform(Ljava/lang/String;FFFFI)V