/aosp14/frameworks/base/graphics/java/android/graphics/drawable/ |
H A D | RippleShader.java | 140 setFloatUniform("in_maxRadius", radius * 2.3f); in setRadius() 144 setFloatUniform("in_origin", x, y); in setOrigin() 148 setFloatUniform("in_touch", x, y); in setTouch() 152 setFloatUniform("in_progress", progress); in setProgress() 159 setFloatUniform("in_noisePhase", phase * 0.001f); in setNoisePhase() 167 setFloatUniform("in_tCircle1", in setNoisePhase() 170 setFloatUniform("in_tCircle2", in setNoisePhase() 173 setFloatUniform("in_tCircle3", in setNoisePhase() 177 setFloatUniform("in_tRotation1", in setNoisePhase() 180 setFloatUniform("in_tRotation2", in setNoisePhase() [all …]
|
/aosp14/frameworks/base/packages/SystemUI/animation/src/com/android/systemui/surfaceeffects/turbulencenoise/ |
H A D | TurbulenceNoiseShader.kt | 98 setFloatUniform("in_gridNum", gridNumber) 107 setFloatUniform("in_pixelDensity", pixelDensity) 126 setFloatUniform("in_opacity", opacity) 131 setFloatUniform("in_size", width, height) 132 setFloatUniform("in_aspectRatio", width / max(height, 0.001f)) 153 setFloatUniform("in_lumaMatteBlendFactor", lumaMatteBlendFactor) 154 setFloatUniform("in_lumaMatteOverallBrightness", lumaMatteOverallBrightness) 165 setFloatUniform("in_inverseLuma", if (inverse) -1f else 1f) 181 setFloatUniform("in_noiseMove", noiseOffsetX, noiseOffsetY, noiseOffsetZ)
|
/aosp14/frameworks/base/packages/SystemUI/src/com/android/systemui/biometrics/ |
H A D | DwellRippleShader.kt | 100 setFloatUniform("in_origin", value.x.toFloat(), value.y.toFloat()) 109 setFloatUniform("in_radius", 111 setFloatUniform("in_blur", MathUtils.lerp(1f, 0.7f, value)) 120 setFloatUniform("in_distortion_strength", value) 129 setFloatUniform("in_time", field) 130 setFloatUniform("in_phase1", field * 3f + 0.367f) 131 setFloatUniform("in_phase2", field * 7.2f * 1.531f)
|
/aosp14/frameworks/base/packages/SystemUI/animation/src/com/android/systemui/surfaceeffects/ripple/ |
H A D | RippleShader.kt | 197 setFloatUniform("in_center", x, y) 223 setFloatUniform("in_fadeRing", getFade(baseRingFadeParams, value)) 224 setFloatUniform("in_fadeFill", getFade(centerFillFadeParams, value)) 235 setFloatUniform("in_thickness", rippleSize.currentHeight * 0.5f) 237 setFloatUniform( 241 setFloatUniform("in_blur", lerp(1.25f, 0.5f, value)) 248 setFloatUniform("in_time", value) 266 setFloatUniform("in_sparkle_strength", value) 273 setFloatUniform("in_distort_radial", 75 * rawProgress * value) 274 setFloatUniform("in_distort_xy", 75 * value) [all …]
|
/aosp14/frameworks/base/graphics/java/android/graphics/ |
H A D | RuntimeShader.java | 333 public void setFloatUniform(@NonNull String uniformName, float value) { in setFloatUniform() method in RuntimeShader 334 setFloatUniform(uniformName, value, 0.0f, 0.0f, 0.0f, 1); in setFloatUniform() 344 public void setFloatUniform(@NonNull String uniformName, float value1, float value2) { in setFloatUniform() method in RuntimeShader 345 setFloatUniform(uniformName, value1, value2, 0.0f, 0.0f, 2); in setFloatUniform() 356 public void setFloatUniform(@NonNull String uniformName, float value1, float value2, in setFloatUniform() method in RuntimeShader 358 setFloatUniform(uniformName, value1, value2, value3, 0.0f, 3); in setFloatUniform() 369 public void setFloatUniform(@NonNull String uniformName, float value1, float value2, in setFloatUniform() method in RuntimeShader 371 setFloatUniform(uniformName, value1, value2, value3, value4, 4); in setFloatUniform() 382 public void setFloatUniform(@NonNull String uniformName, @NonNull float[] values) { in setFloatUniform() method in RuntimeShader 386 private void setFloatUniform(@NonNull String uniformName, float value1, float value2, in setFloatUniform() method in RuntimeShader
|
H A D | Mesh.java | 184 public void setFloatUniform(@NonNull String uniformName, float value) { in setFloatUniform() method in Mesh 185 setFloatUniform(uniformName, value, 0.0f, 0.0f, 0.0f, 1); in setFloatUniform() 197 public void setFloatUniform(@NonNull String uniformName, float value1, float value2) { in setFloatUniform() method in Mesh 198 setFloatUniform(uniformName, value1, value2, 0.0f, 0.0f, 2); in setFloatUniform() 212 public void setFloatUniform( in setFloatUniform() method in Mesh 214 setFloatUniform(uniformName, value1, value2, value3, 0.0f, 3); in setFloatUniform() 228 public void setFloatUniform( in setFloatUniform() method in Mesh 230 setFloatUniform(uniformName, value1, value2, value3, value4, 4); in setFloatUniform() 242 public void setFloatUniform(@NonNull String uniformName, @NonNull float[] values) { in setFloatUniform() method in Mesh 246 private void setFloatUniform( in setFloatUniform() method in Mesh
|
/aosp14/frameworks/base/tests/HwAccelerationTest/src/com/android/test/hwui/ |
H A D | StretchShaderActivity.java | 360 mRuntimeShader.setFloatUniform("uMaxStretchIntensity", mMaxStretchIntensity); in updateShader() 362 mRuntimeShader.setFloatUniform("uDistanceStretchedX", distanceStretchedX); in updateShader() 363 mRuntimeShader.setFloatUniform("uDistanceStretchedY", distanceStretchedY); in updateShader() 364 mRuntimeShader.setFloatUniform("uDistDiffX", diffX); in updateShader() 365 mRuntimeShader.setFloatUniform("uDistDiffY", diffY); in updateShader() 366 mRuntimeShader.setFloatUniform("uOverscrollX", normOverScrollDistX); in updateShader() 367 mRuntimeShader.setFloatUniform("uOverscrollY", normOverScrollDistY); in updateShader() 368 mRuntimeShader.setFloatUniform("uScrollX", uScrollX); in updateShader() 369 mRuntimeShader.setFloatUniform("uScrollY", uScrollY); in updateShader() 370 mRuntimeShader.setFloatUniform("viewportWidth", width); in updateShader() [all …]
|
H A D | RenderEffectViewActivity.kt | 70 mDropsShader.setFloatUniform("elapsedSeconds", 72 mDropsShader.setFloatUniform("viewDimensions", viewWidth, viewHeight)
|
H A D | ColorFiltersMutateActivity.java | 87 mRuntimeShader.setFloatUniform("param1", mShaderParam1); in BitmapsView() 180 mRuntimeShader.setFloatUniform("param1", mShaderParam1); in setShaderParam1()
|
H A D | BitmapTransitionView.kt | 97 mShader.setFloatUniform("progress", mCurrentProgress)
|
H A D | RippleActivity.java | 113 mRuntimeShader.setFloatUniform("in_maxRadius", MAX_RADIUS); in RippleView()
|
H A D | MeshLargeActivity.java | 115 mesh.setFloatUniform("test", 1.0f, 2.0f); in onDraw()
|
/aosp14/frameworks/base/packages/SystemUI/animation/src/com/android/systemui/surfaceeffects/shaders/ |
H A D | SparkleShader.kt | 76 setFloatUniform("in_time", time) 95 setFloatUniform("in_pixelate", pixelateAmount)
|
/aosp14/frameworks/base/tools/aapt2/integration-tests/CommandTests/ |
H A D | android-33.jar | AndroidManifest.xml
META-INF/
META-INF/MANIFEST.MF
NOTICES/
NOTICES/libcore ... |
/aosp14/frameworks/base/core/api/ |
H A D | current.txt | 15821 method public void setFloatUniform(@NonNull String, float); 15822 method public void setFloatUniform(@NonNull String, float, float); 15823 method public void setFloatUniform(@NonNull String, float, float, float); 15824 method public void setFloatUniform(@NonNull String, float, float, float, float); 15825 method public void setFloatUniform(@NonNull String, @NonNull float[]); 16609 method public void setFloatUniform(@NonNull String, float); 16610 method public void setFloatUniform(@NonNull String, float, float); 16611 method public void setFloatUniform(@NonNull String, float, float, float); 16612 method public void setFloatUniform(@NonNull String, float, float, float, float); 16613 method public void setFloatUniform(@NonNull String, @NonNull float[]);
|
/aosp14/frameworks/base/boot/ |
H A D | boot-image-profile.txt | 6824 HSPLandroid/graphics/RuntimeShader;->setFloatUniform(Ljava/lang/String;FF)V 6825 HSPLandroid/graphics/RuntimeShader;->setFloatUniform(Ljava/lang/String;FFFFI)V
|
/aosp14/frameworks/base/config/ |
H A D | boot-image-profile.txt | 6827 HSPLandroid/graphics/RuntimeShader;->setFloatUniform(Ljava/lang/String;FF)V 6828 HSPLandroid/graphics/RuntimeShader;->setFloatUniform(Ljava/lang/String;FFFFI)V
|