Searched refs:setInputShader (Results 1 – 11 of 11) sorted by relevance
/aosp14/frameworks/base/packages/SystemUI/animation/src/com/android/systemui/surfaceeffects/shaders/ |
H A D | SparkleShader.kt | 65 setInputShader("in_src", SolidColorShader(Color.WHITE)) 103 setInputShader("in_lumaMatte", lumaMatte) 108 setInputShader("in_lumaMatte", SolidColorShader(color))
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/aosp14/frameworks/base/tests/HwAccelerationTest/src/com/android/test/hwui/ |
H A D | BitmapTransitionView.kt | 94 mShader.setInputShader("imageA", mShaderA) 95 mShader.setInputShader("imageB", mShaderB)
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H A D | RenderEffectViewActivity.kt | 69 mDropsShader.setInputShader("scratches", mScratchesShader)
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H A D | ColorFiltersMutateActivity.java | 88 mRuntimeShader.setInputShader("bitmapShader", new BitmapShader(mBitmap1, in BitmapsView()
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H A D | StretchShaderActivity.java | 76 mRuntimeShader.setInputShader("uContentTexture", bitmapShader); in onCreate()
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/aosp14/frameworks/base/graphics/java/android/graphics/drawable/ |
H A D | RippleShader.java | 134 setInputShader("in_shader", shader); in setShader()
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/aosp14/frameworks/base/graphics/java/android/graphics/ |
H A D | RuntimeShader.java | 493 public void setInputShader(@NonNull String shaderName, @NonNull Shader shader) { in setInputShader() method in RuntimeShader
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/aosp14/frameworks/base/tools/aapt2/integration-tests/CommandTests/ |
H A D | android-33.jar | AndroidManifest.xml
META-INF/
META-INF/MANIFEST.MF
NOTICES/
NOTICES/libcore ... |
/aosp14/frameworks/base/boot/ |
H A D | boot-image-profile.txt | 6826 HSPLandroid/graphics/RuntimeShader;->setInputShader(Ljava/lang/String;Landroid/graphics/Shader;)V
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/aosp14/frameworks/base/config/ |
H A D | boot-image-profile.txt | 6829 HSPLandroid/graphics/RuntimeShader;->setInputShader(Ljava/lang/String;Landroid/graphics/Shader;)V
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/aosp14/frameworks/base/core/api/ |
H A D | current.txt | 16615 method public void setInputShader(@NonNull String, @NonNull android.graphics.Shader);
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