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Searched refs:depthStencilState (Results 1 – 15 of 15) sorted by relevance

/ohos5.0/foundation/graphic/graphic_3d/lume/Lume_3D/assets/3d/shaderstates/
H A Dcore3d_dm.shadergs22 "depthStencilState": {
52 "depthStencilState": {
80 "depthStencilState": {
108 "depthStencilState": {
140 "depthStencilState": {
177 "depthStencilState": {
212 "depthStencilState": {
247 "depthStencilState": {
286 "depthStencilState": {
322 "depthStencilState": {
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H A Dcore3d_dm_depth.shadergs22 "depthStencilState": {
45 "depthStencilState": {
68 "depthStencilState": {
92 "depthStencilState": {
122 "depthStencilState": {
152 "depthStencilState": {
/ohos5.0/foundation/graphic/graphic_3d/lume/LumeRender/src/vulkan/
H A Dpipeline_state_object_vk.cpp239 const GraphicsState::DepthStencilState& depthStencilState = graphicsState.depthStencilState; in GraphicsPipelineStateObjectVk() local
241 … const GraphicsState::StencilOpState& frontStencilOpState = depthStencilState.frontStencilOpState; in GraphicsPipelineStateObjectVk()
251 const GraphicsState::StencilOpState& backStencilOpState = depthStencilState.backStencilOpState; in GraphicsPipelineStateObjectVk()
267 (VkBool32)depthStencilState.enableDepthTest, // depthTestEnable in GraphicsPipelineStateObjectVk()
268 (VkBool32)depthStencilState.enableDepthWrite, // depthWriteEnable in GraphicsPipelineStateObjectVk()
269 (VkCompareOp)depthStencilState.depthCompareOp, // depthCompareOp in GraphicsPipelineStateObjectVk()
270 (VkBool32)depthStencilState.enableDepthBoundsTest, // depthBoundsTestEnable in GraphicsPipelineStateObjectVk()
271 (VkBool32)depthStencilState.enableStencilTest, // stencilTestEnable in GraphicsPipelineStateObjectVk()
274 depthStencilState.minDepthBounds, // minDepthBounds in GraphicsPipelineStateObjectVk()
275 depthStencilState.maxDepthBounds, // maxDepthBounds in GraphicsPipelineStateObjectVk()
/ohos5.0/foundation/graphic/graphic_3d/lume/Lume_3D/assets/3d/shaders/shader/
H A Dcore3d_dm_fw.shader27 "depthStencilState": {
84 "depthStencilState": {
148 "depthStencilState": {
214 "depthStencilState": {
271 "depthStencilState": {
H A Dcore3d_dm_depth.shader27 "depthStencilState": {
54 "depthStencilState": {
H A Dcore3d_dm_fullscreen_env.shader25 "depthStencilState": {
60 "depthStencilState": {
H A DDEBUG_QUAD.shader14 "depthStencilState": {
H A Dcore3d_dm_fullscreen_deferred_shading.shader20 "depthStencilState": {
H A Dcore3d_dm_fw_reflection_plane.shader21 "depthStencilState": {
/ohos5.0/foundation/graphic/graphic_3d/lume/LumeRender/templates/shaderstates/
H A Dgraphics_state.shaderrs19 "depthStencilState": {
/ohos5.0/foundation/graphic/graphic_3d/lume/LumeRender/templates/shaders/shader/
H A Dshader.shader16 "depthStencilState": {
/ohos5.0/foundation/graphic/graphic_3d/lume/LumeRender/src/gles/
H A Drender_backend_gles.cpp1295 if ((clearDepth) && (!cacheState_.depthStencilState.enableDepthWrite)) { in HandleDepthAttachment()
2307 auto& cFront = cacheState_.depthStencilState.frontStencilOpState; in SetStencilState()
2308 auto& cBack = cacheState_.depthStencilState.backStencilOpState; in SetStencilState()
2345 auto& cFront = cacheState_.depthStencilState.frontStencilOpState; in RenderCommandDynamicStateStencil()
2346 auto& cBack = cacheState_.depthStencilState.backStencilOpState; in RenderCommandDynamicStateStencil()
2740 auto& cDepth = cacheState_.depthStencilState; in PrimeDepthStencilState()
2741 cDepth = graphicsState.depthStencilState; in PrimeDepthStencilState()
2820 const auto& depth = graphicsState.depthStencilState; in UpdateDepthState()
2821 auto& cDepth = cacheState_.depthStencilState; in UpdateDepthState()
2841 const auto& depth = graphicsState.depthStencilState; in UpdateStencilState()
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/ohos5.0/foundation/graphic/graphic_3d/lume/LumeRender/src/loader/
H A Dshader_state_loader_util.cpp299 graphicsState.depthStencilState = context.data; in ParseSingleState()
/ohos5.0/foundation/graphic/graphic_3d/lume/LumeRender/api/render/device/
H A Dpipeline_state_desc.h1238 DepthStencilState depthStencilState; member
/ohos5.0/foundation/graphic/graphic_3d/lume/LumeRender/src/device/
H A Dshader_manager.cpp129 const uint64_t dsHash = hash(state.depthStencilState); in hash()