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/ohos5.0/foundation/communication/bluetooth_service/services/bluetooth/stack/src/l2cap/
H A Dl2cap_cmn.c95 L2capFree(frag); in L2capRecombineStart()
104 if (frag == NULL) { in L2capRecombineStart()
109 frag->handle = handle; in L2capRecombineStart()
110 frag->length = length; in L2capRecombineStart()
111 frag->cid = cid; in L2capRecombineStart()
112 frag->pkt = tpkt; in L2capRecombineStart()
135 L2capProcessPacket(handle, frag->cid, frag->pkt); in L2capRecombineContinue()
139 L2capFree(frag); in L2capRecombineContinue()
143 L2capFree(frag); in L2capRecombineContinue()
246 L2capFree(frag); in L2capAclDisconnected()
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/ohos5.0/foundation/graphic/graphic_3d/lume/Lume_3D/assets/3d/shaders/shader/
H A Dcore3d_dm_fw.shader15 "frag": "3dshaders://shader/core3d_dm_fw.frag.spv",
72 "frag": "3dshaders://shader/core3d_dm_fw.frag.spv",
136 "frag": "3dshaders://shader/core3d_dm_df.frag.spv",
202 "frag": "3dshaders://shader/core3d_dm_fw.frag.spv",
259 "frag": "3dshaders://shader/core3d_dm_df.frag.spv",
H A Dcore3d_dm_depth.shader15 "frag": "3dshaders://shader/core3d_dm_depth.frag.spv",
42 "frag": "3dshaders://shader/core3d_dm_depth_vsm.frag.spv",
H A Dcore3d_dm_fullscreen_env.shader13 "frag": "3dshaders://shader/core3d_dm_fullscreen_env.frag.spv",
48 "frag": "3dshaders://shader/core3d_dm_fullscreen_env.frag.spv",
H A DDEBUG_QUAD.shader4 "frag": "3dshaders://shader/DEBUG_QUAD.frag.spv",
/ohos5.0/foundation/distributedhardware/distributed_input/services/state/src/
H A Dtouchpad_event_fragment_mgr.cpp72 for (auto &frag : fragments_[dhId]) { in DealSynEvent() local
73 std::vector<RawEvent> fragEvents = frag.GetEvents(); in DealSynEvent()
105 for (auto &frag : fragments_[dhId]) { in GetAndClearEvents() local
106 std::vector<RawEvent> fragEvents = frag.GetEvents(); in GetAndClearEvents()
/ohos5.0/foundation/graphic/graphic_3d/lume/LumeRender/assets/render/shaders/shader/
H A Dfullscreen_red_max_downscale_post_process.shader9 "frag": "rendershaders://shader/fullscreen_red_max_downscale_post_process.frag.spv",
H A Dbloom_combine.shader9 "frag": "rendershaders://shader/bloom_combine.frag.spv",
H A Dbloom_downscale.shader9 "frag": "rendershaders://shader/bloom_downscale.frag.spv",
H A Dbloom_upscale.shader9 "frag": "rendershaders://shader/bloom_upscale.frag.spv",
H A Dfullscreen_blur.shader9 "frag": "rendershaders://shader/fullscreen_blur.frag.spv",
H A Dfullscreen_copy.shader9 "frag": "rendershaders://shader/fullscreen_copy.frag.spv",
H A Dfullscreen_downscale.shader9 "frag": "rendershaders://shader/fullscreen_downscale.frag.spv",
H A Dfullscreen_post_process_tonemap.shader9 "frag": "rendershaders://shader/fullscreen_post_process_tonemap.frag.spv",
H A Dfullscreen_upscale.shader9 "frag": "rendershaders://shader/fullscreen_upscale.frag.spv",
H A Dbloom_downscale_threshold.shader9 "frag": "rendershaders://shader/bloom_downscale_threshold.frag.spv",
H A Ddepth_of_field.shader9 "frag": "rendershaders://shader/depth_of_field.frag.spv",
H A Dfullscreen_combined_post_process.shader9 "frag": "rendershaders://shader/fullscreen_combined_post_process.frag.spv",
H A Dfullscreen_copy_layer.shader9 "frag": "rendershaders://shader/fullscreen_copy_layer.frag.spv",
H A Dfullscreen_triangle.shader9 "frag": "rendershaders://shader/fullscreen_triangle.frag.spv",
H A Ddepth_of_field_blur.shader9 "frag": "rendershaders://shader/depth_of_field_blur.frag.spv",
H A Dfullscreen_fxaa.shader9 "frag": "rendershaders://shader/fullscreen_fxaa.frag.spv",
H A Dfullscreen_taa.shader9 "frag": "rendershaders://shader/fullscreen_taa.frag.spv",
/ohos5.0/foundation/graphic/graphic_2d/frameworks/opengl_wrapper/test/
H A Dopengl_wrapper_native_test.cpp108 static GLuint CreateAndLinkProgram(GLuint vert, GLuint frag) in CreateAndLinkProgram() argument
114 glAttachShader(program, frag); in CreateAndLinkProgram()
129 GLuint frag = CreateShader(gFragShaderText, GL_FRAGMENT_SHADER); in SetUpGl() local
131 gProgram = CreateAndLinkProgram(vert, frag); in SetUpGl()
134 glDeleteShader(frag); in SetUpGl()
/ohos5.0/foundation/graphic/graphic_3d/lume/LumeRender/templates/shaders/shader/
H A Dshader.shader4 "frag": "3dshaders://shader/core3d_dm_fw.frag.spv",

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