/ohos5.0/docs/zh-cn/application-dev/reference/native-lib/ |
H A D | opengles.md | 177 GLuint vertexShader, fragmentShader, shaderProgram; 179 vertexShader = glCreateShader(GL_VERTEX_SHADER); 180 glShaderSource(vertexShader, 1, &vertexShaderSource, nullptr); 181 glCompileShader(vertexShader); 190 glAttachShader(shaderProgram, vertexShader); 208 glDeleteShader(vertexShader); 635 GLuint vertexShader, fragmentShader, shaderProgram; 637 vertexShader = glCreateShader(GL_VERTEX_SHADER); 638 glShaderSource(vertexShader, 1, &vertexShaderSource, nullptr); 639 glCompileShader(vertexShader); [all …]
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/ohos5.0/foundation/graphic/graphic_3d/lume/LumeRender/src/loader/ |
H A D | shader_loader.cpp | 181 string vertShader = shaderVariant.vertexShader; in HandleShaderFile() 374 const string_view vertexShader = svRef.vertexShader; in CreateGraphicsShader() local 376 …t32_t vertIndex = (forceReload) ? INVALID_SM_INDEX : shaderMgr_.GetShaderModuleIndex(vertexShader); in CreateGraphicsShader() 378 …const auto shaderFile = LoadShaderFile(vertexShader, ShaderStageFlagBits::CORE_SHADER_STAGE_VERTEX… in CreateGraphicsShader() 380 vertIndex = shaderMgr_.CreateShaderModule(vertexShader, shaderFile.info); in CreateGraphicsShader() 433 … PLUGIN_LOG_E("Failed to load shader : %s %s", vertexShader.data(), fragmentShader.data()); in CreateGraphicsShader() 450 const string_view vertShader = shaderVariants[0].vertexShader; in CreateShader()
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H A D | shader_data_loader.h | 54 BASE_NS::string vertexShader; in RENDER_BEGIN_NAMESPACE() member
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H A D | shader_data_loader.cpp | 58 SafeGetJsonValue(jsonData, "vert", result.error, data.vertexShader); in LoadSingleShaderVariant()
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/ohos5.0/foundation/graphic/graphic_2d/rosen/modules/effect/effectChain/src/ |
H A D | program.cpp | 21 void Program::Compile(const std::string& vertexShader, const std::string& fragmentShader) in Compile() argument 23 vertexID_ = CreateShader(GL_VERTEX_SHADER, vertexShader); in Compile()
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/ohos5.0/foundation/graphic/graphic_2d/rosen/samples/webgl/entry/src/main/js/MainAbility/pages/index/utils/ |
H A D | Shape.js | 86 vertexShader; 137 this.vertexShader = vShader;
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H A D | Extension.js | 59 gl.vertexShader = vShader;
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/ohos5.0/foundation/graphic/graphic_2d/rosen/samples/opengl/test_eglCreateWindowSurface/entry/src/main/cpp/render/ |
H A D | egl_core.cpp | 95 GLuint EGLCore::CreateProgram(const char *vertexShader, const char *fragShader) in CreateProgram() argument 97 if ((vertexShader == nullptr) || (fragShader == nullptr)) { in CreateProgram() 103 GLuint vertex = LoadShader(GL_VERTEX_SHADER, vertexShader); in CreateProgram()
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H A D | egl_core.h | 34 GLuint CreateProgram(const char *vertexShader, const char *fragShader);
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/ohos5.0/foundation/graphic/graphic_2d/rosen/modules/effect/effectChain/include/ |
H A D | program.h | 26 void Compile(const std::string& vertexShader, const std::string& fragmentShader);
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/ohos5.0/docs/zh-cn/application-dev/webgl/ |
H A D | webgl-2d-guidelines.md | 153 const vertexShader = loadShader(gl, gl.VERTEX_SHADER, vsSource); 157 gl.attachShader(shaderProgram, vertexShader);
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/ohos5.0/docs/en/application-dev/reference/native-lib/ |
H A D | opengles.md | 177 GLuint vertexShader, fragmentShader, shaderProgram; 179 vertexShader = glCreateShader(GL_VERTEX_SHADER); 180 glShaderSource(vertexShader, 1, &vertexShaderSource, nullptr); 181 glCompileShader(vertexShader); 190 glAttachShader(shaderProgram, vertexShader); 208 glDeleteShader(vertexShader); 640 GLuint vertexShader, fragmentShader, shaderProgram; 642 vertexShader = glCreateShader(GL_VERTEX_SHADER); 643 glShaderSource(vertexShader, 1, &vertexShaderSource, nullptr); 644 glCompileShader(vertexShader); [all …]
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/ohos5.0/docs/zh-cn/third-party-cases/ |
H A D | how-to-use-opengl-to-draw-3d-graphics.md | 219 mProgramHandle = CreateProgram(vertexShader, fragmentShader); 234 char vertexShader[] =
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/ohos5.0/docs/en/application-dev/webgl/ |
H A D | webgl-2d-guidelines.md | 149 const vertexShader = loadShader(gl, gl.VERTEX_SHADER, vsSource); 153 gl.attachShader(shaderProgram, vertexShader);
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/ohos5.0/docs/zh-cn/application-dev/ui/ |
H A D | napi-xcomponent-guidelines.md | 691 GLuint EGLCore::CreateProgram(const char* vertexShader, const char* fragShader) 693 if ((vertexShader == nullptr) || (fragShader == nullptr)) { 695 …LOG_APP, LOG_ERROR, LOG_PRINT_DOMAIN, "EGLCore", "createProgram: vertexShader or fragShader is nul… 699 GLuint vertex = LoadShader(GL_VERTEX_SHADER, vertexShader);
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/ohos5.0/docs/en/application-dev/ui/ |
H A D | napi-xcomponent-guidelines.md | 691 GLuint EGLCore::CreateProgram(const char* vertexShader, const char* fragShader) 693 if ((vertexShader == nullptr) || (fragShader == nullptr)) { 695 …LOG_APP, LOG_ERROR, LOG_PRINT_DOMAIN, "EGLCore", "createProgram: vertexShader or fragShader is nul… 699 GLuint vertex = LoadShader(GL_VERTEX_SHADER, vertexShader);
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