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Searched refs:vertexShader (Results 1 – 16 of 16) sorted by relevance

/ohos5.0/docs/zh-cn/application-dev/reference/native-lib/
H A Dopengles.md177 GLuint vertexShader, fragmentShader, shaderProgram;
179 vertexShader = glCreateShader(GL_VERTEX_SHADER);
180 glShaderSource(vertexShader, 1, &vertexShaderSource, nullptr);
181 glCompileShader(vertexShader);
190 glAttachShader(shaderProgram, vertexShader);
208 glDeleteShader(vertexShader);
635 GLuint vertexShader, fragmentShader, shaderProgram;
637 vertexShader = glCreateShader(GL_VERTEX_SHADER);
638 glShaderSource(vertexShader, 1, &vertexShaderSource, nullptr);
639 glCompileShader(vertexShader);
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/ohos5.0/foundation/graphic/graphic_3d/lume/LumeRender/src/loader/
H A Dshader_loader.cpp181 string vertShader = shaderVariant.vertexShader; in HandleShaderFile()
374 const string_view vertexShader = svRef.vertexShader; in CreateGraphicsShader() local
376 …t32_t vertIndex = (forceReload) ? INVALID_SM_INDEX : shaderMgr_.GetShaderModuleIndex(vertexShader); in CreateGraphicsShader()
378 …const auto shaderFile = LoadShaderFile(vertexShader, ShaderStageFlagBits::CORE_SHADER_STAGE_VERTEX… in CreateGraphicsShader()
380 vertIndex = shaderMgr_.CreateShaderModule(vertexShader, shaderFile.info); in CreateGraphicsShader()
433 … PLUGIN_LOG_E("Failed to load shader : %s %s", vertexShader.data(), fragmentShader.data()); in CreateGraphicsShader()
450 const string_view vertShader = shaderVariants[0].vertexShader; in CreateShader()
H A Dshader_data_loader.h54 BASE_NS::string vertexShader; in RENDER_BEGIN_NAMESPACE() member
H A Dshader_data_loader.cpp58 SafeGetJsonValue(jsonData, "vert", result.error, data.vertexShader); in LoadSingleShaderVariant()
/ohos5.0/foundation/graphic/graphic_2d/rosen/modules/effect/effectChain/src/
H A Dprogram.cpp21 void Program::Compile(const std::string& vertexShader, const std::string& fragmentShader) in Compile() argument
23 vertexID_ = CreateShader(GL_VERTEX_SHADER, vertexShader); in Compile()
/ohos5.0/foundation/graphic/graphic_2d/rosen/samples/webgl/entry/src/main/js/MainAbility/pages/index/utils/
H A DShape.js86 vertexShader;
137 this.vertexShader = vShader;
H A DExtension.js59 gl.vertexShader = vShader;
/ohos5.0/foundation/graphic/graphic_2d/rosen/samples/opengl/test_eglCreateWindowSurface/entry/src/main/cpp/render/
H A Degl_core.cpp95 GLuint EGLCore::CreateProgram(const char *vertexShader, const char *fragShader) in CreateProgram() argument
97 if ((vertexShader == nullptr) || (fragShader == nullptr)) { in CreateProgram()
103 GLuint vertex = LoadShader(GL_VERTEX_SHADER, vertexShader); in CreateProgram()
H A Degl_core.h34 GLuint CreateProgram(const char *vertexShader, const char *fragShader);
/ohos5.0/foundation/graphic/graphic_2d/rosen/modules/effect/effectChain/include/
H A Dprogram.h26 void Compile(const std::string& vertexShader, const std::string& fragmentShader);
/ohos5.0/docs/zh-cn/application-dev/webgl/
H A Dwebgl-2d-guidelines.md153 const vertexShader = loadShader(gl, gl.VERTEX_SHADER, vsSource);
157 gl.attachShader(shaderProgram, vertexShader);
/ohos5.0/docs/en/application-dev/reference/native-lib/
H A Dopengles.md177 GLuint vertexShader, fragmentShader, shaderProgram;
179 vertexShader = glCreateShader(GL_VERTEX_SHADER);
180 glShaderSource(vertexShader, 1, &vertexShaderSource, nullptr);
181 glCompileShader(vertexShader);
190 glAttachShader(shaderProgram, vertexShader);
208 glDeleteShader(vertexShader);
640 GLuint vertexShader, fragmentShader, shaderProgram;
642 vertexShader = glCreateShader(GL_VERTEX_SHADER);
643 glShaderSource(vertexShader, 1, &vertexShaderSource, nullptr);
644 glCompileShader(vertexShader);
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/ohos5.0/docs/zh-cn/third-party-cases/
H A Dhow-to-use-opengl-to-draw-3d-graphics.md219 mProgramHandle = CreateProgram(vertexShader, fragmentShader);
234 char vertexShader[] =
/ohos5.0/docs/en/application-dev/webgl/
H A Dwebgl-2d-guidelines.md149 const vertexShader = loadShader(gl, gl.VERTEX_SHADER, vsSource);
153 gl.attachShader(shaderProgram, vertexShader);
/ohos5.0/docs/zh-cn/application-dev/ui/
H A Dnapi-xcomponent-guidelines.md691 GLuint EGLCore::CreateProgram(const char* vertexShader, const char* fragShader)
693 if ((vertexShader == nullptr) || (fragShader == nullptr)) {
695 …LOG_APP, LOG_ERROR, LOG_PRINT_DOMAIN, "EGLCore", "createProgram: vertexShader or fragShader is nul…
699 GLuint vertex = LoadShader(GL_VERTEX_SHADER, vertexShader);
/ohos5.0/docs/en/application-dev/ui/
H A Dnapi-xcomponent-guidelines.md691 GLuint EGLCore::CreateProgram(const char* vertexShader, const char* fragShader)
693 if ((vertexShader == nullptr) || (fragShader == nullptr)) {
695 …LOG_APP, LOG_ERROR, LOG_PRINT_DOMAIN, "EGLCore", "createProgram: vertexShader or fragShader is nul…
699 GLuint vertex = LoadShader(GL_VERTEX_SHADER, vertexShader);