1 /*
2 * Copyright (C) 2023 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 * http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17 #include "GainmapRenderer.h"
18
19 #include <SkGainmapShader.h>
20
21 #include "Gainmap.h"
22 #include "Rect.h"
23 #include "utils/Trace.h"
24
25 #ifdef __ANDROID__
26 #include "include/core/SkColorSpace.h"
27 #include "include/core/SkImage.h"
28 #include "include/core/SkShader.h"
29 #include "include/effects/SkRuntimeEffect.h"
30 #include "include/private/SkGainmapInfo.h"
31 #include "renderthread/CanvasContext.h"
32 #include "src/core/SkColorFilterPriv.h"
33 #include "src/core/SkImageInfoPriv.h"
34 #include "src/core/SkRuntimeEffectPriv.h"
35 #endif
36
37 namespace android::uirenderer {
38
39 using namespace renderthread;
40
getTargetHdrSdrRatio(const SkColorSpace * destColorspace)41 float getTargetHdrSdrRatio(const SkColorSpace* destColorspace) {
42 // We should always have a known destination colorspace. If we don't we must be in some
43 // legacy mode where we're lost and also definitely not going to HDR
44 if (destColorspace == nullptr) {
45 return 1.f;
46 }
47
48 constexpr float GenericSdrWhiteNits = 203.f;
49 constexpr float maxPQLux = 10000.f;
50 constexpr float maxHLGLux = 1000.f;
51 skcms_TransferFunction destTF;
52 destColorspace->transferFn(&destTF);
53 if (skcms_TransferFunction_isPQish(&destTF)) {
54 return maxPQLux / GenericSdrWhiteNits;
55 } else if (skcms_TransferFunction_isHLGish(&destTF)) {
56 return maxHLGLux / GenericSdrWhiteNits;
57 #ifdef __ANDROID__
58 } else if (RenderThread::isCurrent()) {
59 CanvasContext* context = CanvasContext::getActiveContext();
60 return context ? context->targetSdrHdrRatio() : 1.f;
61 #endif
62 }
63 return 1.f;
64 }
65
DrawGainmapBitmap(SkCanvas * c,const sk_sp<const SkImage> & image,const SkRect & src,const SkRect & dst,const SkSamplingOptions & sampling,const SkPaint * paint,SkCanvas::SrcRectConstraint constraint,const sk_sp<const SkImage> & gainmapImage,const SkGainmapInfo & gainmapInfo)66 void DrawGainmapBitmap(SkCanvas* c, const sk_sp<const SkImage>& image, const SkRect& src,
67 const SkRect& dst, const SkSamplingOptions& sampling, const SkPaint* paint,
68 SkCanvas::SrcRectConstraint constraint,
69 const sk_sp<const SkImage>& gainmapImage, const SkGainmapInfo& gainmapInfo) {
70 ATRACE_CALL();
71 #ifdef __ANDROID__
72 auto destColorspace = c->imageInfo().refColorSpace();
73 float targetSdrHdrRatio = getTargetHdrSdrRatio(destColorspace.get());
74 if (targetSdrHdrRatio > 1.f && gainmapImage) {
75 SkPaint gainmapPaint = *paint;
76 float sX = gainmapImage->width() / (float)image->width();
77 float sY = gainmapImage->height() / (float)image->height();
78 SkRect gainmapSrc = src;
79 // TODO: Tweak rounding?
80 gainmapSrc.fLeft *= sX;
81 gainmapSrc.fRight *= sX;
82 gainmapSrc.fTop *= sY;
83 gainmapSrc.fBottom *= sY;
84 auto shader =
85 SkGainmapShader::Make(image, src, sampling, gainmapImage, gainmapSrc, sampling,
86 gainmapInfo, dst, targetSdrHdrRatio, destColorspace);
87 gainmapPaint.setShader(shader);
88 c->drawRect(dst, gainmapPaint);
89 } else
90 #endif
91 c->drawImageRect(image.get(), src, dst, sampling, paint, constraint);
92 }
93
94 #ifdef __ANDROID__
95
96 static constexpr char gGainmapSKSL[] = R"SKSL(
97 uniform shader base;
98 uniform shader gainmap;
99 uniform colorFilter workingSpaceToLinearSrgb;
100 uniform half4 logRatioMin;
101 uniform half4 logRatioMax;
102 uniform half4 gainmapGamma;
103 uniform half4 epsilonSdr;
104 uniform half4 epsilonHdr;
105 uniform half W;
106 uniform int gainmapIsAlpha;
107 uniform int gainmapIsRed;
108 uniform int singleChannel;
109 uniform int noGamma;
110
111 half4 toDest(half4 working) {
112 half4 ls = workingSpaceToLinearSrgb.eval(working);
113 vec3 dest = fromLinearSrgb(ls.rgb);
114 return half4(dest.r, dest.g, dest.b, ls.a);
115 }
116
117 half4 main(float2 coord) {
118 half4 S = base.eval(coord);
119 half4 G = gainmap.eval(coord);
120 if (gainmapIsAlpha == 1) {
121 G = half4(G.a, G.a, G.a, 1.0);
122 }
123 if (gainmapIsRed == 1) {
124 G = half4(G.r, G.r, G.r, 1.0);
125 }
126 if (singleChannel == 1) {
127 half L;
128 if (noGamma == 1) {
129 L = mix(logRatioMin.r, logRatioMax.r, G.r);
130 } else {
131 L = mix(logRatioMin.r, logRatioMax.r, pow(G.r, gainmapGamma.r));
132 }
133 half3 H = (S.rgb + epsilonSdr.rgb) * exp(L * W) - epsilonHdr.rgb;
134 return toDest(half4(H.r, H.g, H.b, S.a));
135 } else {
136 half3 L;
137 if (noGamma == 1) {
138 L = mix(logRatioMin.rgb, logRatioMax.rgb, G.rgb);
139 } else {
140 L = mix(logRatioMin.rgb, logRatioMax.rgb, pow(G.rgb, gainmapGamma.rgb));
141 }
142 half3 H = (S.rgb + epsilonSdr.rgb) * exp(L * W) - epsilonHdr.rgb;
143 return toDest(half4(H.r, H.g, H.b, S.a));
144 }
145 }
146 )SKSL";
147
gainmap_apply_effect()148 static sk_sp<SkRuntimeEffect> gainmap_apply_effect() {
149 static const SkRuntimeEffect* effect = []() -> SkRuntimeEffect* {
150 auto buildResult = SkRuntimeEffect::MakeForShader(SkString(gGainmapSKSL), {});
151 if (buildResult.effect) {
152 return buildResult.effect.release();
153 } else {
154 LOG_ALWAYS_FATAL("Failed to build gainmap shader: %s", buildResult.errorText.c_str());
155 }
156 }();
157 SkASSERT(effect);
158 return sk_ref_sp(effect);
159 }
160
all_channels_equal(const SkColor4f & c)161 static bool all_channels_equal(const SkColor4f& c) {
162 return c.fR == c.fG && c.fR == c.fB;
163 }
164
165 class DeferredGainmapShader {
166 private:
167 sk_sp<SkRuntimeEffect> mShader{gainmap_apply_effect()};
168 SkRuntimeShaderBuilder mBuilder{mShader};
169 SkGainmapInfo mGainmapInfo;
170 std::mutex mUniformGuard;
171
setupChildren(const sk_sp<const SkImage> & baseImage,const sk_sp<const SkImage> & gainmapImage,SkTileMode tileModeX,SkTileMode tileModeY,const SkSamplingOptions & samplingOptions)172 void setupChildren(const sk_sp<const SkImage>& baseImage,
173 const sk_sp<const SkImage>& gainmapImage, SkTileMode tileModeX,
174 SkTileMode tileModeY, const SkSamplingOptions& samplingOptions) {
175 sk_sp<SkColorSpace> baseColorSpace =
176 baseImage->colorSpace() ? baseImage->refColorSpace() : SkColorSpace::MakeSRGB();
177
178 // Determine the color space in which the gainmap math is to be applied.
179 sk_sp<SkColorSpace> gainmapMathColorSpace = baseColorSpace->makeLinearGamma();
180
181 // Create a color filter to transform from the base image's color space to the color space
182 // in which the gainmap is to be applied.
183 auto colorXformSdrToGainmap =
184 SkColorFilterPriv::MakeColorSpaceXform(baseColorSpace, gainmapMathColorSpace);
185
186 // The base image shader will convert into the color space in which the gainmap is applied.
187 auto baseImageShader = baseImage->makeRawShader(tileModeX, tileModeY, samplingOptions)
188 ->makeWithColorFilter(colorXformSdrToGainmap);
189
190 // The gainmap image shader will ignore any color space that the gainmap has.
191 const SkMatrix gainmapRectToDstRect =
192 SkMatrix::RectToRect(SkRect::MakeWH(gainmapImage->width(), gainmapImage->height()),
193 SkRect::MakeWH(baseImage->width(), baseImage->height()));
194 auto gainmapImageShader = gainmapImage->makeRawShader(tileModeX, tileModeY, samplingOptions,
195 &gainmapRectToDstRect);
196
197 // Create a color filter to transform from the color space in which the gainmap is applied
198 // to the intermediate destination color space.
199 auto colorXformGainmapToDst = SkColorFilterPriv::MakeColorSpaceXform(
200 gainmapMathColorSpace, SkColorSpace::MakeSRGBLinear());
201
202 mBuilder.child("base") = std::move(baseImageShader);
203 mBuilder.child("gainmap") = std::move(gainmapImageShader);
204 mBuilder.child("workingSpaceToLinearSrgb") = std::move(colorXformGainmapToDst);
205 }
206
setupGenericUniforms(const sk_sp<const SkImage> & gainmapImage,const SkGainmapInfo & gainmapInfo)207 void setupGenericUniforms(const sk_sp<const SkImage>& gainmapImage,
208 const SkGainmapInfo& gainmapInfo) {
209 const SkColor4f logRatioMin({sk_float_log(gainmapInfo.fGainmapRatioMin.fR),
210 sk_float_log(gainmapInfo.fGainmapRatioMin.fG),
211 sk_float_log(gainmapInfo.fGainmapRatioMin.fB), 1.f});
212 const SkColor4f logRatioMax({sk_float_log(gainmapInfo.fGainmapRatioMax.fR),
213 sk_float_log(gainmapInfo.fGainmapRatioMax.fG),
214 sk_float_log(gainmapInfo.fGainmapRatioMax.fB), 1.f});
215 const int noGamma = gainmapInfo.fGainmapGamma.fR == 1.f &&
216 gainmapInfo.fGainmapGamma.fG == 1.f &&
217 gainmapInfo.fGainmapGamma.fB == 1.f;
218 const uint32_t colorTypeFlags = SkColorTypeChannelFlags(gainmapImage->colorType());
219 const int gainmapIsAlpha = colorTypeFlags == kAlpha_SkColorChannelFlag;
220 const int gainmapIsRed = colorTypeFlags == kRed_SkColorChannelFlag;
221 const int singleChannel = all_channels_equal(gainmapInfo.fGainmapGamma) &&
222 all_channels_equal(gainmapInfo.fGainmapRatioMin) &&
223 all_channels_equal(gainmapInfo.fGainmapRatioMax) &&
224 (colorTypeFlags == kGray_SkColorChannelFlag ||
225 colorTypeFlags == kAlpha_SkColorChannelFlag ||
226 colorTypeFlags == kRed_SkColorChannelFlag);
227 mBuilder.uniform("logRatioMin") = logRatioMin;
228 mBuilder.uniform("logRatioMax") = logRatioMax;
229 mBuilder.uniform("gainmapGamma") = gainmapInfo.fGainmapGamma;
230 mBuilder.uniform("epsilonSdr") = gainmapInfo.fEpsilonSdr;
231 mBuilder.uniform("epsilonHdr") = gainmapInfo.fEpsilonHdr;
232 mBuilder.uniform("noGamma") = noGamma;
233 mBuilder.uniform("singleChannel") = singleChannel;
234 mBuilder.uniform("gainmapIsAlpha") = gainmapIsAlpha;
235 mBuilder.uniform("gainmapIsRed") = gainmapIsRed;
236 }
237
build(float targetHdrSdrRatio)238 sk_sp<const SkData> build(float targetHdrSdrRatio) {
239 sk_sp<const SkData> uniforms;
240 {
241 // If we are called concurrently from multiple threads, we need to guard the call
242 // to writableUniforms() which mutates mUniform. This is otherwise safe because
243 // writeableUniforms() will make a copy if it's not unique before mutating
244 // This can happen if a BitmapShader is used on multiple canvas', such as a
245 // software + hardware canvas, which is otherwise valid as SkShader is "immutable"
246 std::lock_guard _lock(mUniformGuard);
247 const float Wunclamped = (sk_float_log(targetHdrSdrRatio) -
248 sk_float_log(mGainmapInfo.fDisplayRatioSdr)) /
249 (sk_float_log(mGainmapInfo.fDisplayRatioHdr) -
250 sk_float_log(mGainmapInfo.fDisplayRatioSdr));
251 const float W = std::max(std::min(Wunclamped, 1.f), 0.f);
252 mBuilder.uniform("W") = W;
253 uniforms = mBuilder.uniforms();
254 }
255 return uniforms;
256 }
257
258 public:
DeferredGainmapShader(const sk_sp<const SkImage> & image,const sk_sp<const SkImage> & gainmapImage,const SkGainmapInfo & gainmapInfo,SkTileMode tileModeX,SkTileMode tileModeY,const SkSamplingOptions & sampling)259 explicit DeferredGainmapShader(const sk_sp<const SkImage>& image,
260 const sk_sp<const SkImage>& gainmapImage,
261 const SkGainmapInfo& gainmapInfo, SkTileMode tileModeX,
262 SkTileMode tileModeY, const SkSamplingOptions& sampling) {
263 mGainmapInfo = gainmapInfo;
264 setupChildren(image, gainmapImage, tileModeX, tileModeY, sampling);
265 setupGenericUniforms(gainmapImage, gainmapInfo);
266 }
267
Make(const sk_sp<const SkImage> & image,const sk_sp<const SkImage> & gainmapImage,const SkGainmapInfo & gainmapInfo,SkTileMode tileModeX,SkTileMode tileModeY,const SkSamplingOptions & sampling)268 static sk_sp<SkShader> Make(const sk_sp<const SkImage>& image,
269 const sk_sp<const SkImage>& gainmapImage,
270 const SkGainmapInfo& gainmapInfo, SkTileMode tileModeX,
271 SkTileMode tileModeY, const SkSamplingOptions& sampling) {
272 auto deferredHandler = std::make_shared<DeferredGainmapShader>(
273 image, gainmapImage, gainmapInfo, tileModeX, tileModeY, sampling);
274 auto callback =
275 [deferredHandler](const SkRuntimeEffectPriv::UniformsCallbackContext& renderContext)
276 -> sk_sp<const SkData> {
277 return deferredHandler->build(getTargetHdrSdrRatio(renderContext.fDstColorSpace));
278 };
279 return SkRuntimeEffectPriv::MakeDeferredShader(deferredHandler->mShader.get(), callback,
280 deferredHandler->mBuilder.children());
281 }
282 };
283
MakeGainmapShader(const sk_sp<const SkImage> & image,const sk_sp<const SkImage> & gainmapImage,const SkGainmapInfo & gainmapInfo,SkTileMode tileModeX,SkTileMode tileModeY,const SkSamplingOptions & sampling)284 sk_sp<SkShader> MakeGainmapShader(const sk_sp<const SkImage>& image,
285 const sk_sp<const SkImage>& gainmapImage,
286 const SkGainmapInfo& gainmapInfo, SkTileMode tileModeX,
287 SkTileMode tileModeY, const SkSamplingOptions& sampling) {
288 return DeferredGainmapShader::Make(image, gainmapImage, gainmapInfo, tileModeX, tileModeY,
289 sampling);
290 }
291
292 #else // __ANDROID__
293
MakeGainmapShader(const sk_sp<const SkImage> & image,const sk_sp<const SkImage> & gainmapImage,const SkGainmapInfo & gainmapInfo,SkTileMode tileModeX,SkTileMode tileModeY,const SkSamplingOptions & sampling)294 sk_sp<SkShader> MakeGainmapShader(const sk_sp<const SkImage>& image,
295 const sk_sp<const SkImage>& gainmapImage,
296 const SkGainmapInfo& gainmapInfo, SkTileMode tileModeX,
297 SkTileMode tileModeY, const SkSamplingOptions& sampling) {
298 return nullptr;
299 }
300
301 #endif // __ANDROID__
302
303 } // namespace android::uirenderer