1 /*
2  * Copyright (C) 2017 The Android Open Source Project
3  *
4  * Licensed under the Apache License, Version 2.0 (the "License");
5  * you may not use this file except in compliance with the License.
6  * You may obtain a copy of the License at
7  *
8  *      http://www.apache.org/licenses/LICENSE-2.0
9  *
10  * Unless required by applicable law or agreed to in writing, software
11  * distributed under the License is distributed on an "AS IS" BASIS,
12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13  * See the License for the specific language governing permissions and
14  * limitations under the License.
15  */
16 
17 #pragma once
18 
19 #include <GrContextOptions.h>
20 #include <SkRefCnt.h>
21 #include <cutils/compiler.h>
22 #include <ftl/shared_mutex.h>
23 #include <utils/Mutex.h>
24 
25 #include <memory>
26 #include <string>
27 #include <vector>
28 
29 class SkData;
30 
31 namespace android {
32 
33 class BlobCache;
34 class FileBlobCache;
35 
36 namespace uirenderer {
37 namespace skiapipeline {
38 
39 class ShaderCache : public GrContextOptions::PersistentCache {
40 public:
41     /**
42      * "get" returns a pointer to the singleton ShaderCache object.  This
43      * singleton object will never be destroyed.
44      */
45     static ShaderCache& get();
46 
47     /**
48      * initShaderDiskCache" loads the serialized cache contents from disk,
49      * optionally checks that the on-disk cache matches a provided identity,
50      * and puts the ShaderCache into an initialized state, such that it is
51      * able to insert and retrieve entries from the cache. If identity is
52      * non-null and validation fails, the cache is initialized but contains
53      * no data. If size is less than zero, the cache is initialized but
54      * contains no data.
55      *
56      * This should be called when HWUI pipeline is initialized. When not in
57      * the initialized state the load and store methods will return without
58      * performing any cache operations.
59      */
60     virtual void initShaderDiskCache(const void* identity, ssize_t size);
61 
initShaderDiskCache()62     virtual void initShaderDiskCache() { initShaderDiskCache(nullptr, 0); }
63 
64     /**
65      * "setFilename" sets the name of the file that should be used to store
66      * cache contents from one program invocation to another. This function does not perform any
67      * disk operation and it should be invoked before "initShaderCache".
68      */
69     virtual void setFilename(const char* filename);
70 
71     /**
72      * "load" attempts to retrieve the value blob associated with a given key
73      * blob from cache.  This will be called by Skia, when it needs to compile a new SKSL shader.
74      */
75     sk_sp<SkData> load(const SkData& key) override;
76 
77     /**
78      * "store" attempts to insert a new key/value blob pair into the cache.
79      * This will be called by Skia after it compiled a new SKSL shader
80      */
81     void store(const SkData& key, const SkData& data, const SkString& description) override;
82 
83     /**
84      * "onVkFrameFlushed" tries to store Vulkan pipeline cache state.
85      * Pipeline cache is saved on disk only if the size of the data has changed or there was
86      * a new shader compiled.
87      */
88     void onVkFrameFlushed(GrDirectContext* context);
89 
90 private:
91     // Creation and (the lack of) destruction is handled internally.
92     ShaderCache();
93 
94     // Copying is disallowed.
95     ShaderCache(const ShaderCache&) = delete;
96     void operator=(const ShaderCache&) = delete;
97 
98     /**
99      * "validateCache" updates the cache to match the given identity.  If the
100      * cache currently has the wrong identity, all entries in the cache are cleared.
101      */
102     bool validateCache(const void* identity, ssize_t size) REQUIRES(mMutex);
103 
104     /**
105      * Helper for BlobCache::set to trace the result and ensure the identity hash
106      * does not get evicted.
107      */
108     void set(const void* key, size_t keySize, const void* value, size_t valueSize) REQUIRES(mMutex);
109 
110     /**
111      * "saveToDiskLocked" attempts to save the current contents of the cache to
112      * disk. If the identity hash exists, we will insert the identity hash into
113      * the cache for next validation.
114      */
115     void saveToDiskLocked() REQUIRES(mMutex);
116 
117     /**
118      * "mInitialized" indicates whether the ShaderCache is in the initialized
119      * state.  It is initialized to false at construction time, and gets set to
120      * true when initialize is called.
121      * When in this state, the cache behaves as normal.  When not,
122      * the load and store methods will return without performing any cache
123      * operations.
124      */
125     bool mInitialized GUARDED_BY(mMutex) = false;
126 
127     /**
128      * "mBlobCache" is the cache in which the key/value blob pairs are stored.
129      * The blob cache contains the Android build number. We treat version mismatches
130      * as an empty cache (logic implemented in BlobCache::unflatten).
131      */
132     std::unique_ptr<FileBlobCache> mBlobCache GUARDED_BY(mMutex);
133 
134     /**
135      * "mFilename" is the name of the file for storing cache contents in between
136      * program invocations.  It is initialized to an empty string at
137      * construction time, and can be set with the setCacheFilename method.  An
138      * empty string indicates that the cache should not be saved to or restored
139      * from disk.
140      */
141     std::string mFilename GUARDED_BY(mMutex);
142 
143     /**
144      * "mIDHash" is the current identity hash for the cache validation. It is
145      * initialized to an empty vector at construction time, and its content is
146      * generated in the call of the validateCache method. An empty vector
147      * indicates that cache validation is not performed, and the hash should
148      * not be stored on disk.
149      */
150     std::vector<uint8_t> mIDHash GUARDED_BY(mMutex);
151 
152     /**
153      * "mSavePending" indicates whether or not a deferred save operation is
154      * pending.  Each time a key/value pair is inserted into the cache via
155      * load, a deferred save is initiated if one is not already pending.
156      * This will wait some amount of time and then trigger a save of the cache
157      * contents to disk, unless mDeferredSaveDelayMs is 0 in which case saving
158      * is disabled.
159      */
160     bool mSavePending GUARDED_BY(mMutex) = false;
161 
162     /**
163      *  "mObservedBlobValueSize" is the maximum value size observed by the cache reading function.
164      */
165     size_t mObservedBlobValueSize = 20 * 1024;
166 
167     /**
168      *  The time in milliseconds to wait before saving newly inserted cache entries.
169      *
170      *  WARNING: setting this to 0 will disable writing the cache to disk.
171      */
172     unsigned int mDeferredSaveDelayMs = 4 * 1000;
173 
174     /**
175      * "mMutex" is the shared mutex used to prevent concurrent access to the member
176      * variables. It must be locked whenever the member variables are accessed.
177      */
178     mutable ftl::SharedMutex mMutex;
179 
180     /**
181      *  If set to "true", the next call to onVkFrameFlushed, will invoke
182      * GrCanvas::storeVkPipelineCacheData. This does not guarantee that data will be stored on disk.
183      */
184     bool mTryToStorePipelineCache GUARDED_BY(mMutex) = true;
185 
186     /**
187      * This flag is used by "ShaderCache::store" to distinguish between shader data and
188      * Vulkan pipeline data.
189      */
190     bool mInStoreVkPipelineInProgress = false;
191 
192     /**
193      *  "mNewPipelineCacheSize" has the size of the new Vulkan pipeline cache data. It is used
194      *  to prevent unnecessary disk writes, if the pipeline cache size has not changed.
195      */
196     size_t mNewPipelineCacheSize GUARDED_BY(mMutex) = -1;
197     /**
198      *  "mOldPipelineCacheSize" has the size of the Vulkan pipeline cache data stored on disk.
199      */
200     size_t mOldPipelineCacheSize GUARDED_BY(mMutex) = -1;
201 
202     /**
203      *  "mCacheDirty" is true when there is new shader cache data, which is not saved to disk.
204      */
205     bool mCacheDirty GUARDED_BY(mMutex) = false;
206 
207     /**
208      * "sCache" is the singleton ShaderCache object.
209      */
210     static ShaderCache sCache;
211 
212     /**
213      * "sIDKey" is the cache key of the identity hash
214      */
215     static constexpr uint8_t sIDKey = 0;
216 
217     /**
218      * Most of this class concerns persistent storage for shaders, but it's also
219      * interesting to keep track of how many shaders are stored in RAM. This
220      * class provides a convenient entry point for that.
221      */
222     int mNumShadersCachedInRam GUARDED_BY(mMutex) = 0;
223 
224     friend class ShaderCacheTestUtils;  // used for unit testing
225 };
226 
227 } /* namespace skiapipeline */
228 } /* namespace uirenderer */
229 } /* namespace android */
230