1 /* 2 * Copyright (C) 2023 The Android Open Source Project 3 * 4 * Licensed under the Apache License, Version 2.0 (the "License"); 5 * you may not use this file except in compliance with the License. 6 * You may obtain a copy of the License at 7 * 8 * http://www.apache.org/licenses/LICENSE-2.0 9 * 10 * Unless required by applicable law or agreed to in writing, software 11 * distributed under the License is distributed on an "AS IS" BASIS, 12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13 * See the License for the specific language governing permissions and 14 * limitations under the License. 15 */ 16 17 package com.android.egg.landroid 18 19 import kotlin.random.Random 20 21 /** 22 * A bag of stones. Each time you pull one out it is not replaced, preventing duplicates. When the 23 * bag is exhausted, all the stones are replaced and reshuffled. 24 */ 25 class Bag<T>(items: Array<T>) { 26 private val remaining = items.copyOf() 27 private var next = remaining.size // will cause a shuffle on first pull() 28 29 /** Return the next random item from the bag, without replacing it. */ 30 fun pull(rng: Random): T { 31 if (next >= remaining.size) { 32 remaining.shuffle(rng) 33 next = 0 34 } 35 return remaining[next++] 36 } 37 } 38 39 /** 40 * A loot table. The weight of each possibility is in the first of the pair; the value to be 41 * returned in the second. They need not add up to 1f (we will do that for you, free of charge). 42 */ 43 class RandomTable<T>(private vararg val pairs: Pair<Float, T>) { 44 private val total = pairs.map { it.first }.sum() 45 46 /** Select a random value from the weighted table. */ 47 fun roll(rng: Random): T { 48 var x = rng.nextFloatInRange(0f, total) 49 for ((weight, result) in pairs) { 50 x -= weight 51 if (x < 0f) return result 52 } 53 return pairs.last().second 54 } 55 } 56 57 /** Return a random float in the range [from, until). */ 58 fun Random.nextFloatInRange(from: Float, until: Float): Float = 59 from + ((until - from) * nextFloat()) 60 61 /** Return a random float in the range [start, end). */ 62 fun Random.nextFloatInRange(fromUntil: ClosedFloatingPointRange<Float>): Float = 63 nextFloatInRange(fromUntil.start, fromUntil.endInclusive) 64 /** Return a random float in the range [first, second). */ 65 fun Random.nextFloatInRange(fromUntil: Pair<Float, Float>): Float = 66 nextFloatInRange(fromUntil.first, fromUntil.second) 67 68 /** Choose a random element from an array. */ 69 fun <T> Random.choose(array: Array<T>) = array[nextInt(array.size)] 70