1 /* 2 * Copyright (C) 2022 The Android Open Source Project 3 * 4 * Licensed under the Apache License, Version 2.0 (the "License"); 5 * you may not use this file except in compliance with the License. 6 * You may obtain a copy of the License at 7 * 8 * http://www.apache.org/licenses/LICENSE-2.0 9 * 10 * Unless required by applicable law or agreed to in writing, software 11 * distributed under the License is distributed on an "AS IS" BASIS, 12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13 * See the License for the specific language governing permissions and 14 * limitations under the License. 15 */ 16 17 package com.android.systemui.biometrics 18 19 import android.annotation.RawRes 20 import android.content.Context 21 import com.airbnb.lottie.LottieAnimationView 22 import com.android.systemui.R 23 import com.android.systemui.biometrics.AuthBiometricView.BiometricState 24 import com.android.systemui.biometrics.AuthBiometricView.STATE_AUTHENTICATED 25 import com.android.systemui.biometrics.AuthBiometricView.STATE_ERROR 26 import com.android.systemui.biometrics.AuthBiometricView.STATE_HELP 27 import com.android.systemui.biometrics.AuthBiometricView.STATE_PENDING_CONFIRMATION 28 29 /** Face/Fingerprint combined icon animator for BiometricPrompt. */ 30 open class AuthBiometricFingerprintAndFaceIconController( 31 context: Context, 32 iconView: LottieAnimationView, 33 iconViewOverlay: LottieAnimationView, 34 ) : AuthBiometricFingerprintIconController(context, iconView, iconViewOverlay) { 35 36 override val actsAsConfirmButton: Boolean = true 37 38 override fun shouldAnimateIconViewForTransition( 39 @BiometricState oldState: Int, 40 @BiometricState newState: Int 41 ): Boolean = when (newState) { 42 STATE_PENDING_CONFIRMATION -> true 43 else -> super.shouldAnimateIconViewForTransition(oldState, newState) 44 } 45 46 @RawRes 47 override fun getAnimationForTransition( 48 @BiometricState oldState: Int, 49 @BiometricState newState: Int 50 ): Int? = when (newState) { 51 STATE_AUTHENTICATED -> { 52 if (oldState == STATE_PENDING_CONFIRMATION) { 53 R.raw.fingerprint_dialogue_unlocked_to_checkmark_success_lottie 54 } else { 55 super.getAnimationForTransition(oldState, newState) 56 } 57 } 58 STATE_PENDING_CONFIRMATION -> { 59 if (oldState == STATE_ERROR || oldState == STATE_HELP) { 60 R.raw.fingerprint_dialogue_error_to_unlock_lottie 61 } else { 62 R.raw.fingerprint_dialogue_fingerprint_to_unlock_lottie 63 } 64 } 65 else -> super.getAnimationForTransition(oldState, newState) 66 } 67 } 68