1 /*
2  * Copyright (C) 2022 The Android Open Source Project
3  *
4  * Licensed under the Apache License, Version 2.0 (the "License");
5  * you may not use this file except in compliance with the License.
6  * You may obtain a copy of the License at
7  *
8  *      http://www.apache.org/licenses/LICENSE-2.0
9  *
10  * Unless required by applicable law or agreed to in writing, software
11  * distributed under the License is distributed on an "AS IS" BASIS,
12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13  * See the License for the specific language governing permissions and
14  * limitations under the License.
15  */
16 
17 package com.android.systemui.biometrics
18 
19 import android.annotation.RawRes
20 import android.content.Context
21 import com.airbnb.lottie.LottieAnimationView
22 import com.android.systemui.R
23 import com.android.systemui.biometrics.AuthBiometricView.BiometricState
24 import com.android.systemui.biometrics.AuthBiometricView.STATE_AUTHENTICATED
25 import com.android.systemui.biometrics.AuthBiometricView.STATE_ERROR
26 import com.android.systemui.biometrics.AuthBiometricView.STATE_HELP
27 import com.android.systemui.biometrics.AuthBiometricView.STATE_PENDING_CONFIRMATION
28 
29 /** Face/Fingerprint combined icon animator for BiometricPrompt. */
30 open class AuthBiometricFingerprintAndFaceIconController(
31     context: Context,
32     iconView: LottieAnimationView,
33     iconViewOverlay: LottieAnimationView,
34 ) : AuthBiometricFingerprintIconController(context, iconView, iconViewOverlay) {
35 
36     override val actsAsConfirmButton: Boolean = true
37 
38     override fun shouldAnimateIconViewForTransition(
39         @BiometricState oldState: Int,
40         @BiometricState newState: Int
41     ): Boolean = when (newState) {
42         STATE_PENDING_CONFIRMATION -> true
43         else -> super.shouldAnimateIconViewForTransition(oldState, newState)
44     }
45 
46     @RawRes
47     override fun getAnimationForTransition(
48         @BiometricState oldState: Int,
49         @BiometricState newState: Int
50     ): Int? = when (newState) {
51         STATE_AUTHENTICATED -> {
52            if (oldState == STATE_PENDING_CONFIRMATION) {
53                R.raw.fingerprint_dialogue_unlocked_to_checkmark_success_lottie
54            } else {
55                super.getAnimationForTransition(oldState, newState)
56            }
57         }
58         STATE_PENDING_CONFIRMATION -> {
59             if (oldState == STATE_ERROR || oldState == STATE_HELP) {
60                 R.raw.fingerprint_dialogue_error_to_unlock_lottie
61             } else {
62                 R.raw.fingerprint_dialogue_fingerprint_to_unlock_lottie
63             }
64         }
65         else -> super.getAnimationForTransition(oldState, newState)
66     }
67 }
68