1  /*
2   * Copyright (C) 2015 The Android Open Source Project
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27   */
28  
29  // This file provides a class interface for cross-platform socket functionality. The main fastboot
30  // engine should not be using this interface directly, but instead should use a higher-level
31  // interface that enforces the fastboot protocol.
32  
33  #pragma once
34  
35  #include <functional>
36  #include <memory>
37  #include <string>
38  #include <utility>
39  #include <vector>
40  
41  #include <android-base/macros.h>
42  #include <cutils/sockets.h>
43  #include <gtest/gtest_prod.h>
44  
45  // Socket interface to be implemented for each platform.
46  class Socket {
47    public:
48      enum class Protocol { kTcp, kUdp };
49  
50      // Returns the socket error message. This must be called immediately after a socket failure
51      // before any other system calls are made.
52      static std::string GetErrorMessage();
53  
54      // Creates a new client connection. Clients are connected to a specific hostname/port and can
55      // only send to that destination.
56      // On failure, |error| is filled (if non-null) and nullptr is returned.
57      static std::unique_ptr<Socket> NewClient(Protocol protocol, const std::string& hostname,
58                                               int port, std::string* error);
59  
60      // Creates a new server bound to local |port|. This is only meant for testing, during normal
61      // fastboot operation the device acts as the server.
62      // A UDP server saves sender addresses in Receive(), and uses the most recent address during
63      // calls to Send().
64      static std::unique_ptr<Socket> NewServer(Protocol protocol, int port);
65  
66      // Destructor closes the socket if it's open.
67      virtual ~Socket();
68  
69      // Sends |length| bytes of |data|. For TCP sockets this will continue trying to send until all
70      // bytes are transmitted. Returns true on success.
71      virtual bool Send(const void* data, size_t length) = 0;
72  
73      // Sends |buffers| using multi-buffer write, which can be significantly faster than making
74      // multiple calls. For UDP sockets |buffers| are all combined into a single datagram; for
75      // TCP sockets this will continue sending until all buffers are fully transmitted. Returns true
76      // on success.
77      //
78      // Note: This is non-functional for UDP server Sockets because it's not currently needed and
79      // would require an additional sendto() variation of multi-buffer write.
80      virtual bool Send(std::vector<cutils_socket_buffer_t> buffers) = 0;
81  
82      // Waits up to |timeout_ms| to receive up to |length| bytes of data. |timout_ms| of 0 will
83      // block forever. Returns the number of bytes received or -1 on error/timeout; see
84      // ReceiveTimedOut() to distinguish between the two.
85      virtual ssize_t Receive(void* data, size_t length, int timeout_ms) = 0;
86  
87      // Calls Receive() until exactly |length| bytes have been received or an error occurs.
88      virtual ssize_t ReceiveAll(void* data, size_t length, int timeout_ms);
89  
90      // Returns true if the last Receive() call timed out normally and can be retried; fatal errors
91      // or successful reads will return false.
ReceiveTimedOut()92      bool ReceiveTimedOut() { return receive_timed_out_; }
93  
94      // Closes the socket. Returns 0 on success, -1 on error.
95      virtual int Close();
96  
97      // Accepts an incoming TCP connection. No effect for UDP sockets. Returns a new Socket
98      // connected to the client on success, nullptr on failure.
Accept()99      virtual std::unique_ptr<Socket> Accept() { return nullptr; }
100  
101      // Returns the local port the Socket is bound to or -1 on error.
102      int GetLocalPort();
103  
104    protected:
105      // Protected constructor to force factory function use.
106      explicit Socket(cutils_socket_t sock);
107  
108      // Blocks up to |timeout_ms| until a read is possible on |sock_|, and sets |receive_timed_out_|
109      // as appropriate to help distinguish between normal timeouts and fatal errors. Returns true if
110      // a subsequent recv() on |sock_| will complete without blocking or if |timeout_ms| <= 0.
111      bool WaitForRecv(int timeout_ms);
112  
113      cutils_socket_t sock_ = INVALID_SOCKET;
114      bool receive_timed_out_ = false;
115  
116      // Non-class functions we want to override during tests to verify functionality. Implementation
117      // should call this rather than using socket_send_buffers() directly.
118      std::function<ssize_t(cutils_socket_t, cutils_socket_buffer_t*, size_t)>
119              socket_send_buffers_function_ = &socket_send_buffers;
120  
121    private:
122      FRIEND_TEST(SocketTest, TestTcpSendBuffers);
123      FRIEND_TEST(SocketTest, TestUdpSendBuffers);
124  
125      DISALLOW_COPY_AND_ASSIGN(Socket);
126  };
127