1 /*
2  * Copyright (C) 2021 Huawei Device Co., Ltd.
3  * Licensed under the Apache License, Version 2.0 (the "License");
4  * you may not use this file except in compliance with the License.
5  * You may obtain a copy of the License at
6  *
7  *     http://www.apache.org/licenses/LICENSE-2.0
8  *
9  * Unless required by applicable law or agreed to in writing, software
10  * distributed under the License is distributed on an "AS IS" BASIS,
11  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
12  * See the License for the specific language governing permissions and
13  * limitations under the License.
14  */
15 
16 #include "inactive_state.h"
17 
18 #include "telephony_log_wrapper.h"
19 
20 #include "call_state_processor.h"
21 #include "audio_scene_processor.h"
22 
23 namespace OHOS {
24 namespace Telephony {
ProcessEvent(int32_t event)25 bool InActiveState::ProcessEvent(int32_t event)
26 {
27     bool result = false;
28     std::lock_guard<std::mutex> lock(mutex_);
29     switch (event) {
30         case AudioEvent::NEW_DIALING_CALL:
31             // should switch alerting state while only one alerting call exists
32             if (DelayedSingleton<CallStateProcessor>::GetInstance()->
33                 ShouldSwitchState(TelCallState::CALL_STATUS_DIALING)) {
34                 result = DelayedSingleton<AudioSceneProcessor>::GetInstance()->ProcessEvent(
35                     AudioEvent::SWITCH_DIALING_STATE);
36             }
37             break;
38         case AudioEvent::NEW_ACTIVE_CS_CALL:
39             if (DelayedSingleton<CallStateProcessor>::GetInstance()->
40                 ShouldSwitchState(TelCallState::CALL_STATUS_ACTIVE)) {
41                 TELEPHONY_LOGI("inactive state switch cs call to active state");
42                 result = DelayedSingleton<AudioSceneProcessor>::GetInstance()->ProcessEvent(
43                     AudioEvent::SWITCH_CS_CALL_STATE);
44             }
45             break;
46         case AudioEvent::NEW_ACTIVE_IMS_CALL:
47             if (DelayedSingleton<CallStateProcessor>::GetInstance()->
48                 ShouldSwitchState(TelCallState::CALL_STATUS_ACTIVE)) {
49                 TELEPHONY_LOGI("inactive state switch ims call to active state");
50                 result = DelayedSingleton<AudioSceneProcessor>::GetInstance()->ProcessEvent(
51                     AudioEvent::SWITCH_IMS_CALL_STATE);
52             }
53             break;
54         case AudioEvent::NEW_ALERTING_CALL:
55             // should switch alerting state while only one alerting call exists
56             if (DelayedSingleton<CallStateProcessor>::GetInstance()->
57                 ShouldSwitchState(TelCallState::CALL_STATUS_ALERTING)) {
58                 TELEPHONY_LOGI("inactive state switch call to alerting state");
59                 result = DelayedSingleton<AudioSceneProcessor>::GetInstance()->ProcessEvent(
60                     AudioEvent::SWITCH_ALERTING_STATE);
61             }
62             break;
63         case AudioEvent::NEW_INCOMING_CALL:
64             // should switch incoming state while only one incoming call exists
65             if (DelayedSingleton<CallStateProcessor>::GetInstance()->
66                 ShouldSwitchState(TelCallState::CALL_STATUS_INCOMING)) {
67                 TELEPHONY_LOGI("inactive state switch call to incoming state");
68                 result = DelayedSingleton<AudioSceneProcessor>::GetInstance()->ProcessEvent(
69                     AudioEvent::SWITCH_INCOMING_STATE);
70             }
71             break;
72         default:
73             break;
74     }
75     TELEPHONY_LOGI("inactive state lock release");
76     return result;
77 }
78 } // namespace Telephony
79 } // namespace OHOS