1 /* 2 * Copyright (C) 2021 Huawei Device Co., Ltd. 3 * Licensed under the Apache License, Version 2.0 (the "License"); 4 * you may not use this file except in compliance with the License. 5 * You may obtain a copy of the License at 6 * 7 * http://www.apache.org/licenses/LICENSE-2.0 8 * 9 * Unless required by applicable law or agreed to in writing, software 10 * distributed under the License is distributed on an "AS IS" BASIS, 11 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 12 * See the License for the specific language governing permissions and 13 * limitations under the License. 14 */ 15 16 #include "inactive_state.h" 17 18 #include "telephony_log_wrapper.h" 19 20 #include "call_state_processor.h" 21 #include "audio_scene_processor.h" 22 23 namespace OHOS { 24 namespace Telephony { ProcessEvent(int32_t event)25bool InActiveState::ProcessEvent(int32_t event) 26 { 27 bool result = false; 28 std::lock_guard<std::mutex> lock(mutex_); 29 switch (event) { 30 case AudioEvent::NEW_DIALING_CALL: 31 // should switch alerting state while only one alerting call exists 32 if (DelayedSingleton<CallStateProcessor>::GetInstance()-> 33 ShouldSwitchState(TelCallState::CALL_STATUS_DIALING)) { 34 result = DelayedSingleton<AudioSceneProcessor>::GetInstance()->ProcessEvent( 35 AudioEvent::SWITCH_DIALING_STATE); 36 } 37 break; 38 case AudioEvent::NEW_ACTIVE_CS_CALL: 39 if (DelayedSingleton<CallStateProcessor>::GetInstance()-> 40 ShouldSwitchState(TelCallState::CALL_STATUS_ACTIVE)) { 41 TELEPHONY_LOGI("inactive state switch cs call to active state"); 42 result = DelayedSingleton<AudioSceneProcessor>::GetInstance()->ProcessEvent( 43 AudioEvent::SWITCH_CS_CALL_STATE); 44 } 45 break; 46 case AudioEvent::NEW_ACTIVE_IMS_CALL: 47 if (DelayedSingleton<CallStateProcessor>::GetInstance()-> 48 ShouldSwitchState(TelCallState::CALL_STATUS_ACTIVE)) { 49 TELEPHONY_LOGI("inactive state switch ims call to active state"); 50 result = DelayedSingleton<AudioSceneProcessor>::GetInstance()->ProcessEvent( 51 AudioEvent::SWITCH_IMS_CALL_STATE); 52 } 53 break; 54 case AudioEvent::NEW_ALERTING_CALL: 55 // should switch alerting state while only one alerting call exists 56 if (DelayedSingleton<CallStateProcessor>::GetInstance()-> 57 ShouldSwitchState(TelCallState::CALL_STATUS_ALERTING)) { 58 TELEPHONY_LOGI("inactive state switch call to alerting state"); 59 result = DelayedSingleton<AudioSceneProcessor>::GetInstance()->ProcessEvent( 60 AudioEvent::SWITCH_ALERTING_STATE); 61 } 62 break; 63 case AudioEvent::NEW_INCOMING_CALL: 64 // should switch incoming state while only one incoming call exists 65 if (DelayedSingleton<CallStateProcessor>::GetInstance()-> 66 ShouldSwitchState(TelCallState::CALL_STATUS_INCOMING)) { 67 TELEPHONY_LOGI("inactive state switch call to incoming state"); 68 result = DelayedSingleton<AudioSceneProcessor>::GetInstance()->ProcessEvent( 69 AudioEvent::SWITCH_INCOMING_STATE); 70 } 71 break; 72 default: 73 break; 74 } 75 TELEPHONY_LOGI("inactive state lock release"); 76 return result; 77 } 78 } // namespace Telephony 79 } // namespace OHOS