1 /* 2 * Copyright (c) 2022 Huawei Device Co., Ltd. 3 * Licensed under the Apache License, Version 2.0 (the "License"); 4 * you may not use this file except in compliance with the License. 5 * You may obtain a copy of the License at 6 * 7 * http://www.apache.org/licenses/LICENSE-2.0 8 * 9 * Unless required by applicable law or agreed to in writing, software 10 * distributed under the License is distributed on an "AS IS" BASIS, 11 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 12 * See the License for the specific language governing permissions and 13 * limitations under the License. 14 */ 15 #ifndef FRAMEWORKS_UV_QUEUE_H 16 #define FRAMEWORKS_UV_QUEUE_H 17 18 #include <uv.h> 19 20 #include <iostream> 21 22 #include "napi/native_api.h" 23 #include "visibility.h" 24 25 namespace OHOS::MiscServices { 26 struct WorkData { 27 napi_env env_; 28 napi_ref callback_; 29 int32_t wallpaperType; 30 WorkData(napi_env env, napi_ref callbackRef = nullptr, int32_t wallpaperType = 0) 31 : env_(env), callback_(callbackRef), wallpaperType(wallpaperType) 32 { 33 } 34 }; 35 class UvQueue { 36 public: 37 WALLPAPER_API static bool Call(napi_env env, void *data, uv_after_work_cb afterCallback); 38 }; 39 } // namespace OHOS::MiscServices 40 #endif // FRAMEWORKS_UV_QUEUE_H 41