1 /*
2  * Copyright (c) 2022 Huawei Device Co., Ltd.
3  * Licensed under the Apache License, Version 2.0 (the "License");
4  * you may not use this file except in compliance with the License.
5  * You may obtain a copy of the License at
6  *
7  *     http://www.apache.org/licenses/LICENSE-2.0
8  *
9  * Unless required by applicable law or agreed to in writing, software
10  * distributed under the License is distributed on an "AS IS" BASIS,
11  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
12  * See the License for the specific language governing permissions and
13  * limitations under the License.
14  */
15 #ifndef FRAMEWORKS_UV_QUEUE_H
16 #define FRAMEWORKS_UV_QUEUE_H
17 
18 #include <uv.h>
19 
20 #include <iostream>
21 
22 #include "napi/native_api.h"
23 #include "visibility.h"
24 
25 namespace OHOS::MiscServices {
26 struct WorkData {
27     napi_env env_;
28     napi_ref callback_;
29     int32_t wallpaperType;
30     WorkData(napi_env env, napi_ref callbackRef = nullptr, int32_t wallpaperType = 0)
31         : env_(env), callback_(callbackRef), wallpaperType(wallpaperType)
32     {
33     }
34 };
35 class UvQueue {
36 public:
37     WALLPAPER_API static bool Call(napi_env env, void *data, uv_after_work_cb afterCallback);
38 };
39 } // namespace OHOS::MiscServices
40 #endif // FRAMEWORKS_UV_QUEUE_H
41