1 /* 2 * Copyright (c) 2024 Huawei Device Co., Ltd. 3 * Licensed under the Apache License, Version 2.0 (the "License"); 4 * you may not use this file except in compliance with the License. 5 * You may obtain a copy of the License at 6 * 7 * http://www.apache.org/licenses/LICENSE-2.0 8 * 9 * Unless required by applicable law or agreed to in writing, software 10 * distributed under the License is distributed on an "AS IS" BASIS, 11 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 12 * See the License for the specific language governing permissions and 13 * limitations under the License. 14 */ 15 16 #ifndef OHOS_DISTRIBUTED_CONTINUE_SCENE_SESSION_HANDLER_H 17 #define OHOS_DISTRIBUTED_CONTINUE_SCENE_SESSION_HANDLER_H 18 19 #include <string> 20 21 #include "single_instance.h" 22 23 namespace OHOS { 24 namespace DistributedSchedule { 25 class ContinueSceneSessionHandler { 26 public: 27 DECLARE_SINGLE_INSTANCE_BASE(ContinueSceneSessionHandler); 28 public: 29 ContinueSceneSessionHandler() = default; 30 virtual ~ContinueSceneSessionHandler() = default; 31 void UpdateContinueSessionId(const std::string& bundleName, const std::string& abilityName); 32 std::string GetContinueSessionId() const; 33 void ClearContinueSessionId(); 34 int32_t GetPersistentId(int32_t& persistentId); 35 private: 36 std::string continueSessionId_; 37 }; 38 } // namespace DistributedSchedule 39 } // namespace OHOS 40 #endif // OHOS_DISTRIBUTED_CONTINUE_SCENE_SESSION_HANDLER_H