1 /* 2 * Copyright (c) 2022 Huawei Device Co., Ltd. 3 * Licensed under the Apache License, Version 2.0 (the "License"); 4 * you may not use this file except in compliance with the License. 5 * You may obtain a copy of the License at 6 * 7 * http://www.apache.org/licenses/LICENSE-2.0 8 * 9 * Unless required by applicable law or agreed to in writing, software 10 * distributed under the License is distributed on an "AS IS" BASIS, 11 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 12 * See the License for the specific language governing permissions and 13 * limitations under the License. 14 */ 15 #ifndef DISTRIBUTEDDATAMGR_OBJECT_ASSET_LOADER_H 16 #define DISTRIBUTEDDATAMGR_OBJECT_ASSET_LOADER_H 17 18 #include <string> 19 #include "executor_pool.h" 20 #include "object_types.h" 21 #include "store/general_value.h" 22 #include "concurrent_map.h" 23 #include <unordered_set> 24 #include "asset/asset_send_callback_stub.h" 25 namespace OHOS { 26 namespace DistributedObject { 27 using AssetObj = Storage::DistributedFile::AssetObj; 28 using TransferFunc = std::function<void(bool success)>; 29 struct TransferTask { 30 TransferTask() = default; 31 std::unordered_set<std::string> downloadAssets; 32 TransferFunc callback; 33 }; 34 35 class ObjectAssetsSendListener : public Storage::DistributedFile::AssetSendCallbackStub { 36 public: 37 ObjectAssetsSendListener() =default; 38 ~ObjectAssetsSendListener() = default; 39 int32_t OnSendResult(const sptr<AssetObj> &assetObj, int32_t result) override; 40 }; 41 42 class ObjectAssetLoader { 43 public: 44 static ObjectAssetLoader *GetInstance(); 45 void SetThreadPool(std::shared_ptr<ExecutorPool> executors); 46 bool Transfer(const int32_t userId, const std::string& bundleName, const std::string& deviceId, 47 const DistributedData::Asset& asset); 48 void TransferAssetsAsync(const int32_t userId, const std::string& bundleName, const std::string& deviceId, 49 const std::vector<DistributedData::Asset>& assets, const TransferFunc& callback); 50 int32_t PushAsset(int32_t userId, const sptr<AssetObj> &assetObj, 51 const sptr<ObjectAssetsSendListener> &sendCallback); 52 private: 53 ObjectAssetLoader() = default; 54 ~ObjectAssetLoader() = default; 55 ObjectAssetLoader(const ObjectAssetLoader &) = delete; 56 ObjectAssetLoader &operator=(const ObjectAssetLoader &) = delete; 57 void FinishTask(const std::string& uri, bool result); 58 bool IsDownloading(const DistributedData::Asset& asset); 59 bool IsDownloaded(const DistributedData::Asset& asset); 60 void UpdateDownloaded(const DistributedData::Asset& asset); 61 static constexpr int WAIT_TIME = 60; 62 static constexpr int LAST_DOWNLOAD_ASSET_SIZE = 200; 63 std::shared_ptr<ExecutorPool> executors_; 64 std::mutex mutex_; 65 std::atomic_uint32_t taskSeq_ = 0; 66 std::queue<std::string> assetQueue_; 67 ConcurrentMap<uint32_t, TransferTask> tasks_; 68 ConcurrentMap<std::string, std::string> downloaded_; 69 ConcurrentMap<std::string, std::string> downloading_; 70 }; 71 } // namespace DistributedObject 72 } // namespace OHOS 73 #endif // DISTRIBUTEDDATAMGR_OBJECT_ASSET_LOADER_H