1 /*
2  * Copyright (C) 2023 Huawei Device Co., Ltd.
3  * Licensed under the Apache License, Version 2.0 (the "License");
4  * you may not use this file except in compliance with the License.
5  * You may obtain a copy of the License at
6  *
7  *     http://www.apache.org/licenses/LICENSE-2.0
8  *
9  * Unless required by applicable law or agreed to in writing, software
10  * distributed under the License is distributed on an "AS IS" BASIS,
11  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
12  * See the License for the specific language governing permissions and
13  * limitations under the License.
14  */
15 
16 #ifndef OHOS_RENDER_3D_TEXTURE_INFO_H
17 #define OHOS_RENDER_3D_TEXTURE_INFO_H
18 
19 #include <cstdint>
20 #include <data_type/constants.h>
21 
22 namespace OHOS::Render3D {
23 struct TextureInfo {
24     uint32_t width_ = 0U;
25     uint32_t height_ = 0U;
26     uint32_t textureId_ = 0U;
27     void* nativeWindow_ = nullptr;
28     float widthScale_ = 1.0f;
29     float heightScale_ = 1.0f;
30     float customRatio_ = 0.1f;
31     bool recreateWindow_ = true;
32 };
33 
34 struct WindowChangeInfo {
35     float offsetX = 0.0f;
36     float offsetY = 0.0f;
37     float width = 0.0f;
38     float height = 0.0f;
39     float scale = 1.0f;
40     float widthScale = 1.0f;
41     float heightScale = 1.0f;
42     bool recreateWindow = true;
43     SurfaceType surfaceType = SurfaceType::SURFACE_TEXTURE;
44     uint32_t transformType = 0; // TransformHint
45 };
46 } // namespace OHOS::Render3D
47 #endif // OHOS_RENDER_3D_TEXTURE_INFO_H
48