1 /* 2 * Copyright (C) 2023 Huawei Device Co., Ltd. 3 * Licensed under the Apache License, Version 2.0 (the "License"); 4 * you may not use this file except in compliance with the License. 5 * You may obtain a copy of the License at 6 * 7 * http://www.apache.org/licenses/LICENSE-2.0 8 * 9 * Unless required by applicable law or agreed to in writing, software 10 * distributed under the License is distributed on an "AS IS" BASIS, 11 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 12 * See the License for the specific language governing permissions and 13 * limitations under the License. 14 */ 15 16 #ifndef OHOS_RENDER_3D_TEXTURE_INFO_H 17 #define OHOS_RENDER_3D_TEXTURE_INFO_H 18 19 #include <cstdint> 20 #include <data_type/constants.h> 21 22 namespace OHOS::Render3D { 23 struct TextureInfo { 24 uint32_t width_ = 0U; 25 uint32_t height_ = 0U; 26 uint32_t textureId_ = 0U; 27 void* nativeWindow_ = nullptr; 28 float widthScale_ = 1.0f; 29 float heightScale_ = 1.0f; 30 float customRatio_ = 0.1f; 31 bool recreateWindow_ = true; 32 }; 33 34 struct WindowChangeInfo { 35 float offsetX = 0.0f; 36 float offsetY = 0.0f; 37 float width = 0.0f; 38 float height = 0.0f; 39 float scale = 1.0f; 40 float widthScale = 1.0f; 41 float heightScale = 1.0f; 42 bool recreateWindow = true; 43 SurfaceType surfaceType = SurfaceType::SURFACE_TEXTURE; 44 uint32_t transformType = 0; // TransformHint 45 }; 46 } // namespace OHOS::Render3D 47 #endif // OHOS_RENDER_3D_TEXTURE_INFO_H 48