1 /*
2  * Copyright (c) 2024 Huawei Device Co., Ltd.
3  * Licensed under the Apache License, Version 2.0 (the "License");
4  * you may not use this file except in compliance with the License.
5  * You may obtain a copy of the License at
6  *
7  *     http://www.apache.org/licenses/LICENSE-2.0
8  *
9  * Unless required by applicable law or agreed to in writing, software
10  * distributed under the License is distributed on an "AS IS" BASIS,
11  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
12  * See the License for the specific language governing permissions and
13  * limitations under the License.
14  */
15 
16 #include "property_animation.h"
17 
18 #include <meta/api/make_callback.h>
19 #include <meta/interface/intf_any.h>
20 
21 META_BEGIN_NAMESPACE()
22 
23 namespace Internal {
24 
Build(const IMetadata::Ptr & meta)25 bool PropertyAnimation::Build(const IMetadata::Ptr& meta)
26 {
27     return Super::Build(meta);
28 }
29 
Step(const IClock::ConstPtr & clock)30 void PropertyAnimation::Step(const IClock::ConstPtr& clock)
31 {
32     Super::Step(clock);
33 }
34 
Evaluate()35 void PropertyAnimation::Evaluate()
36 {
37     const PropertyAnimationState::EvaluationData data { currentValue_, from_, to_, META_ACCESS_PROPERTY_VALUE(Progress),
38         META_ACCESS_PROPERTY_VALUE(Curve) };
39     if (GetState().EvaluateValue(data) == AnyReturn::SUCCESS) {
40         NotifyChanged();
41     }
42 }
43 
OnPropertyChanged(const TargetProperty & property,const IStackProperty::Ptr & previous)44 void PropertyAnimation::OnPropertyChanged(const TargetProperty& property, const IStackProperty::Ptr& previous)
45 {
46     auto me = GetSelf<IModifier>();
47     if (previous) {
48         previous->RemoveModifier(me);
49     }
50     if (property) {
51         property.stack->AddModifier(me);
52     }
53 }
54 
ProcessOnGet(IAny & value)55 EvaluationResult PropertyAnimation::ProcessOnGet(IAny& value)
56 {
57     if (currentValue_ && GetState().IsRunning()) {
58         if (auto result = value.CopyFrom(*currentValue_)) {
59             return result == AnyReturn::NOTHING_TO_DO ? EvaluationResult::EVAL_CONTINUE
60                                                       : EvaluationResult::EVAL_VALUE_CHANGED;
61         }
62     }
63 
64     return EvaluationResult::EVAL_CONTINUE;
65 }
66 
ProcessOnSet(IAny & value,const IAny & current)67 EvaluationResult PropertyAnimation::ProcessOnSet(IAny& value, const IAny& current)
68 {
69     if (META_ACCESS_PROPERTY_VALUE(Valid) || META_ACCESS_PROPERTY_VALUE(Enabled)) {
70         from_ = current.Clone();
71         to_ = value.Clone();
72         currentValue_ = current.Clone();
73         auto& state = GetState();
74         // Start animating
75         state.Start();
76         // Temp shared_ptr<IAny> which does not delete our source IAny
77         auto tmp = IAny::Ptr(&value, [](auto*) {});
78         // Evaluate the animation with progress=1.f and pass the value down the property stack
79         PropertyAnimationState::EvaluationData data { tmp, from_, to_, 1.f, META_ACCESS_PROPERTY_VALUE(Curve) };
80         state.EvaluateValue(data);
81     }
82     return EvaluationResult::EVAL_CONTINUE;
83 }
84 
GetParams()85 AnimationState::AnimationStateParams PropertyAnimation::GetParams()
86 {
87     AnimationState::AnimationStateParams params;
88     params.owner = GetSelf<IAnimation>();
89     params.runningProperty = META_ACCESS_PROPERTY(Running);
90     params.progressProperty = META_ACCESS_PROPERTY(Progress);
91     params.totalDuration = META_ACCESS_PROPERTY(TotalDuration);
92     return params;
93 }
94 
95 } // namespace Internal
96 META_END_NAMESPACE()
97