1 /*
2  * Copyright (c) 2023-2023 Huawei Device Co., Ltd.
3  * Licensed under the Apache License, Version 2.0 (the "License");
4  * you may not use this file except in compliance with the License.
5  * You may obtain a copy of the License at
6  *
7  *     http://www.apache.org/licenses/LICENSE-2.0
8  *
9  * Unless required by applicable law or agreed to in writing, software
10  * distributed under the License is distributed on an "AS IS" BASIS,
11  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
12  * See the License for the specific language governing permissions and
13  * limitations under the License.
14  */
15 
16 #ifndef ILIGHT_LUX_MANAGER_H
17 #define ILIGHT_LUX_MANAGER_H
18 
19 #include "brightness_base.h"
20 
21 namespace OHOS {
22 namespace DisplayPowerMgr {
23 
24 class ILightLuxManager {
25 public:
26     virtual ~ILightLuxManager() = default;
27 
28     virtual void InitParameters() = 0;
29     virtual void SetSceneMode(BrightnessSceneMode mode) = 0;
30     virtual float GetFilteredLux() const = 0;
31     virtual float GetSmoothedLux() const = 0;
32     virtual void ClearLuxData() = 0;
33     virtual bool IsNeedUpdateBrightness(float lux) = 0;
34     virtual float GetLux() const = 0;
35     virtual void SetLux(const float lux) = 0;
36 };
37 
38 } // namespace BrightnessPowerMgr
39 } // namespace OHOS
40 #endif // LIGHT_LUX_MANAGER_H