1 /* 2 * Copyright (c) 2023-2023 Huawei Device Co., Ltd. 3 * Licensed under the Apache License, Version 2.0 (the "License"); 4 * you may not use this file except in compliance with the License. 5 * You may obtain a copy of the License at 6 * 7 * http://www.apache.org/licenses/LICENSE-2.0 8 * 9 * Unless required by applicable law or agreed to in writing, software 10 * distributed under the License is distributed on an "AS IS" BASIS, 11 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 12 * See the License for the specific language governing permissions and 13 * limitations under the License. 14 */ 15 16 #ifndef ILIGHT_LUX_MANAGER_H 17 #define ILIGHT_LUX_MANAGER_H 18 19 #include "brightness_base.h" 20 21 namespace OHOS { 22 namespace DisplayPowerMgr { 23 24 class ILightLuxManager { 25 public: 26 virtual ~ILightLuxManager() = default; 27 28 virtual void InitParameters() = 0; 29 virtual void SetSceneMode(BrightnessSceneMode mode) = 0; 30 virtual float GetFilteredLux() const = 0; 31 virtual float GetSmoothedLux() const = 0; 32 virtual void ClearLuxData() = 0; 33 virtual bool IsNeedUpdateBrightness(float lux) = 0; 34 virtual float GetLux() const = 0; 35 virtual void SetLux(const float lux) = 0; 36 }; 37 38 } // namespace BrightnessPowerMgr 39 } // namespace OHOS 40 #endif // LIGHT_LUX_MANAGER_H