1# Creating a Custom Component 2 3 4In ArkUI, components are what's displayed on the UI. They can be classified as built-in components – those directly provided by the ArkUI framework, and custom components – those defined by developers. Defining the entire application UI with just built-in components would lead to a monolithic design, low code maintainability, and poor execution performance. A good UI is the result of a well-thought-out development process, with such factors as code reusability, separation of service logic from the UI, and version evolution carefully considered. Creating custom components that encapsulate the UI and some business logic is a critical step in this process. 5 6 7The custom component has the following features: 8 9 10- Combinable: allows you to combine built-in components and other components, as well as their attributes and methods. 11 12- Reusable: can be reused by other components and used as different instances in different parent components or containers. 13 14- Data-driven update: holds some state and triggers UI re-rendering with the change of state variables. 15 16## Basic Usage of Custom Components 17 18The following example shows the basic usage of a custom component. 19 20```ts 21@Component 22struct HelloComponent { 23 @State message: string = 'Hello, World!'; 24 25 build() { 26 // The HelloComponent custom component combines the <Row> and <Text> built-in components. 27 Row() { 28 Text(this.message) 29 .onClick(() => { 30 // The change of the state variable message drives the UI to be re-rendered. As a result, the text changes from "Hello, World!" to "Hello, ArkUI!". 31 this.message = 'Hello, ArkUI!'; 32 }) 33 } 34 } 35} 36``` 37> **NOTE** 38> 39> To reference the custom component in another file, use the keyword **export** to export the component and then use **import** to import it to the target file. 40 41Multiple **HelloComponent** instances can be created in the **build()** function of other custom components. In this way, **HelloComponent** is reused by those custom components. 42 43```ts 44@Entry 45@Component 46struct ParentComponent { 47 build() { 48 Column() { 49 Text('ArkUI message') 50 HelloComponent({ message: 'Hello World!' }); 51 Divider() 52 HelloComponent({message: 'Hello, World!'}); 53 } 54 } 55} 56``` 57 58 59To fully understand the preceding example, a knowledge of the following concepts is essential: 60 61 62- [Basic Structure of a Custom Component](#basic-structure-of-a-custom-component) 63 64- [Member Functions/Variables](#member-functionsvariables) 65 66- [Rules for Custom Component Parameters](#rules-for-custom-component-parameters) 67 68- [build Function](#build-function) 69 70- [Universal Style of a Custom Component](#universal-style-of-a-custom-component) 71 72 73## Basic Structure of a Custom Component 74 75- struct: The definition of a custom component must start with the \@Component struct followed by the component name, and then component body enclosed by curly brackets {....}. No inheritance is allowed. You can omit the **new** operator when instantiating a struct. 76 > **NOTE** 77 > 78 > The name or its class or function name of a custom component must be different from that of any built-in components. 79 80- \@Component: The \@Component decorator can decorate only the structs declared by the **struct** keyword. When being decorated by \@Component, a struct has the componentization capability. You must implement the **build** function for it to describe the UI. Each struct can be decorated by only one \@Component. \@Component can accept an optional parameter of the Boolean type. 81 > **NOTE** 82 > 83 > This decorator can be used in ArkTS widgets since API version 9. 84 > 85 > An optional parameter of the Boolean type can be used in the \@Component since API version 11. 86 87 ```ts 88 @Component 89 struct MyComponent { 90 } 91 ``` 92 93 ### freezeWhenInactive<sup>11+</sup> 94 Describes the [custom component freezing](arkts-custom-components-freeze.md) option. 95 96 | Name | Type | Mandatory| Description | 97 | ------ | ------ | ---- | ------------------------------------------------------------ | 98 | freezeWhenInactive | bool | No| Whether to enable the component freezing.| 99 100 ```ts 101 @Component({ freezeWhenInactive: true }) 102 struct MyComponent { 103 } 104 ``` 105 106- build(): The **build()** function is used to define the declarative UI description of a custom component. Every custom component must define a **build()** function. 107 108 ```ts 109 @Component 110 struct MyComponent { 111 build() { 112 } 113 } 114 ``` 115 116- \@Entry: A custom component decorated with \@Entry is used as the default entry component of the page. Only one component can be decorated with \@Entry in a single page. The \@Entry decorator accepts an optional parameter of type [LocalStorage](arkts-localstorage.md). 117 118 > **NOTE** 119 > 120 > This decorator can be used in ArkTS widgets since API version 9. 121 > 122 > Since API version 10, the \@Entry decorator accepts an optional parameter of type [LocalStorage](arkts-localstorage.md) or type [EntryOptions](#entryOptions). 123 > 124 > This decorator can be used in atomic services since API version 11. 125 126 ```ts 127 @Entry 128 @Component 129 struct MyComponent { 130 } 131 ``` 132 133 ### EntryOptions<sup>10+</sup> 134 135 Describes the named route options. 136 137 | Name | Type | Mandatory| Description | 138 | ------ | ------ | ---- | ------------------------------------------------------------ | 139 | routeName | string | No| Name of the target named route.| 140 | storage | [LocalStorage](arkts-localstorage.md) | No| Storage of the page-level UI state.| 141 | useSharedStorage<sup>12+</sup> | boolean | No| Whether to use the [LocalStorage](arkts-localstorage.md) object returned by the **LocalStorage.getShared()** API.<br>Default value: **false**| 142 143 > **NOTE** 144 > 145 > When **useSharedStorage** is set to **true** and **storage** is assigned a value, the value of **useSharedStorage** has a higher priority. 146 147 ```ts 148 @Entry({ routeName : 'myPage' }) 149 @Component 150 struct MyComponent { 151 } 152 ``` 153 154 155- \@Reusable: Custom components decorated by \@Reusable can be reused. 156 157 > **NOTE** 158 > 159 > This decorator can be used in ArkTS widgets since API version 10. 160 161 ```ts 162 @Reusable 163 @Component 164 struct MyComponent { 165 } 166 ``` 167 168 169## Member Functions/Variables 170 171In addition to the mandatory **build()** function, a custom component may implement other member functions with the following restrictions: 172 173 174- Access to the member functions is private. Avoid declaring the member functions as static functions. 175 176 177A custom component can also implement member variables with the following restrictions: 178 179 180- Access to the member variables is private. Avoid declaring the member variables as static variables. 181 182- Local initialization is optional for some member variables and mandatory for others. For details about whether local initialization or initialization from the parent component is required, see [State Management](arkts-state-management-overview.md). 183 184 185## Rules for Custom Component Parameters 186 187As can be learnt from preceding examples, a custom component can be created from a **build** method. During the creation, the custom component's parameters are initialized based on the decorator rules. 188 189 190```ts 191@Component 192struct MyComponent { 193 private countDownFrom: number = 0; 194 private color: Color = Color.Blue; 195 196 build() { 197 } 198} 199 200@Entry 201@Component 202struct ParentComponent { 203 private someColor: Color = Color.Pink; 204 205 build() { 206 Column() { 207 // Create an instance of MyComponent and initialize its countDownFrom variable with the value 10 and its color variable with the value this.someColor. 208 MyComponent({ countDownFrom: 10, color: this.someColor }) 209 } 210 } 211} 212``` 213 214In the following example, a function in the parent component is passed to the child component and called therein. 215 216```ts 217@Entry 218@Component 219struct Parent { 220 @State cnt: number = 0 221 submit: () => void = () => { 222 this.cnt++; 223 } 224 225 build() { 226 Column() { 227 Text(`${this.cnt}`) 228 Son({ submitArrow: this.submit }) 229 } 230 } 231} 232 233@Component 234struct Son { 235 submitArrow?: () => void 236 237 build() { 238 Row() { 239 Button('add') 240 .width(80) 241 .onClick(() => { 242 if (this.submitArrow) { 243 this.submitArrow() 244 } 245 }) 246 } 247 .justifyContent(FlexAlign.SpaceBetween) 248 .height(56) 249 } 250} 251``` 252 253## build() Function 254 255Whatever declared in the **build()** function are called UI descriptions. UI descriptions must comply with the following rules: 256 257- For an \@Entry decorated custom component, exactly one root component is required under the **build()** function. This root component must be a container component. **ForEach** is not allowed at the top level. 258 For an \@Component decorated custom component, exactly one root component is required under the **build()** function. This root component is not necessarily a container component. **ForEach** is not allowed at the top level. 259 260 ```ts 261 @Entry 262 @Component 263 struct MyComponent { 264 build() { 265 // Exactly one root component is required, and it must be a container component. 266 Row() { 267 ChildComponent() 268 } 269 } 270 } 271 272 @Component 273 struct ChildComponent { 274 build() { 275 // Exactly one root component is required, and it is not necessarily a container component. 276 Image('test.jpg') 277 } 278 } 279 ``` 280 281- Local variable declaration is not allowed. The following example should be avoided: 282 283 ```ts 284 build() { 285 // Avoid: declaring a local variable. 286 let a: number = 1; 287 } 288 ``` 289 290- **console.info** can be used in the UI description only when it is in a method or function. The following example should be avoided: 291 292 ```ts 293 build() { 294 // Avoid: using console.info directly in UI description. 295 console.info('print debug log'); 296 } 297 ``` 298 299- Creation of a local scope is not allowed. The following example should be avoided: 300 301 ```ts 302 build() { 303 // Avoid: creating a local scope. 304 { 305 ... 306 } 307 } 308 ``` 309 310- Only methods decorated by \@Builder can be called. The parameters of built-in components can be the return values of TS methods. 311 312 ```ts 313 @Component 314 struct ParentComponent { 315 doSomeCalculations() { 316 } 317 318 calcTextValue(): string { 319 return 'Hello World'; 320 } 321 322 @Builder doSomeRender() { 323 Text(`Hello World`) 324 } 325 326 build() { 327 Column() { 328 // Avoid: calling a method not decorated by @Builder. 329 this.doSomeCalculations(); 330 // Prefer: Call an @Builder decorated method. 331 this.doSomeRender(); 332 // Prefer: Pass the return value of a TS method as the parameter. 333 Text(this.calcTextValue()) 334 } 335 } 336 } 337 ``` 338 339- The **switch** syntax is not allowed. Use **if** instead. The following is an example: 340 341 ```ts 342 build() { 343 Column() { 344 // Avoid: using the switch syntax. 345 switch (expression) { 346 case 1: 347 Text('...') 348 break; 349 case 2: 350 Image('...') 351 break; 352 default: 353 Text('...') 354 break; 355 } 356 // Correct usage: Use if. 357 if(expression == 1) { 358 Text('...') 359 } else if(expression == 2) { 360 Image('...') 361 } else { 362 Text('...') 363 } 364 } 365 } 366 ``` 367 368- Expressions are not allowed. The following example should be avoided: 369 370 ```ts 371 build() { 372 Column() { 373 // Avoid: expressions. 374 (this.aVar > 10) ? Text('...') : Image('...') 375 } 376 } 377 ``` 378 379- Directly changing a state variable is not allowed. The following example should be avoided: For details, see [State Variables Modification in build() Is Forbidden](./arkts-state.md#state-variables-modification-in-build()-is-forbidden). 380 381 ```ts 382 @Component 383 struct CompA { 384 @State col1: Color = Color.Yellow; 385 @State col2: Color = Color.Green; 386 @State count: number = 1; 387 build() { 388 Column() { 389 // Avoid: directly changing the value of count in the <Text> component. 390 Text(`${this.count++}`) 391 .width(50) 392 .height(50) 393 .fontColor(this.col1) 394 .onClick(() => { 395 this.col2 = Color.Red; 396 }) 397 Button("change col1").onClick(() =>{ 398 this.col1 = Color.Pink; 399 }) 400 } 401 .backgroundColor(this.col2) 402 } 403 } 404 ``` 405 406 In ArkUI state management, UI re-render is driven by state. 407 408  409 410 Therefore, do not change any state variable in the **build()** or \@Builder decorated method of a custom component. Otherwise, loop rendering may result. Depending on the update mode (full update or minimum update), **Text('${this.count++}')** imposes different effects: 411 412 - Full update (API version 8 or before): ArkUI may fall into an infinite re-rendering loop because each rendering of the **Text** component changes the application state and causes a new round of re-renders. When **this.col2** is changed, the entire **build** function is executed. As a result, the text bound to **Text(${this.count++})** is also changed. Each time **Text(${this.count++})** is re-rendered, the **this.count** state variable is updated, and a new round of **build** execution follows, resulting in an infinite loop. 413 - Minimized update (API version 9 or later): When **this.col2** is changed, only the **Column** component is updated, and the **Text** component is not changed. When **this.col1** is changed, the entire **Text** component is updated and all of its attribute functions are executed. As a result, the value of **${this.count++}** in the **Text** component is changed. Currently, the UI is updated by component. If an attribute of a component changes, the entire component is updated. Therefore, the overall update link is as follows: **this.col1** = **Color.Pink** - > **Text** component re-render - > **this.count++** - > **Text** component re-render. It should be noted that this way of writing causes the **Text** component to be rendered twice during the initial render, which affects the performance. 414 415 The behavior of changing the application state in the **build** function may be more covert than that in the preceding example. The following are some examples: 416 417 - Changing the state variable within the \@Builder, \@Extend, or \@Styles decorated method 418 419 - Changing the application state variable in the function called during parameter calculation, for example, **Text('${this.calcLabel()}')** 420 421 - Modifying the current array: In the following code snippet, **sort()** changes the array **this.arr**, and the subsequent **filter** method returns a new array. 422 423 ```ts 424 // Avoid the usage below. 425 @State arr : Array<...> = [ ... ]; 426 ForEach(this.arr.sort().filter(...), 427 item => { 428 ... 429 }) 430 // Prefer: Call filter before sort() to return a new array. In this way, sort() does not change this.arr. 431 ForEach(this.arr.filter(...).sort(), 432 item => { 433 ... 434 }) 435 ``` 436 437## Universal Style of a Custom Component 438 439The universal style of a custom component is configured by the chain call. 440 441 442```ts 443@Component 444struct MyComponent2 { 445 build() { 446 Button(`Hello World`) 447 } 448} 449 450@Entry 451@Component 452struct MyComponent { 453 build() { 454 Row() { 455 MyComponent2() 456 .width(200) 457 .height(300) 458 .backgroundColor(Color.Red) 459 } 460 } 461} 462``` 463 464> **NOTE** 465> 466> When ArkUI sets styles for custom components, an invisible container component is set for **MyComponent2**. These styles are set on the container component instead of the **Button** component of **MyComponent2**. As seen from the rendering result, the red background color is not directly applied to the button. Instead, it is applied to the container component that is invisible to users where the button is located. 467