1# NativeWindow开发指导 (C/C++) 2 3## 场景介绍 4 5NativeWindow是**本地平台化窗口**,表示图形队列的生产者端。开发者可以通过`NativeWindow`接口进行申请和提交`Buffer`,配置`Buffer`属性信息。 6针对NativeWindow,常见的开发场景如下: 7 8* 通过`NativeWindow`提供的Native API接口申请图形`Buffer`,并将生产图形内容写入图形`Buffer`,最终提交`Buffer`到图形队列 9* 在适配EGL层的`eglswapbuffer`接口时,进行申请和提交`Buffer` 10 11## 接口说明 12 13| 接口名 | 描述 | 14| -------- | -------- | 15| OH_NativeWindow_NativeWindowRequestBuffer (OHNativeWindow \*window, OHNativeWindowBuffer \*\*buffer, int \*fenceFd) | 通过OHNativeWindow对象申请一块OHNativeWindowBuffer,用以内容生产。 | 16| OH_NativeWindow_NativeWindowFlushBuffer (OHNativeWindow \*window, OHNativeWindowBuffer \*buffer, int fenceFd, Region region) | 通过OHNativeWindow将生产好内容的OHNativeWindowBuffer放回到Buffer队列中,用以内容消费。 | 17| OH_NativeWindow_NativeWindowHandleOpt (OHNativeWindow \*window, int code,...) | 设置/获取OHNativeWindow的属性,包括设置/获取宽高、内容格式等。 | 18 19详细的接口说明请参考[native_window](../reference/apis-arkgraphics2d/_native_window.md)。 20 21## 开发步骤 22 23以下步骤描述了如何使用`NativeWindow`提供的Native API接口,申请图形`Buffer`,并将生产图形内容写入图形`Buffer`后,最终提交`Buffer`到图形队列。 24 25**添加动态链接库** 26 27CMakeLists.txt中添加以下lib。 28```txt 29libace_ndk.z.so 30libnative_window.so 31``` 32 33**头文件** 34```c++ 35#include <sys/poll.h> 36#include <sys/mman.h> 37#include <unistd.h> 38#include <ace/xcomponent/native_interface_xcomponent.h> 39#include <native_window/external_window.h> 40``` 41 421. **获取OHNativeWindow实例**。 43 44 可在[`OH_NativeXComponent_Callback`](../reference/apis-arkui/_o_h___native_x_component___callback.md)提供的接口中获取OHNativeWindow,下面提供一份代码示例。XComponent模块的具体使用方法请参考[XComponent开发指导](../ui/napi-xcomponent-guidelines.md)。 45 1. 在xxx.ets中添加一个XComponent组件。 46 ```ts 47 XComponent({ id: 'xcomponentId', type: 'surface', libraryname: 'entry'}) 48 .width(360) 49 .height(360) 50 ``` 51 2. 在 native c++ 层获取 NativeXComponent。 52 ```c++ 53 napi_value exportInstance = nullptr; 54 // 用来解析出被wrap了NativeXComponent指针的属性 55 napi_get_named_property(env, exports, OH_NATIVE_XCOMPONENT_OBJ, &exportInstance); 56 OH_NativeXComponent *nativeXComponent = nullptr; 57 // 通过napi_unwrap接口,解析出NativeXComponent的实例指针 58 napi_unwrap(env, exportInstance, reinterpret_cast<void**>(&nativeXComponent)); 59 // 获取XComponentId 60 char idStr[OH_XCOMPONENT_ID_LEN_MAX + 1] = {}; 61 uint64_t idSize = OH_XCOMPONENT_ID_LEN_MAX + 1; 62 OH_NativeXComponent_GetXComponentId(nativeXComponent, idStr, &idSize); 63 ``` 64 3. 定义 OH_NativeXComponent_Callback。 65 ```c++ 66 // 定义回调函数 67 void OnSurfaceCreatedCB(OH_NativeXComponent* component, void* window) 68 { 69 // 可获取 OHNativeWindow 实例 70 OHNativeWindow* nativeWindow = static_cast<OHNativeWindow*>(window); 71 // 此回调触发后,window默认引用计数会设置为1,若存在并发使用了window相关的接口和xcompnent析构的情况, 72 // 则需要通过OH_NativeWindow_NativeObjectReference和OH_NativeWindow_NativeObjectUnreference对window进行 73 // 手动引用计数加1和减1,防止xcomponent析构后,并发调用window相关接口触发野指针或空指针的崩溃。 74 } 75 void OnSurfaceChangedCB(OH_NativeXComponent* component, void* window) 76 { 77 // 可获取 OHNativeWindow 实例 78 OHNativeWindow* nativeWindow = static_cast<OHNativeWindow*>(window); 79 // ... 80 } 81 void OnSurfaceDestroyedCB(OH_NativeXComponent* component, void* window) 82 { 83 // 可获取 OHNativeWindow 实例 84 OHNativeWindow* nativeWindow = static_cast<OHNativeWindow*>(window); 85 // 此回调触发后,会将window进行引用计数减1的操作,当window的应用计数为0后,会触发window的析构, 86 // window析构后,不可再通过window进行接口调用,否则可能会触发野指针或空指针的崩溃。 87 } 88 void DispatchTouchEventCB(OH_NativeXComponent* component, void* window) 89 { 90 // 可获取 OHNativeWindow 实例 91 OHNativeWindow* nativeWindow = static_cast<OHNativeWindow*>(window); 92 // ... 93 } 94 ``` 95 ```c++ 96 // 初始化 OH_NativeXComponent_Callback 97 OH_NativeXComponent_Callback callback; 98 callback.OnSurfaceCreated = OnSurfaceCreatedCB; 99 callback.OnSurfaceChanged = OnSurfaceChangedCB; 100 callback.OnSurfaceDestroyed = OnSurfaceDestroyedCB; 101 callback.DispatchTouchEvent = DispatchTouchEventCB; 102 ``` 103 4. 将 OH_NativeXComponent_Callback 注册给 NativeXComponent。 104 ```c++ 105 // 注册回调函数 106 OH_NativeXComponent_RegisterCallback(nativeXComponent, &callback); 107 ``` 108 1092. **设置OHNativeWindowBuffer的属性**。使用`OH_NativeWindow_NativeWindowHandleOpt`设置`OHNativeWindowBuffer`的属性。 110 ```c++ 111 // 设置 OHNativeWindowBuffer 的宽高 112 int32_t code = SET_BUFFER_GEOMETRY; 113 int32_t width = 0x100; 114 int32_t height = 0x100; 115 // 这里的nativeWindow是从上一步骤中的回调函数中获得的 116 int32_t ret = OH_NativeWindow_NativeWindowHandleOpt(nativeWindow, code, width, height); 117 ``` 118 1193. **从图形队列申请OHNativeWindowBuffer**。 120 ```c++ 121 OHNativeWindowBuffer* buffer = nullptr; 122 int releaseFenceFd = -1; 123 // 通过 OH_NativeWindow_NativeWindowRequestBuffer 获取 OHNativeWindowBuffer 实例 124 ret = OH_NativeWindow_NativeWindowRequestBuffer(nativeWindow, &buffer, &releaseFenceFd); 125 if (ret != 0 || buffer == nullptr) { 126 return; 127 } 128 // 通过 OH_NativeWindow_GetBufferHandleFromNative 获取 buffer 的 handle 129 BufferHandle* bufferHandle = OH_NativeWindow_GetBufferHandleFromNative(buffer); 130 ``` 131 1324. **内存映射mmap**。 133 ```c++ 134 #include <sys/mman.h> 135 136 // 使用内存映射函数mmap将bufferHandle对应的共享内存映射到用户空间,可以通过映射出来的虚拟地址向bufferHandle中写入图像数据 137 // bufferHandle->virAddr是bufferHandle在共享内存中的起始地址,bufferHandle->size是bufferHandle在共享内存中的内存占用大小 138 void* mappedAddr = mmap(bufferHandle->virAddr, bufferHandle->size, PROT_READ | PROT_WRITE, MAP_SHARED, bufferHandle->fd, 0); 139 if (mappedAddr == MAP_FAILED) { 140 // mmap failed 141 } 142 ``` 143 1445. **将生产的内容写入OHNativeWindowBuffer,在这之前需要等待releaseFenceFd可用(注意releaseFenceFd不等于-1才需要调用poll)。如果没有等待releaseFenceFd事件的数据可用(POLLIN),则可能造成花屏、裂屏、HEBC(High Efficiency Bandwidth Compression,高效带宽压缩) fault等问题。releaseFenceFd是消费者进程创建的一个文件句柄,代表消费者消费buffer完毕,buffer可读,生产者可以开始填充buffer内容。** 145 ```c++ 146 int retCode = -1; 147 uint32_t timeout = 3000; 148 if (releaseFenceFd != -1) { 149 struct pollfd pollfds = {0}; 150 pollfds.fd = releaseFenceFd; 151 pollfds.events = POLLIN; 152 do { 153 retCode = poll(&pollfds, 1, timeout); 154 } while (retCode == -1 && (errno == EINTR || errno == EAGAIN)); 155 close(releaseFenceFd); // 防止fd泄漏 156 } 157 158 static uint32_t value = 0x00; 159 value++; 160 uint32_t *pixel = static_cast<uint32_t *>(mappedAddr); // 使用mmap获取到的地址来访问内存 161 for (uint32_t x = 0; x < width; x++) { 162 for (uint32_t y = 0; y < height; y++) { 163 *pixel++ = value; 164 } 165 } 166 ``` 167 1686. **提交OHNativeWindowBuffer到图形队列。请注意OH_NativeWindow_NativeWindowFlushBuffer接口的acquireFenceFd不可以和OH_NativeWindow_NativeWindowRequestBuffer接口获取的releaseFenceFd相同,acquireFenceFd可传入默认值-1。acquireFenceFd是生产者需要传入的文件句柄,消费者获取到buffer后可根据生产者传入的acquireFenceFd决定何时去渲染并上屏buffer内容。** 169 ```c++ 170 // 设置刷新区域,如果Region中的Rect为nullptr,或者rectNumber为0,则认为OHNativeWindowBuffer全部有内容更改。 171 Region region{nullptr, 0}; 172 int acquireFenceFd = -1; 173 // 通过OH_NativeWindow_NativeWindowFlushBuffer 提交给消费者使用,例如:显示在屏幕上。 174 OH_NativeWindow_NativeWindowFlushBuffer(nativeWindow, buffer, acquireFenceFd, region); 175 ``` 1767. **取消内存映射munmap**。 177 ```c++ 178 // 内存使用完记得去掉内存映射 179 int result = munmap(mappedAddr, bufferHandle->size); 180 if (result == -1) { 181 // munmap failed 182 } 183 ``` 184 185## 相关实例 186 187针对NativeWindow的开发,有以下相关实例可供参考: 188 189- [NativeWindow(API11)](https://gitee.com/openharmony/applications_app_samples/tree/master/code/BasicFeature/Native/NdkNativeWindow)