1# 音频播放流管理 2 3对于播放音频类的应用,开发者需要关注该应用的音频流的状态以做出相应的操作,比如监听到状态为播放中/暂停时,及时改变播放按钮的UI显示。 4 5## 读取或监听应用内音频流状态变化 6 7参考[使用AudioRenderer开发音频播放功能](using-audiorenderer-for-playback.md)或[audio.createAudioRenderer](../../reference/apis-audio-kit/js-apis-audio.md#audiocreateaudiorenderer8),完成AudioRenderer的创建,然后可以通过以下两种方式查看音频流状态的变化: 8 9- 方法1:直接查看AudioRenderer的[state](../../reference/apis-audio-kit/js-apis-audio.md#属性): 10 11 ```ts 12 import { audio } from '@kit.AudioKit'; 13 14 let audioRendererState: audio.AudioState = audioRenderer.state; 15 console.info(`Current state is: ${audioRendererState }`) 16 ``` 17 18- 方法2:注册stateChange监听AudioRenderer的状态变化: 19 20 ```ts 21 import { audio } from '@kit.AudioKit'; 22 23 audioRenderer.on('stateChange', (rendererState: audio.AudioState) => { 24 console.info(`State change to: ${rendererState}`) 25 }); 26 ``` 27 28获取state后可对照[AudioState](../../reference/apis-audio-kit/js-apis-audio.md#audiostate8)来进行相应的操作,比如更改暂停播放按钮的显示等。 29 30## 读取或监听所有音频流的变化 31 32如果部分应用需要查询获取所有音频流的变化信息,可以通过AudioStreamManager读取或监听所有音频流的变化。 33 34<!--Del--> 35> **说明:** 36> 37> 对于标记为系统接口(system api)的音频流变化信息需要系统级别应用才可查看,若应用不是系统应用,将无法获取准确信息。 38<!--DelEnd--> 39 40如下为音频流管理调用关系图: 41 42 43 44在进行应用开发的过程中,开发者需要使用getStreamManager()创建一个AudioStreamManager实例,进而通过该实例管理音频流。开发者可通过调用on('audioRendererChange')监听音频流的变化,在音频流状态变化、设备变化时获得通知。同时可通过off('audioRendererChange')取消相关事件的监听。另外,开发者可以主动调用getCurrentAudioRendererInfoArray()来查询播放流的唯一ID、播放流客户端的UID、音频流状态等信息。 45 46详细API含义可参考[AudioStreamManager](../../reference/apis-audio-kit/js-apis-audio.md#audiostreammanager9)。 47 48## 开发步骤及注意事项 49 501. 创建AudioStreamManager实例。 51 在使用AudioStreamManager的API前,需要使用getStreamManager()创建一个AudioStreamManager实例。 52 53 ```ts 54 import { audio } from '@kit.AudioKit'; 55 56 let audioManager = audio.getAudioManager(); 57 let audioStreamManager = audioManager.getStreamManager(); 58 ``` 59 602. 使用on('audioRendererChange')监听音频播放流的变化。 如果音频流监听应用需要在音频播放流状态变化、设备变化时获取通知,可以订阅该事件。 61 62 ```ts 63 import { audio } from '@kit.AudioKit'; 64 65 audioStreamManager.on('audioRendererChange', (AudioRendererChangeInfoArray: audio.AudioRendererChangeInfoArray) => { 66 for (let i = 0; i < AudioRendererChangeInfoArray.length; i++) { 67 let AudioRendererChangeInfo = AudioRendererChangeInfoArray[i]; 68 console.info(`## RendererChange on is called for ${i} ##`); 69 console.info(`StreamId for ${i} is: ${AudioRendererChangeInfo.streamId}`); 70 console.info(`Content ${i} is: ${AudioRendererChangeInfo.rendererInfo.content}`); 71 console.info(`Stream ${i} is: ${AudioRendererChangeInfo.rendererInfo.usage}`); 72 console.info(`Flag ${i} is: ${AudioRendererChangeInfo.rendererInfo.rendererFlags}`); 73 for (let j = 0;j < AudioRendererChangeInfo.deviceDescriptors.length; j++) { 74 console.info(`Id: ${i} : ${AudioRendererChangeInfo.deviceDescriptors[j].id}`); 75 console.info(`Type: ${i} : ${AudioRendererChangeInfo.deviceDescriptors[j].deviceType}`); 76 console.info(`Role: ${i} : ${AudioRendererChangeInfo.deviceDescriptors[j].deviceRole}`); 77 console.info(`Name: ${i} : ${AudioRendererChangeInfo.deviceDescriptors[j].name}`); 78 console.info(`Address: ${i} : ${AudioRendererChangeInfo.deviceDescriptors[j].address}`); 79 console.info(`SampleRates: ${i} : ${AudioRendererChangeInfo.deviceDescriptors[j].sampleRates[0]}`); 80 console.info(`ChannelCount ${i} : ${AudioRendererChangeInfo.deviceDescriptors[j].channelCounts[0]}`); 81 console.info(`ChannelMask: ${i} : ${AudioRendererChangeInfo.deviceDescriptors[j].channelMasks}`); 82 } 83 } 84 }); 85 ``` 86 873. (可选)使用off('audioRendererChange')取消监听音频播放流变化。 88 89 ```ts 90 audioStreamManager.off('audioRendererChange'); 91 console.info('RendererChange Off is called '); 92 ``` 93 944. (可选)使用getCurrentAudioRendererInfoArray()获取所有音频播放流的信息。 95 该接口可获取音频播放流唯一ID、音频播放客户端的UID、音频状态以及音频播放器的其他信息。 96 > **说明:** 97 > 98 > 对所有音频流状态进行监听的应用需要[声明权限](../../security/AccessToken/declare-permissions.md)ohos.permission.USE_BLUETOOTH,否则无法获得实际的设备名称和设备地址信息,查询到的设备名称和设备地址(蓝牙设备的相关属性)将为空字符串。 99 100 ```ts 101 import { audio } from '@kit.AudioKit'; 102 import { BusinessError } from '@kit.BasicServicesKit'; 103 104 async function getCurrentAudioRendererInfoArray(): Promise<void> { 105 await audioStreamManager.getCurrentAudioRendererInfoArray().then((AudioRendererChangeInfoArray: audio.AudioRendererChangeInfoArray) => { 106 console.info(`getCurrentAudioRendererInfoArray Get Promise is called `); 107 if (AudioRendererChangeInfoArray != null) { 108 for (let i = 0; i < AudioRendererChangeInfoArray.length; i++) { 109 let AudioRendererChangeInfo = AudioRendererChangeInfoArray[i]; 110 console.info(`StreamId for ${i} is: ${AudioRendererChangeInfo.streamId}`); 111 console.info(`Content ${i} is: ${AudioRendererChangeInfo.rendererInfo.content}`); 112 console.info(`Stream ${i} is: ${AudioRendererChangeInfo.rendererInfo.usage}`); 113 console.info(`Flag ${i} is: ${AudioRendererChangeInfo.rendererInfo.rendererFlags}`); 114 for (let j = 0;j < AudioRendererChangeInfo.deviceDescriptors.length; j++) { 115 console.info(`Id: ${i} : ${AudioRendererChangeInfo.deviceDescriptors[j].id}`); 116 console.info(`Type: ${i} : ${AudioRendererChangeInfo.deviceDescriptors[j].deviceType}`); 117 console.info(`Role: ${i} : ${AudioRendererChangeInfo.deviceDescriptors[j].deviceRole}`); 118 console.info(`Name: ${i} : ${AudioRendererChangeInfo.deviceDescriptors[j].name}`); 119 console.info(`Address: ${i} : ${AudioRendererChangeInfo.deviceDescriptors[j].address}`); 120 console.info(`SampleRates: ${i} : ${AudioRendererChangeInfo.deviceDescriptors[j].sampleRates[0]}`); 121 console.info(`ChannelCount ${i} : ${AudioRendererChangeInfo.deviceDescriptors[j].channelCounts[0]}`); 122 console.info(`ChannelMask: ${i} : ${AudioRendererChangeInfo.deviceDescriptors[j].channelMasks}`); 123 } 124 } 125 } 126 }).catch((err: BusinessError ) => { 127 console.error(`Invoke getCurrentAudioRendererInfoArray failed, code is ${err.code}, message is ${err.message}`); 128 }); 129 } 130 ``` 131