1# 使用动画
2
3
4## 使用属性动画
5
6ArkUI开发框架在NDK接口主要提供属性动画,实现组件出现/消失转场。同时,可以通过Node-API桥接ArkTS侧帧动画能力,实现Native侧的动画效果。
7
8> **说明:**
9>
10> - 需要从ArkTS侧获取[this.getUIContext()](../reference/apis-arkui/arkui-ts/ts-custom-component-api.md#getuicontext),传入到Native侧。
11>
12> - 在Native侧通过[OH_ArkUI_GetContextFromNapiValue](../reference/apis-arkui/native__node__napi_8h.md)方法获取context。
13>
14> - 需要执行的动画属性变化必须写在[ArkUI_ContextCallback](../reference/apis-arkui/_ark_u_i___context_callback.md)中callback中。
15>
16> - 需要执行的动画属性,必须在执行动画之前设置过。
17
18提供全局animateTo显式动画接口,来指定由于闭包代码导致的状态变化插入过渡动效。同属性动画,布局类改变宽高的动画,内容都是直接到终点状态。
19
201. 在.ets文件中获取[UIContext](../reference//apis-arkui/js-apis-arkui-UIContext.md#uicontext),把this.getUIContext()当做参数输出到Native方法中。
21   ```ts
22   // createNativeNode是Native侧暴露的方法
23   nativeNode.createNativeNode("xcomponentId", this.getUIContext());
24   ```
25
262. 解析UIContext转换C中的context对象。
27   ```
28   // 获取ets测传入的context
29   ArkUI_ContextHandle context = nullptr;
30   // 通过code 判断是否获取成功
31   auto code = OH_ArkUI_GetContextFromNapiValue(env, args[1], &context);
32   ```
33
343. 获取ArkUI_NativeAnimateAPI_1 对象。
35   ```
36   // 获取ArkUI_NativeAnimateAPI接口
37   ArkUI_NativeAnimateAPI_1 *animateApi = nullptr;
38   OH_ArkUI_GetModuleInterface(ARKUI_NATIVE_ANIMATE, ArkUI_NativeAnimateAPI_1, animateApi);
39   ```
40
414. 设置 ArkUI_AnimateOption参数,通过提供的C方法设置对应的参数。
42   ```
43   ArkUI_AnimateOption *option = OH_ArkUI_AnimateOption_Create();
44   OH_ArkUI_AnimateOption_SetDuration(option, 2000);
45   OH_ArkUI_AnimateOption_SetTempo(option, 1.1);
46   OH_ArkUI_AnimateOption_SetCurve(option, ARKUI_CURVE_EASE);
47   OH_ArkUI_AnimateOption_SetDelay(option, 20);
48   OH_ArkUI_AnimateOption_SetIterations(option, 1);
49   OH_ArkUI_AnimateOption_SetPlayMode(option, ARKUI_ANIMATION_PLAY_MODE_REVERSE);
50   ArkUI_ExpectedFrameRateRange *range = new ArkUI_ExpectedFrameRateRange;
51   range->min = 10;
52   range->max = 120;
53   range->expected = 60;
54   OH_ArkUI_AnimateOption_SetExpectedFrameRateRange(option, range);
55   ```
56
575. 设置回调参数。
58   ```
59   // 用户自定义参数
60   struct UserData{
61       int32_t data;
62   };
63   UserData *onFinishUser = new UserData;
64   onFinishUser->data= 101;
65   // 设置完成的回调
66   ArkUI_AnimateCompleteCallback *completeCallback = new ArkUI_AnimateCompleteCallback;
67   completeCallback->userData = onFinishUser;
68   completeCallback->type = ARKUI_FINISH_CALLBACK_REMOVED;
69   completeCallback->callback = [](void *userData) {
70       OH_LOG_Print(LOG_APP, LOG_INFO, LOG_PRINT_DOMAIN, "Manager", "CreateNativeNode  onFinishCallback %{public}d",
71                    reinterpret_cast<AA *>(userData)->a);
72   };
73   // 用户自定义参数
74   UserData *eventUser = new UserData ;
75   eventUser->data= 201;
76   static bool isback = true;
77   ArkUI_ContextCallback *update = new ArkUI_ContextCallback;
78   update->userData = eventUser;
79   update->callback = [](void *user) {
80       OH_LOG_Print(LOG_APP, LOG_INFO, LOG_PRINT_DOMAIN, "Manager", "CreateNativeNode  animateTo %{public}d",
81                    reinterpret_cast<UserData*>(user)->data);
82       // 对应的属性变化 width height
83       if (isback) {
84           ArkUI_NumberValue custom_widthValue[] = {200};
85           ArkUI_AttributeItem custom_widthItem = {custom_widthValue, 1};
86           ArkUI_NumberValue custom_heightValue1[] = {80};
87           ArkUI_AttributeItem custom_heightItem1 = {custom_heightValue1, 1};
88           nodeAPI->setAttribute(textInput, NODE_WIDTH, &custom_widthItem);
89           nodeAPI->setAttribute(textInput, NODE_HEIGHT, &custom_heightItem1);
90       } else {
91           ArkUI_NumberValue custom_widthValue[] = {100};
92           ArkUI_AttributeItem custom_widthItem = {custom_widthValue, 1};
93           ArkUI_NumberValue custom_heightValue1[] = {40};
94           ArkUI_AttributeItem custom_heightItem1 = {custom_heightValue1, 1};
95           nodeAPI->setAttribute(textInput, NODE_WIDTH, &custom_widthItem);
96           nodeAPI->setAttribute(textInput, NODE_HEIGHT, &custom_heightItem1);
97       }
98   };
99   // 执行对应的动画
100   animateApi->animateTo(context, option, update, completeCallback);
101   ```
102
103   ![GIF](figures/animateTo.gif)
104
105
106
107
108
109## 组件出现/消失转场
110
111组件内转场通过NODE_XX_TRANSITION属性(XX包括:OPACITY、TRANSLATE、SCALE、ROTATE、MOVE)配置转场参数,在组件插入和删除时显示过渡动效(通过NODE_TRANSFORM_CENTER属性设置NODE_SCALE_TRANSITION和NODE_ROTATE_ROTATE动效的中心点坐标)。主要用于容器组件中子组件插入和删除时,提升用户体验。
112
1131. 创建可交互界面,界面中包含Button,点击可以控制转场节点的添加和移除。其中 ArkUI_NodeContentHandle 类型节点的获取与使用可参考[接入ArkTS页面](ndk-access-the-arkts-page.md)。
114   ```
115   constexpr int32_t BUTTON_CLICK_ID = 1;
116   bool flag = false;
117   ArkUI_NodeHandle parrentNode;
118   ArkUI_NodeHandle childNode;
119   ArkUI_NodeHandle buttonNode;
120
121   void mainViewMethod(ArkUI_NodeContentHandle handle)
122   {
123       ArkUI_NativeNodeAPI_1 *nodeAPI = reinterpret_cast<ArkUI_NativeNodeAPI_1 *>(
124           OH_ArkUI_QueryModuleInterfaceByName(ARKUI_NATIVE_NODE, "ArkUI_NativeNodeAPI_1"));
125       ArkUI_NodeHandle column = nodeAPI->createNode(ARKUI_NODE_COLUMN);
126       ArkUI_NumberValue widthValue[] = {{.f32 = 500}};
127       ArkUI_AttributeItem widthItem = {.value = widthValue, .size = sizeof(widthValue) / sizeof(ArkUI_NumberValue)};
128       nodeAPI->setAttribute(column, NODE_WIDTH, &widthItem);
129       ArkUI_NumberValue heightValue[] = {{.f32 = 500}};
130       ArkUI_AttributeItem heightItem = {.value = heightValue, .size = sizeof(heightValue) / sizeof(ArkUI_NumberValue)};
131       nodeAPI->setAttribute(column, NODE_HEIGHT, &heightItem);
132       ArkUI_NodeHandle buttonShow = nodeAPI->createNode(ARKUI_NODE_BUTTON);
133       ArkUI_NumberValue buttonWidthValue[] = {{.f32 = 200}};
134       ArkUI_AttributeItem buttonWidthItem = {.value = buttonWidthValue,
135                                              .size = sizeof(buttonWidthValue) / sizeof(ArkUI_NumberValue)};
136       nodeAPI->setAttribute(buttonShow, NODE_WIDTH, &buttonWidthItem);
137       ArkUI_NumberValue buttonHeightValue[] = {{.f32 = 50}};
138       ArkUI_AttributeItem buttonHeightItem = {.value = buttonHeightValue,
139                                               .size = sizeof(buttonHeightValue) / sizeof(ArkUI_NumberValue)};
140       nodeAPI->setAttribute(buttonShow, NODE_HEIGHT, &buttonHeightItem);
141       ArkUI_AttributeItem labelItem = {.string = "show"};
142       nodeAPI->setAttribute(buttonShow, NODE_BUTTON_LABEL, &labelItem);
143       ArkUI_NumberValue buttonOpenTypeValue[] = {{.i32 = static_cast<int32_t>(ARKUI_BUTTON_TYPE_NORMAL)}};
144       ArkUI_AttributeItem buttonOpenTypeItem = {.value = buttonOpenTypeValue,
145                                                 .size = sizeof(buttonOpenTypeValue) / sizeof(ArkUI_NumberValue)};
146       nodeAPI->setAttribute(buttonShow, NODE_BUTTON_TYPE, &buttonOpenTypeItem);
147       ArkUI_NumberValue buttonShowMarginValue[] = {{.f32 = 20}};
148       ArkUI_AttributeItem buttonShowMarginItem = {.value = buttonShowMarginValue,
149                                                    .size = sizeof(buttonShowMarginValue) / sizeof(ArkUI_NumberValue)};
150       nodeAPI->setAttribute(buttonShow, NODE_MARGIN, &buttonShowMarginItem);
151       nodeAPI->registerNodeEvent(buttonShow, NODE_ON_CLICK, BUTTON_CLICK_ID, nullptr);
152       nodeAPI->addNodeEventReceiver(buttonShow, OnButtonShowClicked);
153       parrentNode = column;
154       buttonNode = buttonShow;
155       nodeAPI->addChild(column, buttonShow);
156       OH_ArkUI_NodeContent_AddNode(handle, column);
157   }
158   ```
159
1602. 创建一个设置了Transition属性的节点,当目标节点上下树时会播放转场动画。
161   ```
162   ArkUI_NodeHandle CreateChildNode() {
163       ArkUI_NativeNodeAPI_1 *nodeAPI = reinterpret_cast<ArkUI_NativeNodeAPI_1 *>(
164           OH_ArkUI_QueryModuleInterfaceByName(ARKUI_NATIVE_NODE, "ArkUI_NativeNodeAPI_1"));
165       ArkUI_NodeHandle image = nodeAPI->createNode(ARKUI_NODE_IMAGE);
166       ArkUI_AttributeItem imageSrcItem = {.string = "/pages/common/scenery.jpg"};
167       nodeAPI->setAttribute(image, NODE_IMAGE_SRC, &imageSrcItem);
168       ArkUI_NumberValue textWidthValue[] = {{.f32 = 300}};
169       ArkUI_AttributeItem textWidthItem = {.value = textWidthValue,
170                                            .size = sizeof(textWidthValue) / sizeof(ArkUI_NumberValue)};
171       nodeAPI->setAttribute(image, NODE_WIDTH, &textWidthItem);
172       ArkUI_NumberValue textHeightValue[] = {{.f32 = 300}};
173       ArkUI_AttributeItem textHeightItem = {.value = textHeightValue,
174                                             .size = sizeof(textWidthValue) / sizeof(ArkUI_NumberValue)};
175       nodeAPI->setAttribute(image, NODE_HEIGHT, &textHeightItem);
176       ArkUI_NumberValue transformCenterValue[] = {0.0f, 0.0f, 0.0f, 0.5f, 0.5f};
177       ArkUI_AttributeItem transformCenterItem = {.value = transformCenterValue,
178                                             .size = sizeof(transformCenterValue) / sizeof(ArkUI_NumberValue)};
179       nodeAPI->setAttribute(image, NODE_TRANSFORM_CENTER, &transformCenterItem);
180       ArkUI_NumberValue rotateAnimationValue[] = {0.0f, 0.0f, 1.0f, 360.0f, 0.0f, {.i32 = 500}, {.i32 = static_cast<int32_t>(ARKUI_CURVE_SHARP)}};
181       ArkUI_AttributeItem rotateAnimationItem = {.value = rotateAnimationValue,
182                                                  .size = sizeof(rotateAnimationValue) / sizeof(ArkUI_NumberValue)};
183       nodeAPI->setAttribute(image, NODE_ROTATE_TRANSITION, &rotateAnimationItem);
184       ArkUI_NumberValue scaleAnimationValue[] = {
185           0.0f, 0.0f, 0.0f, {.i32 = 500}, {.i32 = static_cast<int32_t>(ARKUI_CURVE_SHARP)}};
186       ArkUI_AttributeItem scaleAnimationItem = {.value = scaleAnimationValue,
187                                                  .size = sizeof(scaleAnimationValue) / sizeof(ArkUI_NumberValue)};
188       nodeAPI->setAttribute(image, NODE_SCALE_TRANSITION, &scaleAnimationItem);
189       ArkUI_NumberValue translateAnimationValue[] = {
190           200, 200, 0.0f, {.i32 = 500}, {.i32 = static_cast<int32_t>(ARKUI_CURVE_SHARP)}};
191       ArkUI_AttributeItem translateAnimationItem = {.value = translateAnimationValue,
192                                                 .size = sizeof(translateAnimationValue) / sizeof(ArkUI_NumberValue)};
193       nodeAPI->setAttribute(image, NODE_TRANSLATE_TRANSITION, &translateAnimationItem);
194       return image;
195   }
196   ```
197
1983. 在Button的监听回调里添加转场节点上下树逻辑,以此控制转场节点的入场和出场。
199   ```
200   void OnButtonShowClicked(ArkUI_NodeEvent* event)
201   {
202       if (!event) {
203           return;
204       }
205       if (!childNode) {
206           childNode = CreateChildNode();
207       }
208       ArkUI_NativeNodeAPI_1 *nodeAPI = reinterpret_cast<ArkUI_NativeNodeAPI_1 *>(
209           OH_ArkUI_QueryModuleInterfaceByName(ARKUI_NATIVE_NODE, "ArkUI_NativeNodeAPI_1"));
210       if (flag) {
211           flag = false;
212           ArkUI_AttributeItem labelItem = {.string = "show"};
213           nodeAPI->setAttribute(buttonNode, NODE_BUTTON_LABEL, &labelItem);
214           nodeAPI->removeChild(parrentNode, childNode);
215       } else {
216           flag = true;
217           ArkUI_AttributeItem labelItem = {.string = "hide"};
218           nodeAPI->setAttribute(buttonNode, NODE_BUTTON_LABEL, &labelItem);
219           nodeAPI->addChild(parrentNode, childNode);
220       }
221   }
222   ```
223
224   ![zh-cn_image_0000001903284256](figures/zh-cn_image_0000001903284256.gif)
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