1 /*
2  * Copyright (c) 2022 Huawei Device Co., Ltd.
3  * Licensed under the Apache License, Version 2.0 (the "License");
4  * you may not use this file except in compliance with the License.
5  * You may obtain a copy of the License at
6  *
7  *     http://www.apache.org/licenses/LICENSE-2.0
8  *
9  * Unless required by applicable law or agreed to in writing, software
10  * distributed under the License is distributed on an "AS IS" BASIS,
11  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
12  * See the License for the specific language governing permissions and
13  * limitations under the License.
14  */
15 
16 #include "mesh.h"
17 
18 namespace OHOS {
19 namespace Rosen {
Mesh()20 Mesh::Mesh()
21 {
22     glGenVertexArrays(1, &VAO_);
23     glGenBuffers(1, &VBO_);
24     glGenBuffers(1, &EBO_);
25 }
26 
~Mesh()27 Mesh::~Mesh()
28 {
29     Delete();
30 }
31 
Use()32 void Mesh::Use()
33 {
34     glBindVertexArray(VAO_);
35 
36     glBindBuffer(GL_ARRAY_BUFFER, VBO_);
37     glBufferData(GL_ARRAY_BUFFER, sizeof(VERTICES), VERTICES, GL_STATIC_DRAW);
38 
39     glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, EBO_);
40     glBufferData(GL_ELEMENT_ARRAY_BUFFER, sizeof(INDICES), INDICES, GL_STATIC_DRAW);
41 
42     glVertexAttribPointer(0, DEFAULT_VERTEX_POINT_SIZE, GL_FLOAT, GL_FALSE, DEFAULT_STRIDE * sizeof(float), (void*)0);
43     glEnableVertexAttribArray(0);
44     // color attribute
45     glVertexAttribPointer(1, DEFAULT_TEXTURE_POINT_SIZE, GL_FLOAT, GL_FALSE,
46         DEFAULT_STRIDE * sizeof(float), (void*)(DEFAULT_OFFSET * sizeof(float)));
47     glEnableVertexAttribArray(1);
48 }
49 
Delete()50 void Mesh::Delete()
51 {
52     glDeleteVertexArrays(1, &VAO_);
53     glDeleteBuffers(1, &VBO_);
54     glDeleteBuffers(1, &EBO_);
55 }
56 } // namespcae Rosen
57 } // namespace OHOS