1 /* 2 * Copyright (c) 2022 Huawei Device Co., Ltd. 3 * Licensed under the Apache License, Version 2.0 (the "License"); 4 * you may not use this file except in compliance with the License. 5 * You may obtain a copy of the License at 6 * 7 * http://www.apache.org/licenses/LICENSE-2.0 8 * 9 * Unless required by applicable law or agreed to in writing, software 10 * distributed under the License is distributed on an "AS IS" BASIS, 11 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 12 * See the License for the specific language governing permissions and 13 * limitations under the License. 14 */ 15 16 #ifndef EGL_MANAGER_H 17 #define EGL_MANAGER_H 18 19 #include "EGL/egl.h" 20 #include "EGL/eglext.h" 21 #include "GLES3/gl32.h" 22 #include "window.h" 23 24 namespace OHOS { 25 namespace Rosen { 26 class EGLManager { 27 public: 28 EGLManager() noexcept; 29 virtual ~EGLManager(); 30 void Init(); 31 bool IsEglContextReady(); 32 void DestroySurface(); 33 void MakeCurrent(); 34 void SwapBuffers(); 35 static void SetDamageRegion(int32_t left, int32_t top, int32_t width, int32_t height); 36 EGLSurface CreateSurface(EGLNativeWindowType eglNativeWindow); 37 private: 38 struct NativeWindow* nativeWindow_; 39 EGLDisplay eglDisplay_; 40 EGLContext eglContext_; 41 EGLSurface eglSurface_; 42 EGLConfig eglConfig_; 43 }; 44 } 45 } 46 #endif