1 /*
2  * Copyright (c) 2022 Huawei Device Co., Ltd.
3  * Licensed under the Apache License, Version 2.0 (the "License");
4  * you may not use this file except in compliance with the License.
5  * You may obtain a copy of the License at
6  *
7  *     http://www.apache.org/licenses/LICENSE-2.0
8  *
9  * Unless required by applicable law or agreed to in writing, software
10  * distributed under the License is distributed on an "AS IS" BASIS,
11  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
12  * See the License for the specific language governing permissions and
13  * limitations under the License.
14  */
15 
16 #ifndef EGL_MANAGER_H
17 #define EGL_MANAGER_H
18 
19 #include "EGL/egl.h"
20 #include "EGL/eglext.h"
21 #include "GLES3/gl32.h"
22 #include "window.h"
23 
24 namespace OHOS {
25 namespace Rosen {
26 class EGLManager {
27 public:
28     EGLManager() noexcept;
29     virtual ~EGLManager();
30     void Init();
31     bool IsEglContextReady();
32     void DestroySurface();
33     void MakeCurrent();
34     void SwapBuffers();
35     static void SetDamageRegion(int32_t left, int32_t top, int32_t width, int32_t height);
36     EGLSurface CreateSurface(EGLNativeWindowType eglNativeWindow);
37 private:
38     struct NativeWindow* nativeWindow_;
39     EGLDisplay eglDisplay_;
40     EGLContext eglContext_;
41     EGLSurface eglSurface_;
42     EGLConfig eglConfig_;
43 };
44 }
45 }
46 #endif