1 /*
2  * Copyright (c) 2022 Huawei Device Co., Ltd.
3  * Licensed under the Apache License, Version 2.0 (the "License");
4  * you may not use this file except in compliance with the License.
5  * You may obtain a copy of the License at
6  *
7  *     http://www.apache.org/licenses/LICENSE-2.0
8  *
9  * Unless required by applicable law or agreed to in writing, software
10  * distributed under the License is distributed on an "AS IS" BASIS,
11  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
12  * See the License for the specific language governing permissions and
13  * limitations under the License.
14  */
15 
16 #ifndef SHADER_TEST_H
17 #define SHADER_TEST_H
18 
19 #include "draw/brush.h"
20 #include "draw/canvas.h"
21 #include "draw/color.h"
22 #include "draw/pen.h"
23 #include "effect/shader_effect.h"
24 #include "utils/log.h"
25 #include "utils/rect.h"
26 
27 namespace OHOS {
28 namespace Rosen {
29 namespace Drawing {
30 class ShaderTest {
31 public:
32     using TestFunc = std::function<void(Canvas&, uint32_t, uint32_t)>;
GetInstance()33     inline static ShaderTest& GetInstance()
34     {
35         static ShaderTest shaderTestCase;
36         return shaderTestCase;
37     }
38 
39     static void TestDrawShader(Canvas& canvas, uint32_t width, uint32_t height);
40     std::vector<TestFunc> ShaderTestCase();
41 
42 private:
43     ShaderTest() = default;
44     virtual ~ShaderTest() = default;
45 };
46 } // namespace Drawing
47 } // namespace Rosen
48 } // namespace OHOS
49 #endif // SHADER_TEST_H