1 /* 2 * Copyright (c) 2024 Huawei Device Co., Ltd. 3 * Licensed under the Apache License, Version 2.0 (the "License"); 4 * you may not use this file except in compliance with the License. 5 * You may obtain a copy of the License at 6 * 7 * http://www.apache.org/licenses/LICENSE-2.0 8 * 9 * Unless required by applicable law or agreed to in writing, software 10 * distributed under the License is distributed on an "AS IS" BASIS, 11 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 12 * See the License for the specific language governing permissions and 13 * limitations under the License. 14 */ 15 16 #ifndef DEVICE_GPU_RESOURCE_UTIL_H 17 #define DEVICE_GPU_RESOURCE_UTIL_H 18 19 #include <base/containers/string_view.h> 20 #include <render/namespace.h> 21 #include <render/resource_handle.h> 22 23 BASE_BEGIN_NAMESPACE() 24 class ByteArray; 25 BASE_END_NAMESPACE() 26 RENDER_BEGIN_NAMESPACE() 27 class IDevice; 28 class GpuBuffer; 29 class GpuImage; 30 class GpuSampler; 31 class GpuResourceManager; 32 33 namespace GpuResourceUtil { 34 void CopyGpuResource(const IDevice& device, const GpuResourceManager& gpuResourceMgr, const RenderHandle handle, 35 BASE_NS::ByteArray& byteArray); 36 void DebugBufferName(const IDevice& device, const GpuBuffer& buffer, const BASE_NS::string_view name); 37 void DebugImageName(const IDevice& device, const GpuImage& image, const BASE_NS::string_view name); 38 void DebugSamplerName(const IDevice& device, const GpuSampler& sampler, const BASE_NS::string_view name); 39 } // namespace GpuResourceUtil 40 RENDER_END_NAMESPACE() 41 42 #endif // DEVICE_GPU_RESOURCE_UTIL_H 43