1 /* 2 * Copyright (c) 2024 Huawei Device Co., Ltd. 3 * Licensed under the Apache License, Version 2.0 (the "License"); 4 * you may not use this file except in compliance with the License. 5 * You may obtain a copy of the License at 6 * 7 * http://www.apache.org/licenses/LICENSE-2.0 8 * 9 * Unless required by applicable law or agreed to in writing, software 10 * distributed under the License is distributed on an "AS IS" BASIS, 11 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 12 * See the License for the specific language governing permissions and 13 * limitations under the License. 14 */ 15 16 #ifndef LOADER_SHADER_STATE_LOADER_UTIL_H 17 #define LOADER_SHADER_STATE_LOADER_UTIL_H 18 19 #include <core/namespace.h> 20 21 #include "json_util.h" 22 #include "shader_state_loader.h" 23 RENDER_BEGIN_NAMESPACE()24RENDER_BEGIN_NAMESPACE() 25 /** Shader state loader util. 26 * Functions that can be used to load shader (graphics) state data from a json. 27 */ 28 namespace ShaderStateLoaderUtil { 29 struct ShaderStateResult { 30 ShaderStateLoader::LoadResult res; 31 ShaderStateLoader::GraphicsStates states; 32 }; 33 void ParseSingleState(const CORE_NS::json::value& jsonData, ShaderStateResult& ssr); 34 void ParseStateFlags(const CORE_NS::json::value& jsonData, GraphicsStateFlags& stateFlags, ShaderStateResult& ssr); 35 ShaderStateResult LoadStates(const CORE_NS::json::value& jsonData); 36 }; // namespace ShaderStateLoaderUtil 37 RENDER_END_NAMESPACE() 38 39 #endif // LOADER_SHADER_STATE_LOADER_UTIL_H 40