1 /*
2  * Copyright (c) 2024 Huawei Device Co., Ltd.
3  * Licensed under the Apache License, Version 2.0 (the "License");
4  * you may not use this file except in compliance with the License.
5  * You may obtain a copy of the License at
6  *
7  *     http://www.apache.org/licenses/LICENSE-2.0
8  *
9  * Unless required by applicable law or agreed to in writing, software
10  * distributed under the License is distributed on an "AS IS" BASIS,
11  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
12  * See the License for the specific language governing permissions and
13  * limitations under the License.
14  */
15 
16 #ifndef LOADER_SHADER_STATE_LOADER_UTIL_H
17 #define LOADER_SHADER_STATE_LOADER_UTIL_H
18 
19 #include <core/namespace.h>
20 
21 #include "json_util.h"
22 #include "shader_state_loader.h"
23 
RENDER_BEGIN_NAMESPACE()24 RENDER_BEGIN_NAMESPACE()
25 /** Shader state loader util.
26  * Functions that can be used to load shader (graphics) state data from a json.
27  */
28 namespace ShaderStateLoaderUtil {
29 struct ShaderStateResult {
30     ShaderStateLoader::LoadResult res;
31     ShaderStateLoader::GraphicsStates states;
32 };
33 void ParseSingleState(const CORE_NS::json::value& jsonData, ShaderStateResult& ssr);
34 void ParseStateFlags(const CORE_NS::json::value& jsonData, GraphicsStateFlags& stateFlags, ShaderStateResult& ssr);
35 ShaderStateResult LoadStates(const CORE_NS::json::value& jsonData);
36 }; // namespace ShaderStateLoaderUtil
37 RENDER_END_NAMESPACE()
38 
39 #endif // LOADER_SHADER_STATE_LOADER_UTIL_H
40