1 /*
2 * Copyright (c) 2024 Huawei Device Co., Ltd.
3 * Licensed under the Apache License, Version 2.0 (the "License");
4 * you may not use this file except in compliance with the License.
5 * You may obtain a copy of the License at
6 *
7 * http://www.apache.org/licenses/LICENSE-2.0
8 *
9 * Unless required by applicable law or agreed to in writing, software
10 * distributed under the License is distributed on an "AS IS" BASIS,
11 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
12 * See the License for the specific language governing permissions and
13 * limitations under the License.
14 */
15
16 #include "graphics_context.h"
17
18 #include <algorithm>
19
20 #include <base/containers/string_view.h>
21 #include <base/containers/unordered_map.h>
22 #include <base/util/uid.h>
23 #include <core/ecs/intf_ecs.h>
24 #include <core/ecs/intf_entity_manager.h>
25 #include <core/intf_engine.h>
26 #include <core/io/intf_file_manager.h>
27 #include <core/log.h>
28 #include <core/plugin/intf_plugin.h>
29 #include <core/plugin/intf_plugin_register.h>
30 #include <core/property/intf_property_handle.h>
31 #include <render/datastore/intf_render_data_store_manager.h>
32 #include <render/datastore/intf_render_data_store_pod.h>
33 #include <render/device/intf_device.h>
34 #include <render/device/intf_gpu_resource_manager.h>
35 #include <render/device/intf_shader_manager.h>
36 #include <render/implementation_uids.h>
37 #include <render/intf_plugin.h>
38 #include <render/intf_render_context.h>
39 #include <render/loader/intf_render_data_configuration_loader.h>
40 #include <render/nodecontext/intf_render_node_graph_manager.h>
41
42 #if (RENDER_HAS_VULKAN_BACKEND)
43 #include <render/vulkan/intf_device_vk.h>
44 #endif
45
46 #include <3d/ecs/components/material_component.h>
47 #include <3d/ecs/components/uri_component.h>
48 #include <3d/ecs/systems/intf_render_system.h>
49 #include <3d/implementation_uids.h>
50 #include <3d/intf_plugin.h>
51 #include <3d/loaders/intf_scene_loader.h>
52 #include <3d/render/default_material_constants.h>
53 #include <3d/render/intf_render_node_scene_util.h>
54 #include <3d/util/intf_mesh_util.h>
55 #include <3d/util/intf_scene_util.h>
56
57 #include "gltf/gltf2.h"
58 #include "render/render_node_scene_util.h"
59 #include "util/mesh_builder.h"
60 #include "util/mesh_util.h"
61 #include "util/picking.h"
62 #include "util/render_util.h"
63 #include "util/scene_util.h"
64 #include "util/uri_lookup.h"
65
66 extern "C" void InitRegistry(CORE_NS::IPluginRegister& pluginRegistry);
67
68 CORE3D_BEGIN_NAMESPACE()
69 using namespace BASE_NS;
70 using namespace CORE_NS;
71 using namespace RENDER_NS;
72
73 namespace {
74 struct RegisterPathStrings {
75 string_view protocol;
76 string_view uri;
77 };
78 static constexpr RegisterPathStrings RENDER_DATA_PATHS[] = {
79 { "3dshaders", "rofs3D://shaders/" },
80 { "3dshaderstates", "rofs3D://shaderstates/" },
81 { "3dvertexinputdeclarations", "rofs3D://vertexinputdeclarations/" },
82 { "3dpipelinelayouts", "rofs3D://pipelinelayouts/" },
83 { "3drenderdataconfigurations", "rofs3D://renderdataconfigurations/" },
84 { "3drendernodegraphs", "rofs3D://rendernodegraphs/" },
85 };
86
87 static constexpr IShaderManager::ShaderFilePathDesc SHADER_FILE_PATHS {
88 "3dshaders://",
89 "3dshaderstates://",
90 "3dpipelinelayouts://",
91 "3dvertexinputdeclarations://",
92 };
93
94 static constexpr string_view POST_PROCESS_PATH { "3drenderdataconfigurations://postprocess/" };
95 static constexpr string_view POST_PROCESS_DATA_STORE_NAME { "RenderDataStorePod" };
96 static constexpr string_view POST_PROCESS_NAME { "PostProcess" };
97
CreateDefaultImages(IDevice & device,vector<RenderHandleReference> & defaultGpuResources)98 void CreateDefaultImages(IDevice& device, vector<RenderHandleReference>& defaultGpuResources)
99 {
100 IGpuResourceManager& gpuResourceMgr = device.GetGpuResourceManager();
101
102 // default material gpu images
103 GpuImageDesc desc { ImageType::CORE_IMAGE_TYPE_2D, ImageViewType::CORE_IMAGE_VIEW_TYPE_2D,
104 Format::BASE_FORMAT_R8G8B8A8_SRGB, ImageTiling::CORE_IMAGE_TILING_OPTIMAL,
105 ImageUsageFlagBits::CORE_IMAGE_USAGE_SAMPLED_BIT | ImageUsageFlagBits::CORE_IMAGE_USAGE_TRANSFER_DST_BIT,
106 MemoryPropertyFlagBits::CORE_MEMORY_PROPERTY_DEVICE_LOCAL_BIT, 0, 0, 2, 2, 1, 1, 1,
107 SampleCountFlagBits::CORE_SAMPLE_COUNT_1_BIT, {} };
108 constexpr uint32_t sizeOfUint32 = sizeof(uint32_t);
109
110 desc.format = Format::BASE_FORMAT_R8G8B8A8_UNORM;
111 {
112 constexpr const uint32_t normalData[4u] = { 0xFFFF7f7f, 0xFFFF7f7f, 0xFFFF7f7f, 0xFFFF7f7f };
113 const auto normalDataView =
114 array_view(reinterpret_cast<const uint8_t*>(normalData), sizeOfUint32 * countof(normalData));
115 defaultGpuResources.push_back(gpuResourceMgr.Create(
116 DefaultMaterialGpuResourceConstants::CORE_DEFAULT_MATERIAL_NORMAL, desc, normalDataView));
117 }
118
119 desc.format = Format::BASE_FORMAT_R8_UNORM;
120 {
121 constexpr const uint8_t byteData[4u] = { 0xff, 0xff, 0xff, 0xff };
122 const auto byteDataView =
123 array_view(reinterpret_cast<const uint8_t*>(byteData), sizeof(uint8_t) * countof(byteData));
124 defaultGpuResources.push_back(
125 gpuResourceMgr.Create(DefaultMaterialGpuResourceConstants::CORE_DEFAULT_MATERIAL_AO, desc, byteDataView));
126 }
127
128 // env cubemaps
129 desc.imageViewType = ImageViewType::CORE_IMAGE_VIEW_TYPE_CUBE;
130 desc.format = Format::BASE_FORMAT_R8G8B8A8_SRGB;
131 desc.createFlags = ImageCreateFlagBits::CORE_IMAGE_CREATE_CUBE_COMPATIBLE_BIT;
132 desc.layerCount = 6u;
133 {
134 // Env color is currently in rgbd format (alpha channel is used as a divider for the rgb values).
135 const vector<uint32_t> cubeData(4u * 6u, 0xFFFFffff);
136 const array_view<const uint8_t> cubeDataView(
137 reinterpret_cast<const uint8_t*>(cubeData.data()), cubeData.size() * sizeOfUint32);
138 defaultGpuResources.push_back(gpuResourceMgr.Create(
139 DefaultMaterialGpuResourceConstants::CORE_DEFAULT_RADIANCE_CUBEMAP, desc, cubeDataView));
140
141 // Skybox is currently in rgbd format (alpha channel is used as a divider for the rgb values).
142 defaultGpuResources.push_back(gpuResourceMgr.Create(
143 DefaultMaterialGpuResourceConstants::CORE_DEFAULT_SKYBOX_CUBEMAP, desc, cubeDataView));
144 }
145 }
146
CreateDefaultSamplers(IDevice & device,vector<RenderHandleReference> & defaultGpuResources)147 void CreateDefaultSamplers(IDevice& device, vector<RenderHandleReference>& defaultGpuResources)
148 {
149 IGpuResourceManager& gpuResourceMgr = device.GetGpuResourceManager();
150 {
151 GpuSamplerDesc sampler {
152 Filter::CORE_FILTER_LINEAR, // magFilter
153 Filter::CORE_FILTER_LINEAR, // minFilter
154 Filter::CORE_FILTER_LINEAR, // mipMapMode
155 SamplerAddressMode::CORE_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE, // addressModeU
156 SamplerAddressMode::CORE_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE, // addressModeV
157 SamplerAddressMode::CORE_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE, // addressModeW
158 };
159 constexpr float CUBE_MAP_LOD_COEFF { 8.0f };
160 sampler.minLod = 0.0f;
161 sampler.maxLod = CUBE_MAP_LOD_COEFF;
162 defaultGpuResources.push_back(
163 gpuResourceMgr.Create(DefaultMaterialGpuResourceConstants::CORE_DEFAULT_RADIANCE_CUBEMAP_SAMPLER, sampler));
164 }
165 {
166 GpuSamplerDesc sampler {
167 Filter::CORE_FILTER_LINEAR, // magFilter
168 Filter::CORE_FILTER_LINEAR, // minFilter
169 Filter::CORE_FILTER_LINEAR, // mipMapMode
170 SamplerAddressMode::CORE_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE, // addressModeU
171 SamplerAddressMode::CORE_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE, // addressModeV
172 SamplerAddressMode::CORE_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE, // addressModeW
173 };
174 defaultGpuResources.push_back(
175 gpuResourceMgr.Create(DefaultMaterialGpuResourceConstants::CORE_DEFAULT_VSM_SHADOW_SAMPLER, sampler));
176
177 sampler.compareOp = CompareOp::CORE_COMPARE_OP_GREATER;
178 sampler.enableCompareOp = true;
179 defaultGpuResources.push_back(
180 gpuResourceMgr.Create(DefaultMaterialGpuResourceConstants::CORE_DEFAULT_PCF_SHADOW_SAMPLER, sampler));
181 }
182 }
183
CreateDefaultResources(IDevice & device,vector<RenderHandleReference> & defaultGpuResources)184 void CreateDefaultResources(IDevice& device, vector<RenderHandleReference>& defaultGpuResources)
185 {
186 CreateDefaultImages(device, defaultGpuResources);
187 CreateDefaultSamplers(device, defaultGpuResources);
188 }
189 } // namespace
190
191 // Core Rofs Data.
192 extern "C" {
193 extern const void* const BINARY_DATA_FOR_3D[];
194 extern const uint64_t SIZE_OF_DATA_FOR_3D;
195 }
196
197 array_view<const RenderDataStoreTypeInfo> GetRenderDataStores3D();
198 array_view<const RenderNodeTypeInfo> GetRenderNodes3D();
199 array_view<const ComponentManagerTypeInfo> GetComponentManagers3D();
200 array_view<const SystemTypeInfo> GetSystems3D();
201
202 struct Agp3DPluginState {
203 IRenderContext& renderContext;
204 unique_ptr<GraphicsContext> context;
205
206 vector<RenderHandleReference> defaultGpuResources;
207 vector<string> defaultPostProcesses;
208
209 Picking picker_;
210 RenderNodeSceneUtilImpl renderNodeSceneUtil;
211 InterfaceTypeInfo interfaces[4] = {
212 InterfaceTypeInfo {
213 this,
214 UID_MESH_BUILDER,
215 CORE_NS::GetName<IMeshBuilder>().data(),
__anonc020480e0202Agp3DPluginState216 [](IClassFactory&, PluginToken token) -> IInterface* {
217 if (token) {
218 Agp3DPluginState* state = static_cast<Agp3DPluginState*>(token);
219 return new MeshBuilder(state->renderContext);
220 }
221 return nullptr;
222 },
223 nullptr,
224 },
225 InterfaceTypeInfo {
226 this,
227 UID_PICKING,
228 CORE_NS::GetName<IPicking>().data(),
229 nullptr,
__anonc020480e0302Agp3DPluginState230 [](IClassRegister& registry, PluginToken token) -> IInterface* {
231 if (token) {
232 Agp3DPluginState* state = static_cast<Agp3DPluginState*>(token);
233 return &state->picker_;
234 }
235 return nullptr;
236 },
237 },
238 InterfaceTypeInfo {
239 this,
240 UID_RENDER_NODE_SCENE_UTIL,
241 CORE_NS::GetName<IRenderNodeSceneUtil>().data(),
242 nullptr,
__anonc020480e0402Agp3DPluginState243 [](IClassRegister& registry, PluginToken token) -> IInterface* {
244 if (token) {
245 Agp3DPluginState* state = static_cast<Agp3DPluginState*>(token);
246 return &state->renderNodeSceneUtil;
247 }
248 return nullptr;
249 },
250 },
251 InterfaceTypeInfo {
252 this,
253 UID_GRAPHICS_CONTEXT,
254 CORE_NS::GetName<IGraphicsContext>().data(),
__anonc020480e0502Agp3DPluginState255 [](IClassFactory& registry, PluginToken token) -> IInterface* {
256 if (token) {
257 Agp3DPluginState* state = static_cast<Agp3DPluginState*>(token);
258 if (!state->context) {
259 state->context = make_unique<GraphicsContext>(*state, state->renderContext);
260 }
261 return state->context->GetInterface(IInterface::UID);
262 }
263 return nullptr;
264 },
__anonc020480e0602Agp3DPluginState265 [](IClassRegister& registry, PluginToken token) -> IInterface* {
266 if (token) {
267 Agp3DPluginState* state = static_cast<Agp3DPluginState*>(token);
268 return state->context->GetInterface(IInterface::UID);
269 }
270 return nullptr;
271 },
272 },
273 };
274
DestroyAgp3DPluginState275 void Destroy()
276 {
277 context.reset();
278 }
279 };
280
GraphicsContext(struct Agp3DPluginState & factory,IRenderContext & context)281 GraphicsContext::GraphicsContext(struct Agp3DPluginState& factory, IRenderContext& context)
282 : factory_(factory), context_(context)
283 {}
284
~GraphicsContext()285 GraphicsContext ::~GraphicsContext()
286 {
287 GetPluginRegister().RemoveListener(*this);
288
289 for (auto& info : plugins_) {
290 if (info.second && info.second->destroyPlugin) {
291 info.second->destroyPlugin(info.first);
292 }
293 }
294 if (sceneUtil_ && gltf2_) {
295 sceneUtil_->UnregisterSceneLoader(IInterface::Ptr { gltf2_->GetInterface(ISceneLoader::UID) });
296 }
297 }
298
Init()299 void GraphicsContext::Init()
300 {
301 if (initialized_) {
302 return;
303 }
304 auto& engine = context_.GetEngine();
305
306 meshUtil_ = make_unique<MeshUtil>(engine);
307 gltf2_ = make_unique<Gltf2>(*this);
308 sceneUtil_ = make_unique<SceneUtil>(*this);
309 renderUtil_ = make_unique<RenderUtil>(*this);
310 sceneUtil_->RegisterSceneLoader(IInterface::Ptr { gltf2_->GetInterface(ISceneLoader::UID) });
311 initialized_ = true;
312
313 GetPluginRegister().AddListener(*this);
314
315 for (auto info : CORE_NS::GetPluginRegister().GetTypeInfos(I3DPlugin::UID)) {
316 if (auto plugin = static_cast<const I3DPlugin*>(info); plugin && plugin->createPlugin) {
317 auto token = plugin->createPlugin(*this);
318 plugins_.push_back({ token, plugin });
319 }
320 }
321 }
322
GetRenderContext() const323 IRenderContext& GraphicsContext::GetRenderContext() const
324 {
325 return context_;
326 }
327
GetRenderNodeGraphs(const IEcs & ecs) const328 array_view<const RenderHandleReference> GraphicsContext::GetRenderNodeGraphs(const IEcs& ecs) const
329 {
330 // NOTE: gets the render node graphs from built-in RenderSystem
331 if (IRenderSystem* rs = GetSystem<IRenderSystem>(ecs); rs) {
332 return rs->GetRenderNodeGraphs();
333 } else {
334 return {};
335 }
336 }
337
GetSceneUtil() const338 ISceneUtil& GraphicsContext::GetSceneUtil() const
339 {
340 return *sceneUtil_;
341 }
342
GetMeshUtil() const343 IMeshUtil& GraphicsContext::GetMeshUtil() const
344 {
345 return *meshUtil_;
346 }
347
GetGltf() const348 IGltf2& GraphicsContext::GetGltf() const
349 {
350 return *gltf2_;
351 }
352
GetRenderUtil() const353 IRenderUtil& GraphicsContext::GetRenderUtil() const
354 {
355 return *renderUtil_;
356 }
357
GetInterface(const Uid & uid) const358 const IInterface* GraphicsContext::GetInterface(const Uid& uid) const
359 {
360 if (uid == IGraphicsContext::UID) {
361 return static_cast<const IGraphicsContext*>(this);
362 } else if (uid == IInterface::UID) {
363 return static_cast<const IInterface*>(static_cast<const IGraphicsContext*>(this));
364 } else if (uid == IClassRegister::UID) {
365 return static_cast<const IClassRegister*>(this);
366 } else if (uid == IClassFactory::UID) {
367 return static_cast<const IClassFactory*>(this);
368 }
369 return nullptr;
370 }
371
GetInterface(const Uid & uid)372 IInterface* GraphicsContext::GetInterface(const Uid& uid)
373 {
374 if (uid == IGraphicsContext::UID) {
375 return static_cast<IGraphicsContext*>(this);
376 } else if (uid == IInterface::UID) {
377 return static_cast<IInterface*>(static_cast<IGraphicsContext*>(this));
378 } else if (uid == IClassRegister::UID) {
379 return static_cast<IClassRegister*>(this);
380 } else if (uid == IClassFactory::UID) {
381 return static_cast<IClassFactory*>(this);
382 }
383 return nullptr;
384 }
385
Ref()386 void GraphicsContext::Ref()
387 {
388 refcnt_++;
389 }
390
Unref()391 void GraphicsContext::Unref()
392 {
393 if (--refcnt_ == 0) {
394 factory_.Destroy();
395 }
396 }
397
RegisterInterfaceType(const InterfaceTypeInfo & interfaceInfo)398 void GraphicsContext::RegisterInterfaceType(const InterfaceTypeInfo& interfaceInfo)
399 {
400 // keep interfaceTypeInfos_ sorted according to UIDs
401 const auto pos = std::upper_bound(interfaceTypeInfos_.cbegin(), interfaceTypeInfos_.cend(), interfaceInfo.uid,
402 [](Uid value, const InterfaceTypeInfo* element) { return value < element->uid; });
403 interfaceTypeInfos_.insert(pos, &interfaceInfo);
404 }
405
UnregisterInterfaceType(const InterfaceTypeInfo & interfaceInfo)406 void GraphicsContext::UnregisterInterfaceType(const InterfaceTypeInfo& interfaceInfo)
407 {
408 if (!interfaceTypeInfos_.empty()) {
409 const auto pos = std::lower_bound(interfaceTypeInfos_.cbegin(), interfaceTypeInfos_.cend(), interfaceInfo.uid,
410 [](const InterfaceTypeInfo* element, Uid value) { return element->uid < value; });
411 if ((pos != interfaceTypeInfos_.cend()) && (*pos)->uid == interfaceInfo.uid) {
412 interfaceTypeInfos_.erase(pos);
413 }
414 }
415 }
416
GetInterfaceMetadata() const417 array_view<const InterfaceTypeInfo* const> GraphicsContext::GetInterfaceMetadata() const
418 {
419 return interfaceTypeInfos_;
420 }
421
GetInterfaceMetadata(const Uid & uid) const422 const InterfaceTypeInfo& GraphicsContext::GetInterfaceMetadata(const Uid& uid) const
423 {
424 static InterfaceTypeInfo invalidType {};
425
426 if (!interfaceTypeInfos_.empty()) {
427 const auto pos = std::lower_bound(interfaceTypeInfos_.cbegin(), interfaceTypeInfos_.cend(), uid,
428 [](const InterfaceTypeInfo* element, Uid value) { return element->uid < value; });
429 if ((pos != interfaceTypeInfos_.cend()) && (*pos)->uid == uid) {
430 return *(*pos);
431 }
432 }
433 return invalidType;
434 }
435
GetInstance(const BASE_NS::Uid & uid) const436 IInterface* GraphicsContext::GetInstance(const BASE_NS::Uid& uid) const
437 {
438 const auto& data = GetInterfaceMetadata(uid);
439 if (data.getInterface) {
440 return data.getInterface(const_cast<GraphicsContext&>(*this), data.token);
441 }
442 return nullptr;
443 }
444
CreateInstance(const BASE_NS::Uid & uid)445 IInterface::Ptr GraphicsContext::CreateInstance(const BASE_NS::Uid& uid)
446 {
447 const auto& data = GetInterfaceMetadata(uid);
448 if (data.createInterface) {
449 return IInterface::Ptr { data.createInterface(*this, data.token) };
450 }
451 return IInterface::Ptr {};
452 }
453
OnTypeInfoEvent(EventType type,array_view<const ITypeInfo * const> typeInfos)454 void GraphicsContext::OnTypeInfoEvent(EventType type, array_view<const ITypeInfo* const> typeInfos)
455 {
456 if (type == EventType::ADDED) {
457 for (const auto* info : typeInfos) {
458 if (info && info->typeUid == I3DPlugin::UID && static_cast<const I3DPlugin*>(info)->createPlugin) {
459 auto plugin = static_cast<const I3DPlugin*>(info);
460 if (std::none_of(plugins_.begin(), plugins_.end(),
461 [plugin](const pair<PluginToken, const I3DPlugin*>& pluginData) {
462 return pluginData.second == plugin;
463 })) {
464 auto token = plugin->createPlugin(*this);
465 plugins_.push_back({ token, plugin });
466 }
467 }
468 }
469 } else if (type == EventType::REMOVED) {
470 for (const auto* info : typeInfos) {
471 if (info && info->typeUid == I3DPlugin::UID) {
472 auto plugin = static_cast<const I3DPlugin*>(info);
473 if (auto pos = std::find_if(plugins_.begin(), plugins_.end(),
474 [plugin](const pair<PluginToken, const I3DPlugin*>& pluginData) {
475 return pluginData.second == plugin;
476 });
477 pos != plugins_.end()) {
478 if (plugin->destroyPlugin) {
479 plugin->destroyPlugin(pos->first);
480 }
481 plugins_.erase(pos);
482 }
483 }
484 }
485 }
486 }
487
488 void RegisterTypes(IPluginRegister& pluginRegistry);
489 void UnregisterTypes(IPluginRegister& pluginRegistry);
490
491 namespace {
CreatePlugin3D(IRenderContext & context)492 PluginToken CreatePlugin3D(IRenderContext& context)
493 {
494 Agp3DPluginState* token = new Agp3DPluginState { context, {}, {}, {}, {}, {} };
495 auto& registry = *context.GetInterface<IClassRegister>();
496 for (const auto& info : token->interfaces) {
497 registry.RegisterInterfaceType(info);
498 }
499
500 IFileManager& fileManager = context.GetEngine().GetFileManager();
501 #if (CORE3D_EMBEDDED_ASSETS_ENABLED == 1)
502 // Create engine:// protocol that points to embedded asset files.
503 fileManager.RegisterFilesystem("rofs3D", fileManager.CreateROFilesystem(BINARY_DATA_FOR_3D, SIZE_OF_DATA_FOR_3D));
504 #endif
505 for (uint32_t idx = 0; idx < countof(RENDER_DATA_PATHS); ++idx) {
506 fileManager.RegisterPath(RENDER_DATA_PATHS[idx].protocol, RENDER_DATA_PATHS[idx].uri, false);
507 }
508 context.GetDevice().GetShaderManager().LoadShaderFiles(SHADER_FILE_PATHS);
509
510 CreateDefaultResources(context.GetDevice(), token->defaultGpuResources);
511 {
512 auto* renderDataConfigurationLoader = CORE_NS::GetInstance<IRenderDataConfigurationLoader>(
513 *context.GetInterface<IClassRegister>(), UID_RENDER_DATA_CONFIGURATION_LOADER);
514 auto* dataStore = context.GetRenderDataStoreManager().GetRenderDataStore(POST_PROCESS_DATA_STORE_NAME);
515 if (renderDataConfigurationLoader && dataStore) {
516 auto& fileMgr = context.GetEngine().GetFileManager();
517 constexpr string_view ppPath = POST_PROCESS_PATH;
518 if (auto dir = fileMgr.OpenDirectory(ppPath); dir) {
519 for (const auto& entry : dir->GetEntries()) {
520 if (entry.type == IDirectory::Entry::Type::FILE) {
521 const auto loadedPP =
522 renderDataConfigurationLoader->LoadPostProcess(fileMgr, ppPath + entry.name);
523 if (loadedPP.loadResult.success) {
524 token->defaultPostProcesses.push_back(loadedPP.name);
525 auto pod = static_cast<IRenderDataStorePod*>(dataStore);
526 pod->CreatePod(
527 POST_PROCESS_NAME, loadedPP.name, arrayviewU8(loadedPP.postProcessConfiguration));
528 }
529 }
530 }
531 }
532 }
533 }
534
535 return token;
536 }
537
DestroyPlugin3D(PluginToken token)538 void DestroyPlugin3D(PluginToken token)
539 {
540 Agp3DPluginState* state = static_cast<Agp3DPluginState*>(token);
541 IFileManager& fileManager = state->renderContext.GetEngine().GetFileManager();
542
543 state->defaultGpuResources.clear();
544 {
545 auto* renderDataConfigurationLoader = CORE_NS::GetInstance<IRenderDataConfigurationLoader>(
546 *state->renderContext.GetInterface<IClassRegister>(), UID_RENDER_DATA_CONFIGURATION_LOADER);
547 auto* dataStore =
548 state->renderContext.GetRenderDataStoreManager().GetRenderDataStore(POST_PROCESS_DATA_STORE_NAME);
549 if (renderDataConfigurationLoader && dataStore) {
550 auto pod = static_cast<IRenderDataStorePod*>(dataStore);
551 for (const auto& ref : state->defaultPostProcesses) {
552 pod->DestroyPod(POST_PROCESS_NAME, ref);
553 }
554 }
555 state->defaultPostProcesses.clear();
556 }
557 state->renderContext.GetDevice().GetShaderManager().UnloadShaderFiles(SHADER_FILE_PATHS);
558 #if (CORE3D_EMBEDDED_ASSETS_ENABLED == 1)
559 fileManager.UnregisterFilesystem("rofs3D");
560 #endif
561 for (uint32_t idx = 0; idx < countof(RENDER_DATA_PATHS); ++idx) {
562 fileManager.UnregisterPath(RENDER_DATA_PATHS[idx].protocol, RENDER_DATA_PATHS[idx].uri);
563 }
564
565 auto& registry = *state->renderContext.GetInterface<IClassRegister>();
566 for (const auto& info : state->interfaces) {
567 registry.UnregisterInterfaceType(info);
568 }
569
570 delete state;
571 }
572
CreateEcsPlugin3D(IEcs & ecs)573 PluginToken CreateEcsPlugin3D(IEcs& ecs)
574 {
575 return {};
576 }
577
DestroyEcsPlugin3D(PluginToken token)578 void DestroyEcsPlugin3D(PluginToken token) {}
579
580 constexpr IRenderPlugin RENDER_PLUGIN(CreatePlugin3D, DestroyPlugin3D);
581 constexpr IEcsPlugin ECS_PLUGIN(CreateEcsPlugin3D, DestroyEcsPlugin3D);
582 } // namespace
583
RegisterInterfaces3D(IPluginRegister & pluginRegistry)584 PluginToken RegisterInterfaces3D(IPluginRegister& pluginRegistry)
585 {
586 InitRegistry(pluginRegistry);
587 pluginRegistry.RegisterTypeInfo(RENDER_PLUGIN);
588 pluginRegistry.RegisterTypeInfo(ECS_PLUGIN);
589
590 RegisterTypes(GetPluginRegister());
591
592 return &pluginRegistry;
593 }
594
UnregisterInterfaces3D(PluginToken token)595 void UnregisterInterfaces3D(PluginToken token)
596 {
597 IPluginRegister* pluginRegistry = static_cast<IPluginRegister*>(token);
598
599 UnregisterTypes(GetPluginRegister());
600
601 pluginRegistry->UnregisterTypeInfo(ECS_PLUGIN);
602 pluginRegistry->UnregisterTypeInfo(RENDER_PLUGIN);
603 }
604 CORE3D_END_NAMESPACE()
605