1 /* 2 * Copyright (c) 2024 Huawei Device Co., Ltd. 3 * Licensed under the Apache License, Version 2.0 (the "License"); 4 * you may not use this file except in compliance with the License. 5 * You may obtain a copy of the License at 6 * 7 * http://www.apache.org/licenses/LICENSE-2.0 8 * 9 * Unless required by applicable law or agreed to in writing, software 10 * distributed under the License is distributed on an "AS IS" BASIS, 11 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 12 * See the License for the specific language governing permissions and 13 * limitations under the License. 14 */ 15 16 #include "sequential_animation.h" 17 18 #include <meta/api/util.h> 19 20 META_BEGIN_NAMESPACE() 21 22 namespace Internal { 23 GetParams()24AnimationState::AnimationStateParams SequentialAnimation::GetParams() 25 { 26 AnimationState::AnimationStateParams params; 27 params.owner = GetSelf<IAnimation>(); 28 params.runningProperty = META_ACCESS_PROPERTY(Running); 29 params.progressProperty = META_ACCESS_PROPERTY(Progress); 30 params.totalDuration = META_ACCESS_PROPERTY(TotalDuration); 31 return params; 32 } 33 Build(const IMetadata::Ptr & data)34bool SequentialAnimation::Build(const IMetadata::Ptr& data) 35 { 36 if (Super::Build(data)) { 37 GetState().OnChildrenChanged()->AddHandler( 38 MakeCallback<IOnChanged>(this, &SequentialAnimation::ChildrenChanged)); 39 return true; 40 } 41 return false; 42 } 43 Evaluate()44void SequentialAnimation::Evaluate() 45 { 46 if (GetState().Evaluate() == AnyReturn::SUCCESS) { 47 NotifyChanged(); 48 } 49 } 50 ChildrenChanged()51void SequentialAnimation::ChildrenChanged() 52 { 53 SetValue(META_ACCESS_PROPERTY(Valid), GetState().IsValid()); 54 NotifyChanged(); 55 } 56 57 } // namespace Internal 58 59 META_END_NAMESPACE() 60