1 /* 2 * Copyright (c) 2024 Huawei Device Co., Ltd. 3 * Licensed under the Apache License, Version 2.0 (the "License"); 4 * you may not use this file except in compliance with the License. 5 * You may obtain a copy of the License at 6 * 7 * http://www.apache.org/licenses/LICENSE-2.0 8 * 9 * Unless required by applicable law or agreed to in writing, software 10 * distributed under the License is distributed on an "AS IS" BASIS, 11 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 12 * See the License for the specific language governing permissions and 13 * limitations under the License. 14 */ 15 16 #ifndef SCENEPLUGIN_COMPATIBILITY_H 17 #define SCENEPLUGIN_COMPATIBILITY_H 18 19 #include <base/math/mathf.h> 20 #include <base/math/matrix_util.h> 21 #include <base/math/quaternion_util.h> 22 #include <base/math/vector.h> 23 #include <base/util/color.h> 24 25 #include <meta/base/meta_types.h> 26 27 #include "scene_plugin/namespace.h" 28 29 SCENE_BEGIN_NAMESPACE() 30 31 using Color = Base::Color; 32 33 static const Color BLACK_COLOR = BASE_NS::MakeColorFromLinear(0xFF000000); 34 static const Color WHITE_COLOR = BASE_NS::MakeColorFromLinear(0xFFFFFFFF); 35 static const Color BLUE_COLOR = BASE_NS::MakeColorFromLinear(0xFF0000FF); 36 static const Color GREEN_COLOR = BASE_NS::MakeColorFromLinear(0xFF00FF00); 37 static const Color RED_COLOR = BASE_NS::MakeColorFromLinear(0xFFFF0000); 38 static const Color TRANSPARENT_COLOR = BASE_NS::MakeColorFromLinear(0x00000000); 39 40 namespace Colors { 41 #undef TRANSPARENT 42 static constexpr Color TRANSPARENT { 0.f, 0.f, 0.f, 0.f }; 43 static constexpr Color BLACK { 0.f, 0.f, 0.f, 1.f }; 44 static constexpr Color GRAY { .5f, .5f, .5f, 1.f }; 45 static constexpr Color WHITE { 1.f, 1.f, 1.f, 1.f }; 46 static constexpr Color RED { 1.f, 0.f, 0.f, 1.f }; 47 static constexpr Color GREEN { 0.f, 1.f, 0.f, 1.f }; 48 static constexpr Color BLUE { 0.f, 0.f, 1.f, 1.f }; 49 static constexpr Color YELLOW { 1.f, 1.f, 0.f, 1.f }; 50 } // namespace Colors 51 52 SCENE_END_NAMESPACE() 53 54 55 #endif // SCENEPLUGIN_COMPATIBILITY_H 56