1 /* 2 * Copyright (C) 2024 Huawei Device Co., Ltd. 3 * Licensed under the Apache License, Version 2.0 (the "License"); 4 * you may not use this file except in compliance with the License. 5 * You may obtain a copy of the License at 6 * 7 * http://www.apache.org/licenses/LICENSE-2.0 8 * 9 * Unless required by applicable law or agreed to in writing, software 10 * distributed under the License is distributed on an "AS IS" BASIS, 11 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 12 * See the License for the specific language governing permissions and 13 * limitations under the License. 14 */ 15 16 #ifndef RENDER_CONTEXT_H 17 #define RENDER_CONTEXT_H 18 19 #include "base/render_base.h" 20 #include "graphic/render_attribute.h" 21 #include "graphic/render_lib_header.h" 22 #include "graphic/render_object.h" 23 #include "graphic/render_surface.h" 24 #include "image_effect_marco_define.h" 25 26 namespace OHOS { 27 namespace Media { 28 namespace Effect { 29 class RenderContext : public RenderObject { 30 public: 31 IMAGE_EFFECT_EXPORT RenderContext(); 32 IMAGE_EFFECT_EXPORT ~RenderContext(); 33 34 virtual bool Create(RenderContext *sharedContext); 35 bool Init() override; 36 bool Release() override; 37 virtual bool MakeCurrent(const RenderSurface *surface); 38 virtual bool ReleaseCurrent(); 39 virtual bool SwapBuffers(const RenderSurface *surface); 40 41 private: 42 EGLDisplay display_; 43 EGLContext context_; 44 RenderAttribute attribute_; 45 }; 46 } // namespace Effect 47 } // namespace Media 48 } // namespace OHOS 49 #endif