Searched refs:ACTIVE_UNIFORM_BLOCKS (Results 1 – 11 of 11) sorted by relevance
249 static const GLenum ACTIVE_UNIFORM_BLOCKS = 0x8A36; variable
220 |新增|NA|方法名 or 属性名:ACTIVE_UNIFORM_BLOCKS<br>函数:readonly ACTIVE_UNIFORM_BLOCKS: webgl.GLenum;|webgl2.…
220 |Added|NA|Method or attribute name: ACTIVE_UNIFORM_BLOCKS<br>Function name: readonly ACTIVE_UNIFORM…
306 …Base;<br>方法or属性:readonly ACTIVE_UNIFORM_BLOCKS: GLenum;|类名:WebGL2RenderingContextBase;<br>方法or属性:r…
1118 return NVal::CreateInt64(env, WebGL2RenderingContextBase::ACTIVE_UNIFORM_BLOCKS).val_; in GetActiveUniformBlocks()
949 case WebGL2RenderingContextBase::ACTIVE_UNIFORM_BLOCKS: in GetProgramParameter()
160 | webgl2 | WebGL2RenderingContextBase | readonly ACTIVE_UNIFORM_BLOCKS: GLenum; | 新增 |
306 …: readonly ACTIVE_UNIFORM_BLOCKS: GLenum;|Class name: WebGL2RenderingContextBase;<br>Method or att…
160 | webgl2 | WebGL2RenderingContextBase | readonly ACTIVE_UNIFORM_BLOCKS: GLenum; | Added|
692 |删除|模块名: webgl2<br>类名: WebGL2RenderingContextBase<br>方法 or 属性:readonly ACTIVE_UNIFORM_BLOCKS: webgl…
692 … WebGL2RenderingContextBase<br>Method or attribute name: readonly ACTIVE_UNIFORM_BLOCKS: webgl.GLe…