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/ohos5.0/foundation/arkui/ace_engine/interfaces/native/node/
H A Dnode_transition.cpp68 if (!effectOption->rotate) { in ConvertToEffectOption()
73 toEffectOption->rotate.x = effectOption->rotate->x; in ConvertToEffectOption()
74 toEffectOption->rotate.y = effectOption->rotate->y; in ConvertToEffectOption()
75 toEffectOption->rotate.z = effectOption->rotate->z; in ConvertToEffectOption()
76 toEffectOption->rotate.angle = effectOption->rotate->angle; in ConvertToEffectOption()
77 toEffectOption->rotate.centerX = effectOption->rotate->centerX; in ConvertToEffectOption()
78 toEffectOption->rotate.centerY = effectOption->rotate->centerY; in ConvertToEffectOption()
79 toEffectOption->rotate.centerZ = effectOption->rotate->centerZ; in ConvertToEffectOption()
80 toEffectOption->rotate.perspective = effectOption->rotate->perspective; in ConvertToEffectOption()
H A Dnode_transition_imp.cpp33 option->rotate = nullptr; in OH_ArkUI_CreateOpacityTransitionEffect()
47 option->rotate = nullptr; in OH_ArkUI_CreateTranslationTransitionEffect()
61 option->rotate = nullptr; in OH_ArkUI_CreateScaleTransitionEffect()
70 ArkUI_TransitionEffect* OH_ArkUI_CreateRotationTransitionEffect(ArkUI_RotationOptions* rotate) in OH_ArkUI_CreateRotationTransitionEffect() argument
72 CHECK_NULL_RETURN(rotate, nullptr); in OH_ArkUI_CreateRotationTransitionEffect()
80 option->rotate = rotate; in OH_ArkUI_CreateRotationTransitionEffect()
92 option->rotate = nullptr; in OH_ArkUI_CreateMovementTransitionEffect()
110 option->rotate = nullptr; in OH_ArkUI_CreateAsymmetricTransitionEffect()
/ohos5.0/foundation/arkui/ui_lite/frameworks/dock/
H A Drotate_input_device.cpp40 if (data.rotate == 0 || rotateStart_) { in DispatchEvent()
43 cachedRotation_ += data.rotate; in DispatchEvent()
71 if (data.rotate == 0 && rotateStart_) { in DispatchEvent()
82 view->OnRotateStartEvent(data.rotate); in DispatchEvent()
84 view->OnRotateEvent(data.rotate); in DispatchEvent()
87 rotate value = %{public}d\n!", static_cast<uint8_t>(view->GetViewType()), data.rotate); in DispatchEvent()
/ohos5.0/docs/zh-cn/application-dev/reference/apis-arkui/arkui-ts/
H A Dts-universal-attributes-transformation.md9 ## rotate section
11 rotate(value: RotateOptions)
134 该示例通过rotate、translate、scale、transform为组件添加旋转、平移、缩放、变换矩阵效果。
147 .rotate({
204 .rotate({ y: 1, angle: 45, perspective: this.prep })
232 该示例通过设置rotate和transform为不同的参数实现相同的旋转效果。
253 .rotate({
254 // 绕(100vp,60vp)的锚点旋转90度,rotate或scale的centerX、centerY为组件锚点
267 .rotate({
289 })// transform的rotate不指定centerX、centerY,此次旋转的中心相对于组件本身锚点没有额外偏移
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H A Dts-animatorproperty.md3 …-universal-attributes-transformation.md#scale)、[rotate](ts-universal-attributes-transformation.md#
92 Button('change rotate angle')
97 .rotate({ angle: this.rotateAngle })
/ohos5.0/foundation/arkui/ace_engine/interfaces/napi/kits/componentutils/
H A Djs_component_utils.cpp60 napi_value rotate = nullptr; in JSGetRectangleById() local
111 napi_create_object(env, &rotate); in JSGetRectangleById()
130 napi_create_double(env, rectangle.rotate.x, &rotateX); in JSGetRectangleById()
131 napi_create_double(env, rectangle.rotate.y, &rotateY); in JSGetRectangleById()
132 napi_create_double(env, rectangle.rotate.z, &rotateZ); in JSGetRectangleById()
133 napi_create_double(env, rectangle.rotate.angle, &rotateAngle); in JSGetRectangleById()
193 napi_set_named_property(env, obj, "rotate", rotate); in JSGetRectangleById()
194 napi_set_named_property(env, rotate, "x", rotateX); in JSGetRectangleById()
195 napi_set_named_property(env, rotate, "y", rotateY); in JSGetRectangleById()
196 napi_set_named_property(env, rotate, "z", rotateZ); in JSGetRectangleById()
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/ohos5.0/foundation/multimedia/image_effect/frameworks/native/render_environment/core/
H A Drender_opengl_renderer.cpp70 trans = glm::rotate(trans, glm::radians(90.0f), glm::vec3(0.0, 0.0, 1.0)); in ProcessTransform()
74 trans = glm::rotate(trans, glm::radians(90.0f), glm::vec3(0.0, 0.0, 1.0)); in ProcessTransform()
79 trans = glm::rotate(trans, glm::radians(90.0f), glm::vec3(0.0, 0.0, 1.0)); in ProcessTransform()
84 trans = glm::rotate(trans, glm::radians(180.0f), glm::vec3(0.0, 0.0, 1.0)); in ProcessTransform()
88 trans = glm::rotate(trans, glm::radians(180.0f), glm::vec3(0.0, 0.0, 1.0)); in ProcessTransform()
93 trans = glm::rotate(trans, glm::radians(180.0f), glm::vec3(0.0, 0.0, 1.0)); in ProcessTransform()
98 trans = glm::rotate(trans, glm::radians(270.0f), glm::vec3(0.0, 0.0, 1.0)); in ProcessTransform()
102 trans = glm::rotate(trans, glm::radians(270.0f), glm::vec3(0.0, 0.0, 1.0)); in ProcessTransform()
107 trans = glm::rotate(trans, glm::radians(270.0f), glm::vec3(0.0, 0.0, 1.0)); in ProcessTransform()
/ohos5.0/docs/zh-cn/application-dev/ui/
H A Dui-js-animate-transform.md40 transform: rotate(45deg);
181 <div class="rotate">
211 animation: rotate 3s infinite;
227 @keyframes rotate {
229 transform: rotate(0deg)
232 transform: rotate(360deg);
536 transform: rotate(360deg)
542 transform:translate(0,0) rotate(0deg) ;
550 transform:rotate(0deg) translate(0,0);
562 transform:scale(2) rotate(45deg);
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H A Darkts-attribute-animation-apis.md43 .rotate({ angle: this.rotateValue })
54 // 组件一的rotate属性发生变化,所以会给组件一添加rotate旋转动画
109 .rotate({ angle: this.rotateValue })
121 // 组件一的rotate属性发生变化,所以会给组件一添加rotate旋转动画
H A Darkts-enter-exit-transition.md15 | rotate | 通过设置组件旋转创建转场效果。 | 出现时为rotate接口设置的值到默认值0,消失时为默认值0到rotate接口设置的值。 |
33 .combine(TransitionEffect.rotate({ angle: 90 }))
39 …Effect.asymmetric(TransitionEffect.scale({ x: 0, y: 0 }), TransitionEffect.rotate({ angle: 90 })));
87 .combine(TransitionEffect.rotate({ angle: 90 }))
H A Dui-js-building-ui-animation.md14 - **rotate**:将指定组件沿横轴或纵轴或中心点旋转指定的角度。
22 <text class="rotate">hello</text>
42 .rotate {
49 transform: rotate(45deg);
/ohos5.0/foundation/window/window_manager/wmserver/test/unittest/
H A Dinput_window_monitor_test.cpp79 Rotation rotate = Rotation::ROTATION_0; variable
80 ASSERT_EQ(MMI::DIRECTION0, input_monitor_->GetDisplayDirectionForMmi(rotate));
142 Rotation rotate = Rotation::ROTATION_90; variable
143 rotate = Rotation::ROTATION_180;
145 rotate = Rotation::ROTATION_270;
147 ASSERT_NE(MMI::DIRECTION0, input_monitor_->GetDisplayDirectionForMmi(rotate));
/ohos5.0/foundation/arkui/ace_engine/frameworks/core/components/declaration/svg/
H A Dsvg_text_declaration.h28 double rotate = 0.0; member
40 void SetRotate(double rotate) in SetRotate() argument
43 attribute.rotate = rotate; in SetRotate()
49 return attribute.rotate; in GetRotate()
/ohos5.0/docs/en/application-dev/ui/
H A Dui-js-animate-transform.md41 transform: rotate(45deg);
182 <div class="rotate">
212 animation: rotate 3s infinite;
228 @keyframes rotate {
230 transform: rotate(0deg)
233 transform: rotate(360deg);
537 transform: rotate(360deg)
543 transform:translate(0,0) rotate(0deg) ;
551 transform:rotate(0deg) translate(0,0);
563 transform:scale(2) rotate(45deg);
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/ohos5.0/docs/zh-cn/application-dev/reference/apis-arkui/arkui-js/
H A Djs-components-svg-animatemotion.md27 | rotate | [auto&nbsp;\|&nbsp;auto-reverse&nbsp;\|&nbsp;&lt;number&gt;] | auto | 否 | 设置动画对象的旋转方向。 |
40 …<animateMotion dur="2000" repeatCount="indefinite" rotate="auto" keyPoints="0;0.2;0.4;0.6;0.8;1" p…
44 …<animateMotion dur="2000" repeatCount="indefinite" rotate="auto-reverse"path="m40,130 c0,-100 160,…
48 …<animateMotion dur="2000" repeatCount="indefinite" rotate="45"path="m40,200 c0,-100 160,100 160,0 …
H A Djs-components-common-transition.md297 transform: translate(0px) rotate(60deg) scale(1.0);
302 transform: translate(100px) rotate(360deg) scale(1.0);
308 transform: translate(200px) rotate(60deg) scale(2);
313 transform: translate(200px) rotate(360deg) scale(2);
365 transform:translate(100px) rotate(0deg) scale(1.0);
369 transform:translate(100px) rotate(180deg) scale(2.0);
376 transform: translate(0px) rotate(60deg) scale(1);
380 transform: translate(0px) rotate(360deg) scale(1);
H A Djs-components-svg-tspan.md33 | rotate | number | 0 | 否 | 字体以左下角为圆心旋转角度,正数顺时针,负数逆时针。 …
52 <tspan fill="#D2691E" font-size="40" rotate="10">third span.</tspan>
57 … <tspan dy="-5" fill="#D2691E" font-size="35" rotate="-10" fill-opacity="0.6">third span.</tspan>
58 …<tspan fill="#blue" font-size="40" rotate="10" fill-opacity="0.8" stroke="#00FF00" stroke-width="1…
85 tspan attribute x|opacity|rotate
88 … <animate attributeName="rotate" from="0" to="360" dur="3s" repeatCount="indefinite"></animate>
/ohos5.0/foundation/arkui/ace_engine/frameworks/core/components_v2/indexer/
H A Drender_indexer_item.h88 … RefPtr<RenderTransform> rotate = AceType::DynamicCast<RenderTransform>(GetChildren().front()); in SetRotate() local
89 if (rotate) { in SetRotate()
91 rotate->ResetTransform(); in SetRotate()
92 rotate->RotateZ(angle); in SetRotate()
/ohos5.0/foundation/arkui/ace_engine/frameworks/core/components/transform/
H A Drosen_render_transform.cpp186 Matrix4 rotate = Matrix4::CreateRotate(angle, 0.0f, 1.0f, 0.0f); in Mirror() local
187 transform_ = rotate * transform_; in Mirror()
249 auto& rotate = transform.rotateOperation_; in OnRSTransition() local
250 effect->Rotate({ rotate.dx, rotate.dy, rotate.dz, rotate.angle }); in OnRSTransition()
/ohos5.0/foundation/arkui/ace_engine/frameworks/core/components/indexer/
H A Drender_indexer_item.h102 … RefPtr<RenderTransform> rotate = AceType::DynamicCast<RenderTransform>(GetChildren().front()); in SetRotate() local
103 if (rotate) { in SetRotate()
105 rotate->ResetTransform(); in SetRotate()
106 rotate->RotateZ(angle); in SetRotate()
H A Dindexer_item_component.h38 …t std::u16string& strSection, const std::u16string& strLabel, bool circleMode, bool rotate = false)
39 : strSection_(strSection), strLabel_(strLabel), circleMode_(circleMode), rotate_(rotate)
45 bool circleMode, bool rotate = false)
46 …on_(strSection), strLabel_(strLabel), itemSize_(itemSize), circleMode_(circleMode), rotate_(rotate)
/ohos5.0/docs/zh-cn/device-dev/guide/
H A Ddevice-clock-guide.md58 …style="transform : rotate({{ hour * 30 + minute / 2 }}deg);"></image> <!--设置时钟图片,(hour * 30)一小时旋转3…
60 …style="transform : rotate({{ minute * 6 + second / 10 }}deg);"></image> <!--设置分钟图片,(minute * 6)一分钟…
62 … style="transform : rotate({{ second * 6 }}deg);"></image> <!--设置秒钟图片,(second * 6)一秒旋转6度-->
67 …style="transform : rotate\(\{\{ second \* 6 \}\}deg\) 这类代码用来设置组件的旋转事件。其中transform是设置动画平移/旋转/缩放的属性,
159 style="transform : rotate({{ hour * 30 + minute / 2 }}deg);"></image>
161 style="transform : rotate({{ minute * 6 + second / 10 }}deg);"></image>
163 style="transform : rotate({{ second * 6 }}deg);"></image>
/ohos5.0/foundation/multimedia/image_framework/frameworks/innerkitsimpl/test/unittest/pixel_map_test/
H A Dpixel_yuv_ext_test.cpp83 pixelYuvExt.rotate(0);
86 pixelYuvExt.rotate(1.0f);
88 pixelYuvExt.rotate(-1.0f);
104 pixelYuvExt.rotate(90.0f);
109 pixelYuvExt.rotate(180.0f);
/ohos5.0/docs/zh-cn/application-dev/media/camera/
H A Dcamera-animation.md182 .rotate(this.shotImgRotation)// ArkUI提供,用于组件旋转
210 await shotPixel.rotate(90); //ImageKit提供,用于图片内容旋转
216 await shotPixel.rotate(270);
284 await shotPixel.rotate(90); //ImageKit提供,用于图片内容旋转
290 await shotPixel.rotate(270);
329 await shotPixel.rotate(90);
334 await shotPixel.rotate(270);
/ohos5.0/foundation/arkui/ace_engine/frameworks/core/components/common/properties/
H A Dmotion_path_evaluator.cpp65 …nPathPosition { .offset = startPoint_ * (1.0f - fraction) + endPoint_ * fraction, .rotate = 0.0f }; in Evaluate()
78 return MotionPathPosition { .offset = Offset(), .rotate = 0.0f }; in Evaluate()
111 return position.rotate; in Evaluate()
124 rotation.rotateOperation_ = RotateOperation(0.0f, 0.0f, 1.0f, position.rotate); in Evaluate()

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