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Searched refs:shaderStageFlags (Results 1 – 25 of 26) sorted by relevance

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/ohos5.0/foundation/graphic/graphic_3d/lume/Lume_3D/assets/3d/pipelinelayouts/
H A Dcore3d_dm_fullscreen_deferred_shading.shaderpl6 "pushConstant": { "size" : 32, "shaderStageFlags" : "vertex_bit|fragment_bit" },
11 …g" : 0, "descriptorType" : "uniform_buffer", "descriptorCount": 1, "shaderStageFlags" : "vertex_bi…
12 …g" : 1, "descriptorType" : "uniform_buffer", "descriptorCount": 1, "shaderStageFlags" : "vertex_bi…
13 …g" : 2, "descriptorType" : "uniform_buffer", "descriptorCount": 1, "shaderStageFlags" : "vertex_bi…
14 …g" : 3, "descriptorType" : "uniform_buffer", "descriptorCount": 1, "shaderStageFlags" : "vertex_bi…
15 …g" : 4, "descriptorType" : "uniform_buffer", "descriptorCount": 1, "shaderStageFlags" : "vertex_bi…
16 …g" : 5, "descriptorType" : "uniform_buffer", "descriptorCount": 1, "shaderStageFlags" : "vertex_bi…
29 … : 0, "descriptorType" : "input_attachment", "descriptorCount": 1, "shaderStageFlags" : "fragment_…
30 … : 1, "descriptorType" : "input_attachment", "descriptorCount": 1, "shaderStageFlags" : "fragment_…
31 … : 2, "descriptorType" : "input_attachment", "descriptorCount": 1, "shaderStageFlags" : "fragment_…
[all …]
H A Dcore3d_dm_fw.shaderpl10 …g" : 0, "descriptorType" : "uniform_buffer", "descriptorCount": 1, "shaderStageFlags" : "vertex_bi…
11 …g" : 1, "descriptorType" : "uniform_buffer", "descriptorCount": 1, "shaderStageFlags" : "vertex_bi…
12 …g" : 2, "descriptorType" : "uniform_buffer", "descriptorCount": 1, "shaderStageFlags" : "vertex_bi…
13 …g" : 3, "descriptorType" : "uniform_buffer", "descriptorCount": 1, "shaderStageFlags" : "vertex_bi…
14 …g" : 4, "descriptorType" : "uniform_buffer", "descriptorCount": 1, "shaderStageFlags" : "vertex_bi…
15 …g" : 5, "descriptorType" : "uniform_buffer", "descriptorCount": 1, "shaderStageFlags" : "vertex_bi…
16 …g" : 6, "descriptorType" : "storage_buffer", "descriptorCount": 1, "shaderStageFlags" : "vertex_bi…
17 …descriptorType" : "combined_image_sampler", "descriptorCount" : 1, "shaderStageFlags" : "vertex_bi…
18 …descriptorType" : "combined_image_sampler", "descriptorCount" : 1, "shaderStageFlags" : "vertex_bi…
20 …"descriptorType" : "combined_image_sampler", "descriptorCount": 1, "shaderStageFlags" : "vertex_bi…
[all …]
H A Dcore3d_post_process.shaderpl6 "pushConstant": { "size" : 32, "shaderStageFlags" : "vertex_bit|fragment_bit" },
11 …g" : 0, "descriptorType" : "uniform_buffer", "descriptorCount": 1, "shaderStageFlags" : "vertex_bi…
12 …g" : 1, "descriptorType" : "uniform_buffer", "descriptorCount": 1, "shaderStageFlags" : "vertex_bi…
13 …g" : 2, "descriptorType" : "uniform_buffer", "descriptorCount": 1, "shaderStageFlags" : "vertex_bi…
14 …g" : 3, "descriptorType" : "uniform_buffer", "descriptorCount": 1, "shaderStageFlags" : "vertex_bi…
15 …g" : 4, "descriptorType" : "uniform_buffer", "descriptorCount": 1, "shaderStageFlags" : "vertex_bi…
16 …g" : 5, "descriptorType" : "uniform_buffer", "descriptorCount": 1, "shaderStageFlags" : "vertex_bi…
17 …g" : 6, "descriptorType" : "uniform_buffer", "descriptorCount": 1, "shaderStageFlags" : "vertex_bi…
18 …g" : 7, "descriptorType" : "uniform_buffer", "descriptorCount": 1, "shaderStageFlags" : "vertex_bi…
19 …g" : 8, "descriptorType" : "storage_buffer", "descriptorCount": 1, "shaderStageFlags" : "vertex_bi…
[all …]
H A Dcore3d_dm_env.shaderpl10 …g" : 0, "descriptorType" : "uniform_buffer", "descriptorCount": 1, "shaderStageFlags" : "vertex_bi…
11 …g" : 1, "descriptorType" : "uniform_buffer", "descriptorCount": 1, "shaderStageFlags" : "vertex_bi…
12 …g" : 2, "descriptorType" : "uniform_buffer", "descriptorCount": 1, "shaderStageFlags" : "vertex_bi…
13 …g" : 3, "descriptorType" : "uniform_buffer", "descriptorCount": 1, "shaderStageFlags" : "vertex_bi…
14 …g" : 4, "descriptorType" : "uniform_buffer", "descriptorCount": 1, "shaderStageFlags" : "vertex_bi…
20 …"descriptorType" : "combined_image_sampler", "descriptorCount": 1, "shaderStageFlags" : "fragment_…
21 …"descriptorType" : "combined_image_sampler", "descriptorCount": 1, "shaderStageFlags" : "fragment_…
H A Dcore3d_dm_depth.shaderpl10 …g" : 0, "descriptorType" : "uniform_buffer", "descriptorCount": 1, "shaderStageFlags" : "vertex_bi…
11 …g" : 1, "descriptorType" : "uniform_buffer", "descriptorCount": 1, "shaderStageFlags" : "vertex_bi…
17 …"descriptorType" : "uniform_buffer_dynamic", "descriptorCount": 1, "shaderStageFlags" : "vertex_bi…
18 …"descriptorType" : "uniform_buffer_dynamic", "descriptorCount": 1, "shaderStageFlags" : "vertex_bi…
/ohos5.0/foundation/graphic/graphic_3d/lume/LumeRender/templates/pipelinelayouts/
H A Dpipeline_layout.shaderpl6 "pushConstant": { "size" : 0, "shaderStageFlags" : "vertex_bit|fragment_bit" },
11 …g" : 0, "descriptorType" : "uniform_buffer", "descriptorCount": 1, "shaderStageFlags" : "vertex_bi…
12 …g" : 1, "descriptorType" : "sampled_image", "descriptorCount" : 1, "shaderStageFlags" : "fragment_…
13 …descriptorType" : "combined_image_sampler", "descriptorCount" : 1, "shaderStageFlags" : "fragment_…
14 …"binding" : 3, "descriptorType" : "sampler", "descriptorCount": 1, "shaderStageFlags" : "fragment_…
20 …"descriptorType" : "uniform_buffer_dynamic", "descriptorCount": 1, "shaderStageFlags" : "vertex_bi…
26 … "descriptorType": "combined_image_sampler", "descriptorCount": 1, "shaderStageFlags": "fragment_b…
/ohos5.0/foundation/graphic/graphic_3d/lume/LumeRender/assets/render/pipelinelayouts/
H A Dpost_process_common.shaderpl6 "pushConstant": { "size" : 32, "shaderStageFlags" : "vertex_bit|fragment_bit" },
11 …g" : 0, "descriptorType" : "uniform_buffer", "descriptorCount": 1, "shaderStageFlags" : "vertex_bi…
12 …g" : 1, "descriptorType" : "uniform_buffer", "descriptorCount": 1, "shaderStageFlags" : "vertex_bi…
/ohos5.0/foundation/graphic/graphic_3d/lume/LumeRender/src/device/
H A Dgpu_program_util.cpp54 outRef.shaderStageFlags |= inBinding.shaderStageFlags; in AddBindings()
89 outPl.pushConstant.shaderStageFlags |= plRef.pushConstant.shaderStageFlags; in CombinePipelineLayouts()
H A Dshader_manager.h91 ShaderStageFlags shaderStageFlags; member
253 … const RenderHandleReference& handle, const ShaderStageFlags shaderStageFlags) const override;
254 …enderHandle> GetShaders(const RenderHandle& handle, const ShaderStageFlags shaderStageFlags) const;
538 const RenderHandle& handle, const ShaderStageFlags shaderStageFlags) const override;
H A Dshader_manager.cpp1798 if ((shaderStageFlags & in GetShaders()
1810 if (shaderStageFlags & ShaderStageFlagBits::CORE_SHADER_STAGE_COMPUTE_BIT) { in GetShaders()
1817 if (shaderStageFlags & ShaderStageFlagBits::CORE_SHADER_STAGE_ALL_GRAPHICS) { in GetShaders()
1829 const RenderHandle& handle, const ShaderStageFlags shaderStageFlags) const in GetShaders()
1832 if ((shaderStageFlags & in GetShaders()
1844 if (shaderStageFlags & ShaderStageFlagBits::CORE_SHADER_STAGE_COMPUTE_BIT) { in GetShaders()
1851 if (shaderStageFlags & ShaderStageFlagBits::CORE_SHADER_STAGE_ALL_GRAPHICS) { in GetShaders()
2165 pipelineLayout.pushConstant.shaderStageFlags = header.type; in GetPipelineLayout()
2195 binding.shaderStageFlags = header.type; in GetPipelineLayout()
2423 const RenderHandle& handle, const ShaderStageFlags shaderStageFlags) const in GetShaders()
[all …]
/ohos5.0/foundation/graphic/graphic_3d/lume/LumeRender/src/vulkan/
H A Dpipeline_state_object_vk.cpp130 … const VkShaderStageFlags shaderStageFlags = (VkShaderStageFlags)bindingRef.shaderStageFlags; in GetDescriptorSetFillData() local
135 PLUGIN_ASSERT((shaderStageFlags & neededShaderStageFlags) > 0); in GetDescriptorSetFillData()
140 shaderStageFlags, // stageFlags in GetDescriptorSetFillData()
162 …const VkShaderStageFlags shaderStageFlags = (VkShaderStageFlags)pipelineLayout.pushConstant.shader… in GetDescriptorSetFillData() local
163 PLUGIN_ASSERT((shaderStageFlags & neededShaderStageFlags) > 0); in GetDescriptorSetFillData()
166 shaderStageFlags, // stageFlags in GetDescriptorSetFillData()
H A Dshader_module_vk.cpp60 : device_(device), shaderStageFlags_(createInfo.shaderStageFlags) in ShaderModuleVk()
63 PLUGIN_ASSERT(createInfo.shaderStageFlags & (ShaderStageFlagBits::CORE_SHADER_STAGE_VERTEX_BIT | in ShaderModuleVk()
H A Dnode_context_descriptor_set_manager_vk.cpp502 … const VkShaderStageFlags stageFlags = (VkShaderStageFlags)cpuBinding.binding.shaderStageFlags; in CreateGpuDescriptorSet()
/ohos5.0/foundation/graphic/graphic_3d/lume/LumeRender/src/nodecontext/
H A Dpipeline_descriptor_set_binder.h49 constexpr PipelineStageFlags GetPipelineStageFlags(const ShaderStageFlags shaderStageFlags) in RENDER_BEGIN_NAMESPACE()
52 if (shaderStageFlags & ShaderStageFlagBits::CORE_SHADER_STAGE_VERTEX_BIT) { in RENDER_BEGIN_NAMESPACE()
55 if (shaderStageFlags & ShaderStageFlagBits::CORE_SHADER_STAGE_FRAGMENT_BIT) { in RENDER_BEGIN_NAMESPACE()
58 if (shaderStageFlags & ShaderStageFlagBits::CORE_SHADER_STAGE_COMPUTE_BIT) { in RENDER_BEGIN_NAMESPACE()
H A Dpipeline_descriptor_set_binder.cpp150 const ShaderStageFlags shaderStageFlags = currBinding.binding.shaderStageFlags; in InitFillBindings() local
152 DescriptorSetBinderUtil::GetPipelineStageFlags(currBinding.binding.shaderStageFlags); in InitFillBindings()
162 res.state = { shaderStageFlags, accessFlags, pipelineStageFlags, {} }; in InitFillBindings()
175 res.state = { shaderStageFlags, accessFlags, pipelineStageFlags, {} }; in InitFillBindings()
H A Drender_command_list.cpp1032 refState.shaderStageFlags |= CORE_SHADER_STAGE_FRAGMENT_BIT; in ProcessInputAttachments()
1069 refState.shaderStageFlags |= CORE_SHADER_STAGE_FRAGMENT_BIT; in ProcessColorAttachments()
1099 refState.shaderStageFlags |= CORE_SHADER_STAGE_FRAGMENT_BIT; in ProcessResolveAttachments()
1125 refState.shaderStageFlags |= CORE_SHADER_STAGE_FRAGMENT_BIT; in ProcessDepthAttachments()
1146 refState.shaderStageFlags |= CORE_SHADER_STAGE_FRAGMENT_BIT; in ProcessDepthAttachments()
1173 refState.shaderStageFlags |= CORE_SHADER_STAGE_FRAGMENT_BIT; in ProcessFragmentShadingRateAttachments()
/ohos5.0/foundation/graphic/graphic_3d/lume/LumeRender/api/render/device/
H A Dpipeline_layout_desc.h59 ShaderStageFlags shaderStageFlags { 0 };
211 ShaderStageFlags shaderStageFlags { 0 };
H A Dintf_shader_manager.h90 ShaderStageFlags shaderStageFlags { 0u }; in RENDER_BEGIN_NAMESPACE()
491 const RenderHandleReference& handle, const ShaderStageFlags shaderStageFlags) const = 0; in RENDER_BEGIN_NAMESPACE()
769 const RenderHandle& handle, const ShaderStageFlags shaderStageFlags) const = 0;
H A Dpipeline_state_desc.h955 ShaderStageFlags shaderStageFlags { 0 };
/ohos5.0/foundation/graphic/graphic_3d/lume/LumeRender/src/loader/
H A Dpipeline_layout_loader.cpp63 jsonData, "shaderStageFlags", context.error, context.data.shaderStageFlags);
85 *pcIter, "shaderStageFlags", result.error, pl.pushConstant.shaderStageFlags); in Load()
H A Dshader_loader.h96 ShaderStageFlags shaderStageFlags { 0u };
H A Dshader_loader.cpp178 ref.shaderStageFlags = ShaderStageFlagBits::CORE_SHADER_STAGE_COMPUTE_BIT; in HandleShaderFile()
187 refVert.shaderStageFlags = ShaderStageFlagBits::CORE_SHADER_STAGE_VERTEX_BIT; in HandleShaderFile()
190 refFrag.shaderStageFlags = ShaderStageFlagBits::CORE_SHADER_STAGE_FRAGMENT_BIT; in HandleShaderFile()
/ohos5.0/foundation/graphic/graphic_3d/lume/LumeBinaryCompile/LumeShaderCompiler/src/
H A Dmain.cpp451 ShaderStageFlags shaderStageFlags; member
465 ShaderStageFlags shaderStageFlags; member
530 ShaderStageFlags shaderStageFlags; member
597 … pipelineLayout.pushConstant.shaderStageFlags = static_cast<ShaderStageFlagBits>(header.type); in GetPipelineLayout()
622 binding.shaderStageFlags = static_cast<ShaderStageFlagBits>(header.type); in GetPipelineLayout()
994 binding.shaderStageFlags = shaderStateFlags; in processResource()
998 pos->shaderStageFlags |= shaderStateFlags; in processResource()
1054 pushConstant.shaderStageFlags |= shaderStateFlags; in reflectPushContants()
1664 info.shaderStageFlags = in runAllCompilationStages()
1710 info.shaderStageFlags = in runAllCompilationStages()
/ohos5.0/foundation/graphic/graphic_3d/lume/LumeRender/src/gles/
H A Dshader_module_gles.cpp222 : device_(device), shaderStageFlags_(createInfo.shaderStageFlags) in ShaderModuleGLES()
/ohos5.0/foundation/graphic/graphic_3d/lume/LumeRender/src/
H A Drender_graph.cpp797 …const uint32_t flags = ref.state.accessFlags | ref.state.shaderStageFlags | ref.state.pipelineStag… in StoreFinalImageState()
1115 stateRef.state.shaderStageFlags = 0; in UpdateBufferResourceState()
1127 stateRef.state.shaderStageFlags = 0; in UpdateImageResourceState()

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