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Searched refs:ShaderCache (Results 1 – 7 of 7) sorted by relevance

/aosp14/frameworks/base/libs/hwui/tests/unit/
H A DShaderCacheTests.cpp51 ShaderCache newCache = ShaderCache(); in reinitializeAllFields()
222 ShaderCache::get().initShaderDiskCache(); in TEST()
244 ShaderCache::get().initShaderDiskCache(); in TEST()
250 ShaderCache::get().initShaderDiskCache(); in TEST()
259 ShaderCache::get().initShaderDiskCache(); in TEST()
270 ShaderCache::get().initShaderDiskCache(); in TEST()
297 ShaderCache::get().initShaderDiskCache( in TEST()
329 ShaderCache::get().initShaderDiskCache( in TEST()
342 ShaderCache::get().initShaderDiskCache( in TEST()
349 ShaderCache::get().initShaderDiskCache( in TEST()
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/aosp14/frameworks/base/libs/hwui/pipeline/skia/
H A DShaderCache.cpp39 ShaderCache::ShaderCache() { in ShaderCache() function in android::uirenderer::skiapipeline::ShaderCache
43 ShaderCache ShaderCache::sCache;
45 ShaderCache& ShaderCache::get() { in get()
49 bool ShaderCache::validateCache(const void* identity, ssize_t size) { in validateCache()
80 void ShaderCache::initShaderDiskCache(const void* identity, ssize_t size) { in initShaderDiskCache()
97 void ShaderCache::setFilename(const char* filename) { in setFilename()
102 sk_sp<SkData> ShaderCache::load(const SkData& key) { in load()
143 void ShaderCache::set(const void* key, size_t keySize, const void* value, size_t valueSize) { in set()
174 void ShaderCache::saveToDiskLocked() { in saveToDiskLocked()
186 void ShaderCache::store(const SkData& key, const SkData& data, const SkString& /*description*/) { in store()
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H A DShaderCache.h39 class ShaderCache : public GrContextOptions::PersistentCache {
45 static ShaderCache& get();
92 ShaderCache();
95 ShaderCache(const ShaderCache&) = delete;
96 void operator=(const ShaderCache&) = delete;
210 static ShaderCache sCache;
/aosp14/frameworks/base/libs/hwui/renderthread/
H A DCacheManager.cpp108 auto& cache = skiapipeline::ShaderCache::get(); in configureContext()
H A DVulkanManager.cpp622 skiapipeline::ShaderCache::get().onVkFrameFlushed(context); in finishFrame()
/aosp14/frameworks/base/libs/hwui/
H A DAndroid.bp581 "pipeline/skia/ShaderCache.cpp",
/aosp14/frameworks/base/libs/hwui/jni/
H A Dandroid_graphics_HardwareRenderer.cpp905 uirenderer::skiapipeline::ShaderCache::get().setFilename(skiaCacheArray); in android_view_ThreadedRenderer_setupShadersDiskCache()