Searched refs:ShaderCache (Results 1 – 7 of 7) sorted by relevance
51 ShaderCache newCache = ShaderCache(); in reinitializeAllFields()222 ShaderCache::get().initShaderDiskCache(); in TEST()244 ShaderCache::get().initShaderDiskCache(); in TEST()250 ShaderCache::get().initShaderDiskCache(); in TEST()259 ShaderCache::get().initShaderDiskCache(); in TEST()270 ShaderCache::get().initShaderDiskCache(); in TEST()297 ShaderCache::get().initShaderDiskCache( in TEST()329 ShaderCache::get().initShaderDiskCache( in TEST()342 ShaderCache::get().initShaderDiskCache( in TEST()349 ShaderCache::get().initShaderDiskCache( in TEST()[all …]
39 ShaderCache::ShaderCache() { in ShaderCache() function in android::uirenderer::skiapipeline::ShaderCache43 ShaderCache ShaderCache::sCache;45 ShaderCache& ShaderCache::get() { in get()49 bool ShaderCache::validateCache(const void* identity, ssize_t size) { in validateCache()80 void ShaderCache::initShaderDiskCache(const void* identity, ssize_t size) { in initShaderDiskCache()97 void ShaderCache::setFilename(const char* filename) { in setFilename()102 sk_sp<SkData> ShaderCache::load(const SkData& key) { in load()143 void ShaderCache::set(const void* key, size_t keySize, const void* value, size_t valueSize) { in set()174 void ShaderCache::saveToDiskLocked() { in saveToDiskLocked()186 void ShaderCache::store(const SkData& key, const SkData& data, const SkString& /*description*/) { in store()[all …]
39 class ShaderCache : public GrContextOptions::PersistentCache {45 static ShaderCache& get();92 ShaderCache();95 ShaderCache(const ShaderCache&) = delete;96 void operator=(const ShaderCache&) = delete;210 static ShaderCache sCache;
108 auto& cache = skiapipeline::ShaderCache::get(); in configureContext()
622 skiapipeline::ShaderCache::get().onVkFrameFlushed(context); in finishFrame()
581 "pipeline/skia/ShaderCache.cpp",
905 uirenderer::skiapipeline::ShaderCache::get().setFilename(skiaCacheArray); in android_view_ThreadedRenderer_setupShadersDiskCache()