1 /*
2  * Copyright (c) 2023 Huawei Device Co., Ltd.
3  * Licensed under the Apache License, Version 2.0 (the "License");
4  * you may not use this file except in compliance with the License.
5  * You may obtain a copy of the License at
6  *
7  *     http://www.apache.org/licenses/LICENSE-2.0
8  *
9  * Unless required by applicable law or agreed to in writing, software
10  * distributed under the License is distributed on an "AS IS" BASIS,
11  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
12  * See the License for the specific language governing permissions and
13  * limitations under the License.
14  */
15 #ifndef FOUNDATION_RESOURCESCHEDULE_STANDBY_SERVICE_SERVICES_CORE_INCLUDE_NAP_STATE_H
16 #define FOUNDATION_RESOURCESCHEDULE_STANDBY_SERVICE_SERVICES_CORE_INCLUDE_NAP_STATE_H
17 
18 #include "base_state.h"
19 
20 namespace OHOS {
21 namespace DevStandbyMgr {
22 class IStateManagerAdapter;
23 class NapState : public BaseState, public StateWithMaint, public std::enable_shared_from_this<NapState> {
24 public:
25     NapState(uint32_t curState, uint32_t curPhase, const std::shared_ptr<IStateManagerAdapter>&
26         stateManager, std::shared_ptr<AppExecFwk::EventHandler>& handler);
27     ErrCode BeginState() override;
28     ErrCode EndState() override;
29     bool CheckTransitionValid(uint32_t nextState) override;
30     void EndEvalCurrentState(bool evalResult) override;
31     void OnStateBlocked() override;
32 protected:
33     bool IsInFinalPhase() override;
34 private:
35     void SetPhaseTransitTask(bool evalResult);
36     void HandleEvalResToSleepState(bool evalResult);
37 };
38 }  // namespace DevStandbyMgr
39 }  // namespace OHOS
40 #endif  // FOUNDATION_RESOURCESCHEDULE_STANDBY_SERVICE_SERVICES_CORE_INCLUDE_NAP_STATE_H