1 /*
2  * Copyright (c) 2022 Huawei Device Co., Ltd.
3  * Licensed under the Apache License, Version 2.0 (the "License");
4  * you may not use this file except in compliance with the License.
5  * You may obtain a copy of the License at
6  *
7  *     http://www.apache.org/licenses/LICENSE-2.0
8  *
9  * Unless required by applicable law or agreed to in writing, software
10  * distributed under the License is distributed on an "AS IS" BASIS,
11  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
12  * See the License for the specific language governing permissions and
13  * limitations under the License.
14  */
15 
16 #ifndef MESH_H
17 #define MESH_H
18 
19 #include <iostream>
20 #include <GLES3/gl32.h>
21 
22 namespace OHOS {
23 namespace Rosen {
24 const float VERTICES[] = {
25     1.0f, 1.0f, 0.0f, 1.0f, 1.0f,
26     1.0f, -1.0f, 0.0f, 1.0f, 0.0f,
27     -1.0f, -1.0f, 0.0f, 0.0f, 0.0f,
28     -1.0f, 1.0f, 0.0f, 0.0f, 1.0f
29 };
30 const unsigned int INDICES[] = {
31     0, 1, 3,
32     1, 2, 3
33 };
34 
35 class Mesh {
36 public:
37     static constexpr int DEFAULT_STRIDE = 5;
38     static constexpr int DEFAULT_OFFSET = 3;
39     static constexpr int DEFAULT_VERTEX_POINT_SIZE = 3;
40     static constexpr int DEFAULT_TEXTURE_POINT_SIZE = 2;
41 
42     Mesh();
43     virtual ~Mesh();
44     void Use();
45     void Delete();
46     unsigned int VAO_ = 0;
47 
48 private:
49     unsigned int VBO_ = 0;
50     unsigned int EBO_ = 0;
51 };
52 } // namespace Rosen
53 } // namespace OHOS
54 #endif // MESH_H
55 
56