1 /* 2 * Copyright (c) 2022 Huawei Device Co., Ltd. 3 * Licensed under the Apache License, Version 2.0 (the "License"); 4 * you may not use this file except in compliance with the License. 5 * You may obtain a copy of the License at 6 * 7 * http://www.apache.org/licenses/LICENSE-2.0 8 * 9 * Unless required by applicable law or agreed to in writing, software 10 * distributed under the License is distributed on an "AS IS" BASIS, 11 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 12 * See the License for the specific language governing permissions and 13 * limitations under the License. 14 */ 15 16 #ifndef MESH_H 17 #define MESH_H 18 19 #include <iostream> 20 #include <GLES3/gl32.h> 21 22 namespace OHOS { 23 namespace Rosen { 24 const float VERTICES[] = { 25 1.0f, 1.0f, 0.0f, 1.0f, 1.0f, 26 1.0f, -1.0f, 0.0f, 1.0f, 0.0f, 27 -1.0f, -1.0f, 0.0f, 0.0f, 0.0f, 28 -1.0f, 1.0f, 0.0f, 0.0f, 1.0f 29 }; 30 const unsigned int INDICES[] = { 31 0, 1, 3, 32 1, 2, 3 33 }; 34 35 class Mesh { 36 public: 37 static constexpr int DEFAULT_STRIDE = 5; 38 static constexpr int DEFAULT_OFFSET = 3; 39 static constexpr int DEFAULT_VERTEX_POINT_SIZE = 3; 40 static constexpr int DEFAULT_TEXTURE_POINT_SIZE = 2; 41 42 Mesh(); 43 virtual ~Mesh(); 44 void Use(); 45 void Delete(); 46 unsigned int VAO_ = 0; 47 48 private: 49 unsigned int VBO_ = 0; 50 unsigned int EBO_ = 0; 51 }; 52 } // namespace Rosen 53 } // namespace OHOS 54 #endif // MESH_H 55 56