1 /* 2 * Copyright (C) 2024 Huawei Device Co., Ltd. 3 * Licensed under the Apache License, Version 2.0 (the "License"); 4 * you may not use this file except in compliance with the License. 5 * You may obtain a copy of the License at 6 * 7 * http://www.apache.org/licenses/LICENSE-2.0 8 * 9 * Unless required by applicable law or agreed to in writing, software 10 * distributed under the License is distributed on an "AS IS" BASIS, 11 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 12 * See the License for the specific language governing permissions and 13 * limitations under the License. 14 */ 15 16 #ifndef OHOS_RENDER_3D_SCENE_ADAPTER_H 17 #define OHOS_RENDER_3D_SCENE_ADAPTER_H 18 19 #include "intf_scene_adapter.h" 20 #include <meta/interface/intf_object.h> 21 22 #include <base/containers/array_view.h> 23 24 #include <core/intf_engine.h> 25 #include <core/ecs/intf_system_graph_loader.h> 26 #include <core/engine_info.h> 27 #include <core/implementation_uids.h> 28 #include <core/io/intf_file_manager.h> 29 #include <core/namespace.h> 30 #include <core/os/intf_platform.h> 31 #include <core/plugin/intf_plugin_register.h> 32 #include <core/property/intf_property_handle.h> 33 34 #include <meta/interface/intf_meta_object_lib.h> 35 #include <meta/interface/intf_task_queue_registry.h> 36 #include <meta/interface/intf_task_queue.h> 37 #include <meta/interface/intf_object.h> 38 #include <meta/interface/intf_object_registry.h> 39 #include <meta/interface/intf_task_queue.h> 40 #include <meta/base/shared_ptr.h> 41 #include <meta/base/interface_macros.h> 42 #include <meta/api/make_callback.h> 43 #include <meta/ext/object.h> 44 45 #include <scene_plugin/namespace.h> 46 #include <scene_plugin/interface/intf_scene.h> 47 #include <scene_plugin/interface/intf_ecs_scene.h> 48 #include <scene_plugin/interface/intf_mesh.h> 49 #include <scene_plugin/interface/intf_material.h> 50 #include <scene_plugin/api/scene_uid.h> 51 52 #include <render/implementation_uids.h> 53 #include <render/gles/intf_device_gles.h> 54 #include <render/intf_renderer.h> 55 #include <render/intf_render_context.h> 56 57 #include <ohos/platform_data.h> 58 59 namespace OHOS::Render3D { 60 61 class TextureLayer; 62 63 class SceneAdapter : public ISceneAdapter { 64 public: 65 SceneAdapter(); 66 bool LoadPluginsAndInit() override; 67 std::shared_ptr<TextureLayer> CreateTextureLayer() override; 68 void OnWindowChange(const WindowChangeInfo& windowChangeInfo) override; 69 void RenderFrame(bool needsSyncPaint = false) override; Deinit()70 void Deinit() override {}; 71 bool NeedsRepaint() override; 72 virtual void SetSceneObj(META_NS::IObject::Ptr pt); 73 74 ~SceneAdapter() override; 75 76 private: 77 bool LoadEngineLib(); 78 bool LoadPlugins(const CORE_NS::PlatformCreateInfo& platformCreateInfo); 79 bool InitEngine(CORE_NS::PlatformCreateInfo platformCreateInfo); 80 void AttachSwapchain(META_NS::IObject::Ptr camera, RENDER_NS::RenderHandleReference swapchain); 81 void RenderFunction(); 82 void InitRenderThread(); 83 void DeinitRenderThread(); 84 85 META_NS::IObject::Ptr sceneWidgetObj_; 86 RENDER_NS::RenderHandleReference swapchainHandle_; 87 88 std::shared_ptr<TextureLayer> textureLayer_; 89 HapInfo hapInfo_; 90 SCENE_NS::IBitmap::Ptr bitmap_; 91 uint32_t key_; 92 META_NS::ITaskQueue::Token renderTask {}; 93 bool needsRepaint_ = true; 94 META_NS::ITaskQueueTask::Ptr singleFrameAsync; 95 META_NS::ITaskQueueWaitableTask::Ptr singleFrameSync; 96 }; 97 } // namespace OHOS::Render3D 98 #endif // OHOS_RENDER_3D_SCENE_ADAPTER_H 99