1 /*
2  * Copyright (C) 2023 Huawei Device Co., Ltd.
3  * Licensed under the Apache License, Version 2.0 (the "License");
4  * you may not use this file except in compliance with the License.
5  * You may obtain a copy of the License at
6  *
7  *     http://www.apache.org/licenses/LICENSE-2.0
8  *
9  * Unless required by applicable law or agreed to in writing, software
10  * distributed under the License is distributed on an "AS IS" BASIS,
11  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
12  * See the License for the specific language governing permissions and
13  * limitations under the License.
14  */
15 
16 #ifndef OHOS_RENDER_3D_GRAPHICS_MANAGER_H
17 #define OHOS_RENDER_3D_GRAPHICS_MANAGER_H
18 
19 #include "graphics_manager_common.h"
20 #include <GLES/gl.h>
21 #include <EGL/egl.h>
22 
23 namespace OHOS::Render3D {
24 class __attribute__((visibility("default"))) GraphicsManager : public GraphicsManagerCommon {
25 public:
26     static GraphicsManager& GetInstance();
27     PlatformData GetPlatformData(const HapInfo& hapInfo) const override;
28     PlatformData GetPlatformData() const override;
29 private:
30     GraphicsManager(const GraphicsManager&) = delete;
31     GraphicsManager& operator=(const GraphicsManager&) = delete;
32     GraphicsManager() = default;
33     virtual ~GraphicsManager();
34 };
35 } // namespace OHOS::Render3D
36 #endif // OHOS_RENDER_3D_GRAPHICS_MANAGER_H
37