1#version 460 core 2#extension GL_ARB_separate_shader_objects : enable 3#extension GL_ARB_shading_language_420pack : enable 4 5// includes 6 7// sets 8 9// in / out 10layout(location = 0) in vec2 inUv; 11 12layout (location = 0) out vec4 outColor; 13 14/* 15 16*/ 17void main(void) 18{ 19 outColor = vec4(inUv, 0.0, 1.0); 20} 21