1#version 460 core
2#extension GL_ARB_separate_shader_objects : enable
3#extension GL_ARB_shading_language_420pack : enable
4
5// includes
6
7// sets
8
9// in / out
10layout(location = 0) in vec2 inUv;
11
12layout (location = 0) out vec4 outColor;
13
14/*
15
16*/
17void main(void)
18{
19    outColor = vec4(inUv, 0.0, 1.0);
20}
21