1 /* 2 * Copyright (c) 2024 Huawei Device Co., Ltd. 3 * Licensed under the Apache License, Version 2.0 (the "License"); 4 * you may not use this file except in compliance with the License. 5 * You may obtain a copy of the License at 6 * 7 * http://www.apache.org/licenses/LICENSE-2.0 8 * 9 * Unless required by applicable law or agreed to in writing, software 10 * distributed under the License is distributed on an "AS IS" BASIS, 11 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 12 * See the License for the specific language governing permissions and 13 * limitations under the License. 14 */ 15 16 #include "resource_handle_impl.h" 17 18 #include "device/gpu_resource_handle_util.h" 19 RENDER_BEGIN_NAMESPACE()20RENDER_BEGIN_NAMESPACE() 21 void RenderReferenceCounter::Ref() 22 { 23 refcnt_.fetch_add(1, std::memory_order_relaxed); 24 } 25 Unref()26void RenderReferenceCounter::Unref() 27 { 28 if (std::atomic_fetch_sub_explicit(&refcnt_, 1, std::memory_order_release) == 1) { 29 std::atomic_thread_fence(std::memory_order_acquire); 30 delete this; 31 } 32 } 33 GetRefCount() const34int32_t RenderReferenceCounter::GetRefCount() const 35 { 36 return refcnt_.load(); 37 } 38 RENDER_END_NAMESPACE() 39