Searched refs:AudioSceneProcessor (Results 1 – 13 of 13) sorted by relevance
38 AudioSceneProcessor::AudioSceneProcessor() in AudioSceneProcessor() function in OHOS::Telephony::AudioSceneProcessor42 AudioSceneProcessor::~AudioSceneProcessor() {} in ~AudioSceneProcessor()44 int32_t AudioSceneProcessor::Init() in Init()156 bool AudioSceneProcessor::SwitchDialing() in SwitchDialing()174 bool AudioSceneProcessor::SwitchAlerting() in SwitchAlerting()187 bool AudioSceneProcessor::SwitchIncoming() in SwitchIncoming()212 bool AudioSceneProcessor::SwitchCS() in SwitchCS()223 bool AudioSceneProcessor::SwitchIMS() in SwitchIMS()234 bool AudioSceneProcessor::SwitchHolding() in SwitchHolding()245 bool AudioSceneProcessor::SwitchInactive() in SwitchInactive()[all …]
54 DelayedSingleton<AudioSceneProcessor>::GetInstance()->Init(); in Init()341 DelayedSingleton<AudioSceneProcessor>::GetInstance()->ProcessEvent(event); in HandleNextState()384 DelayedSingleton<AudioSceneProcessor>::GetInstance()->ProcessEvent(event); in HandlePriorState()424 DelayedSingleton<AudioSceneProcessor>::GetInstance()->ProcessEvent(event); in HandleNewActiveCall()
187 return DelayedSingleton<AudioSceneProcessor>::GetInstance()->ProcessEvent(event); in UpdateCurrentCallState()
34 result = DelayedSingleton<AudioSceneProcessor>::GetInstance()->ProcessEvent( in ProcessEvent()42 result = DelayedSingleton<AudioSceneProcessor>::GetInstance()->ProcessEvent( in ProcessEvent()50 result = DelayedSingleton<AudioSceneProcessor>::GetInstance()->ProcessEvent( in ProcessEvent()59 result = DelayedSingleton<AudioSceneProcessor>::GetInstance()->ProcessEvent( in ProcessEvent()68 result = DelayedSingleton<AudioSceneProcessor>::GetInstance()->ProcessEvent( in ProcessEvent()
34 result = DelayedSingleton<AudioSceneProcessor>::GetInstance()->ProcessEvent( in ProcessEvent()42 result = DelayedSingleton<AudioSceneProcessor>::GetInstance()->ProcessEvent( in ProcessEvent()51 result = DelayedSingleton<AudioSceneProcessor>::GetInstance()->ProcessEvent( in ProcessEvent()62 result = DelayedSingleton<AudioSceneProcessor>::GetInstance()->ProcessEvent( in ProcessEvent()
38 result = DelayedSingleton<AudioSceneProcessor>::GetInstance()->ProcessEvent( in ProcessEvent()47 result = DelayedSingleton<AudioSceneProcessor>::GetInstance()->ProcessEvent( in ProcessEvent()53 result = DelayedSingleton<AudioSceneProcessor>::GetInstance()->ProcessEvent( in ProcessEvent()
38 result = DelayedSingleton<AudioSceneProcessor>::GetInstance()->ProcessEvent( in ProcessEvent()47 result = DelayedSingleton<AudioSceneProcessor>::GetInstance()->ProcessEvent( in ProcessEvent()55 result = DelayedSingleton<AudioSceneProcessor>::GetInstance()->ProcessEvent( in ProcessEvent()
39 result = DelayedSingleton<AudioSceneProcessor>::GetInstance()->ProcessEvent( in ProcessEvent()48 result = DelayedSingleton<AudioSceneProcessor>::GetInstance()->ProcessEvent( in ProcessEvent()56 result = DelayedSingleton<AudioSceneProcessor>::GetInstance()->ProcessEvent( in ProcessEvent()
37 result = DelayedSingleton<AudioSceneProcessor>::GetInstance()->ProcessEvent( in ProcessEvent()
43 class AudioSceneProcessor : public std::enable_shared_from_this<AudioSceneProcessor> {44 DECLARE_DELAYED_SINGLETON(AudioSceneProcessor)
159 …std::shared_ptr<AudioSceneProcessor> audioSceneProcessor = DelayedSingleton<AudioSceneProcessor>::… in AudioSceneProcessorFunc()
403 auto audioSceneProcessor = DelayedSingleton<AudioSceneProcessor>::GetInstance();